Zombies Deck #58478 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Maxx 'C' x3, Mezuki x3, Necroworld Banshee x3.
Created by: YGO Mod (20517634)
Created On: 03/24/2023
Main Deck (60)
- Agido the Ancient Sentinel x1
- Alghoul Mazera x1
- Artifact Scythe x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Fairy Tail - Snow x1
- Gozuki x1
- Kelbek the Ancient Vanguard x2
- Maxx "C" x3
- Mezuki x3
- Mudora the Sword Oracle x1
- Necroworld Banshee x3
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Shiranui Solitaire x3
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Diviner of the Herald x2
- Glow-Up Bloom x1
- Noh-P.U.N.K. Ze Amin x3
- Shinobi Necro x1
- Ukiyoe-P.U.N.K. Sharakusai x1
- Uni-Zombie x2
- Called by the Grave x2
- Card Destruction x1
- Crossout Designator x1
- Emergency Teleport x2
- Foolish Burial x1
- Forbidden Droplet x3
- Left Arm Offering x3
- Super Polymerization x2
- That Grass Looks Greener x2
- Zombie World x3
Extra Deck (15)
- Earth Golem @Ignister x1
- Mudragon of the Swamp x1
- Starving Venom Fusion Dragon x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Accesscode Talker x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Vampire Sucker x1
- Baronne de Fleur x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- Red-Eyes Zombie Dragon Lord x1
- Shooting Riser Dragon x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43.5 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Zombie-tribe boss monsters (Red-Eyes Zombie Dragon Lord, Doomking Balerdroch, Alghoul Mazera) reached through Zombie World and Zombie recursion, as read from card text (Inferred); Link and Synchro bosses (Knightmare Cerberus, Knightmare Unicorn, Baronne de Fleur, Accesscode Talker) as board pressure (Inferred)
- Turn 1 (going first): Open with a Zombie starter (Zombie World, Necroworld Banshee, Mezuki or Gozuki), search or recur a Zombie with Glow-Up Bloom or Gozuki, then Link or Synchro summon a boss. Probability of at least one core Zombie in a 5-card hand is about 0.61 (Inferred)
- Turn 2 (going second): Use Ash Blossom and Maxx C (both forbidden-limited in the list as built) to interrupt, then rebuild through Zombie recursion. Hand-trap coverage is about 0.48 in a 6-card hand (Inferred)
- Recovery: Recur Zombie monsters from the GY with Mezuki, Gozuki, Changshi and Shinobi Necro, and use Left Arm Offering or Foolish Burial to refill (Inferred)
- After siding: Not evaluable: Side Deck size is 0 and no post-side data exists
Why it scores here
The deck cannot receive a normal score because it is illegal in master-duel: it runs three Maxx C, two That Grass Looks Greener, and five Forbidden cards (Called by the Grave x2, Kelbek x2, Artifact Scythe, Agido, Chaos Ruler), and it has no side deck. The structural read comes from the system: a Zombie World and Zombie-recursion engine opens with about 0.61 probability for at least one core Zombie in hand, and six hand traps plus Maxx C give some interruption and going-second resilience. Brick and dilution pull the score down: 60 main-deck cards at the cap, 16 singleton tech cards, and 20 zero-level spells make the engine inconsistent. No recorded boards exist, so combo ceiling and median are text-only inferences. Popularity and archetype usage stats were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one core Zombie in a 5-card opening hand) is about 0.61 across 10 copies, and each 3-copy starter is about 0.23 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 16 singletons, 17 tech cards and 20 zero-level spells imply a high dead-card rate in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; the ceiling is an inferred Zombie World plus boss loop from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data exists, so the median output is unknown and provisionally low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Six hand traps and Maxx C give several independent interruptions, but the recursion routes are single-line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Left Arm Offering, Foolish Burial, Gozuki, Mezuki and Changshi give recursion and search, but the costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Maxx C, Baronne de Fleur, Crossout Designator and the Knightmare links give layered negation and removal text (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Forbidden Droplet, Ash Blossom and Maxx C contest a board when going second, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Several 2800-ATK bosses (Red-Eyes Zombie Dragon Lord, Doomking Balerdroch, Alghoul Mazera, Starving Venom) close games, but the Forbidden boss Chaos Ruler is illegal (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 28 | A full 60-card main with 33 distinct cards, 17 tech cards and 20 zero-level spells is slow and inefficient (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards are at the limit, with 6 Link, 4 Synchro, 4 Fusion and 1 Xyz; several are Knightmare co-link pieces (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck size is 0, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; the guide calls the list slow against chain-link decks (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | 60 main-deck cards and 15 Extra Deck cards with many conditional lines raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange 85 / Toolbox 15 (Inferred). Structural ≈ 43.5, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*43.5 + 0.20*35 - 10 = 31.8; Illegal status caps the result at 25 as a theoretical, structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Zombie World and Zombie recursion can make bosses from a 5-card hand about 61% of the time (Inferred)
- Six hand traps and Maxx C give interruption on both turns (Inferred)
- Several 2800-ATK bosses and Link and Synchro options give closing power (Verified stat, Inferred use)
Weaknesses
- Illegal list: five Forbidden cards and three over-limit Limited copies
- Full 60-card main with 16 singletons and 17 tech cards, so the engine is diluted
- No side deck, so there is no post-side adaptability
- Usage stats show only 6 of 25 core cards present (24%), so this is a non-standard build
Critical choke points
- Zombie World must be live for the recursion engine to work; without it the deck relies on one-card starters (Inferred)
- Forbidden cards are the only route for some lines, so the list cannot be played as built in master-duel
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | All Forbidden cards: Called by the Grave x2, Kelbek the Ancient Vanguard x2, Artifact Scythe, Agido the Ancient Sentinel, Chaos Ruler | Legal Zombie-tribe or recursion replacements | The list is illegal, so no legal score is possible until these are removed |
| 2 | Two Maxx C and one That Grass Looks Greener | Single copies at the legal limit, or legal replacements | Copy limits are exceeded for these Limited cards |
| 3 | Two or three tech singletons | Starter density or a side deck | A full main deck with 17 tech cards is slow and dilutes the engine (Inferred) |
Evidence & confidence
- Verified: Illegal status: Forbidden and over-limit cards are present (legality); Main 60, Extra 15, Side 0 counts (composition); Extra Deck breakdown 6 Link, 4 Synchro, 4 Fusion, 1 Xyz (composition); Core usage 6 of 25 present (usage statistics)
- Inferred: Zombie World and recursion engine reliability (about 0.61 for at least one core Zombie in hand); Hand-trap and negation coverage from card text; Midrange primary strategy from composition and text
- Provisional: Meta and matchup standing (no dated sample); Combo floor and median (no recorded boards)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists (going-first, going-second, matchup, brick rate) Meta Power is Provisional unless a dated metagame sample is supplied Side Deck size is 0, so post-side performance cannot be assessed
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