Created by: YGO Mod (20517634)

Created On: 11/04/2025

Main: 56 Extra: 15

3 cardDivision 3 cardDivision
Division
FIRE 2
Division
  • ATK:

  • 200

  • DEF:

  • 200


You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardR.B. Ga10 Cutter 1 cardR.B. Ga10 Cutter
R.B. Ga10 Cutter
EARTH 4
R.B. Ga10 Cutter
  • ATK:

  • 700

  • DEF:

  • 700


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.


1 cardR.B. Ga10 Driller 1 cardR.B. Ga10 Driller
R.B. Ga10 Driller
EARTH 3
R.B. Ga10 Driller
  • ATK:

  • 500

  • DEF:

  • 500


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.


1 cardR.B. Ga10 Pile Bunker 1 cardR.B. Ga10 Pile Bunker
R.B. Ga10 Pile Bunker
EARTH 8
R.B. Ga10 Pile Bunker
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.


1 cardR.B. Lambda Blade 1 cardR.B. Lambda Blade
R.B. Lambda Blade
DARK 7
R.B. Lambda Blade
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.


1 cardR.B. Lambda Cannon 1 cardR.B. Lambda Cannon
R.B. Lambda Cannon
DARK 6
R.B. Lambda Cannon
  • ATK:

  • 1200

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.


1 cardR.B. VALCan Rocket 1 cardR.B. VALCan Rocket
R.B. VALCan Rocket
FIRE 5
R.B. VALCan Rocket
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.


3 cardScrap Recycler 3 cardScrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardMecha Phantom Beast O-Lion 1 cardMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardClockwork Night 1 cardClockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


      3 cardDark Hole
      3 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardForbidden Droplet 3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            2 cardLightning Storm
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              3 cardR.B. Funk Dock 3 cardR.B. Funk Dock
              R.B. Funk Dock
              Spell Field
              R.B. Funk Dock

                When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.


                1 cardR.B. Operation Test 1 cardR.B. Operation Test
                R.B. Operation Test
                Spell Continuous
                R.B. Operation Test

                  When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.


                  3 cardR.B. Stage Landing 3 cardR.B. Stage Landing
                  R.B. Stage Landing
                  Spell Normal
                  R.B. Stage Landing

                    Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.


                    3 cardRaigeki
                    3 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      3 cardSales Ban 3 cardSales Ban
                      Sales Ban
                      Spell Normal
                      Sales Ban

                        Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                        1 cardSky Striker Mecha - Hornet Drones
                        1 cardSky Striker Mecha - Hornet Drones
                        Sky Striker Mecha - Hornet Drones
                        Spell Quick
                        Sky Striker Mecha - Hornet Drones

                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                          1 cardSky Striker Mecha - Widow Anchor 1 cardSky Striker Mecha - Widow Anchor
                          Sky Striker Mecha - Widow Anchor
                          Spell Quick
                          Sky Striker Mecha - Widow Anchor

                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                            3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                1 cardTriple Tactics Talent
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    1 cardAnti-Spell Fragrance
                                    1 cardAnti-Spell Fragrance
                                    Anti-Spell Fragrance
                                    Trap Continuous
                                    Anti-Spell Fragrance

                                      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                      1 cardR.B. Last Stand 1 cardR.B. Last Stand
                                      R.B. Last Stand
                                      Trap Normal
                                      R.B. Last Stand

                                        Special Summon 1 "R.B." monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an "R.B." monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "R.B. Last Stand" effect per turn, and only once that turn.


                                        1 cardR.B. Next Phase 1 cardR.B. Next Phase
                                        R.B. Next Phase
                                        Trap Counter
                                        R.B. Next Phase

                                          When your opponent activates a monster effect, while you control an "R.B." monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 "R.B. Next Phase" per turn.


                                          1 cardRivalry of Warlords
                                          1 cardRivalry of Warlords
                                          Rivalry of Warlords
                                          Trap Continuous
                                          Rivalry of Warlords

                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                            1 cardAncient Gear Ballista 1 cardAncient Gear Ballista
                                            Ancient Gear Ballista
                                            EARTH
                                            Ancient Gear Ballista
                                            • ATK:

                                            • 1500

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom-Left


                                            2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                            1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                            Barricadeborg Blocker
                                            DARK
                                            Barricadeborg Blocker
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Bottom


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                            2 cardClockwork Knight 2 cardClockwork Knight
                                            Clockwork Knight
                                            EARTH
                                            Clockwork Knight
                                            • ATK:

                                            • 500

                                            • LINK-1

                                            Link Arrow:

                                            Left


                                            1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                            2 cardR.B. Shepherd's Crook 2 cardR.B. Shepherd's Crook
                                            R.B. Shepherd's Crook
                                            DARK
                                            R.B. Shepherd's Crook
                                            • ATK:

                                            • 1500

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters, including an "R.B." monster Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of "R.B. Shepherd's Crook" once per turn. During your Main Phase: You can Set 1 "R.B." Trap from your Deck or GY. During your opponent's Main Phase (Quick Effect): You can target 3 Level 3 or higher "R.B." monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.


                                            2 cardR.B. The Brute Blues 2 cardR.B. The Brute Blues
                                            R.B. The Brute Blues
                                            WIND
                                            R.B. The Brute Blues
                                            • ATK:

                                            • 1500

                                            • LINK-3

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ Machine monsters Gains the following effects while this card points to an "R.B." monster. ● Gains ATK equal to the total original ATK of "R.B." monsters it points to. ● Can make a second attack during each Battle Phase. ● Cannot be destroyed by battle or card effects. During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.


                                            3 cardR.B. VALCan Booster 3 cardR.B. VALCan Booster
                                            R.B. VALCan Booster
                                            FIRE
                                            R.B. VALCan Booster
                                            • ATK:

                                            • 500

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.


                                            1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                            Sky Striker Ace - Hayate
                                            WIND
                                            Sky Striker Ace - Hayate
                                            • ATK:

                                            • 1500

                                            • LINK-1

                                            Link Arrow:

                                            Bottom-Left


                                            1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                            1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                            Sky Striker Ace - Kagari
                                            FIRE
                                            Sky Striker Ace - Kagari
                                            • ATK:

                                            • 1500

                                            • LINK-1

                                            Link Arrow:

                                            Top-Left


                                            1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                            1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                            Sky Striker Ace - Shizuku
                                            WATER
                                            Sky Striker Ace - Shizuku
                                            • ATK:

                                            • 1500

                                            • LINK-1

                                            Link Arrow:

                                            Top-Right


                                            1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                            1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                            Sky Striker Ace - Zeke
                                            DARK
                                            Sky Striker Ace - Zeke
                                            • ATK:

                                            • 1500

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.




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