Created by: YGO Mod (20517634)

Created On: 11/01/2025

Main: 55

1 cardJinzo
1 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


1 cardSinister Serpent
1 cardSinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


2 cardThe Bistro Butcher 2 cardThe Bistro Butcher
The Bistro Butcher
DARK 4
The Bistro Butcher
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card inflicts Battle Damage to your opponent, your opponent draws 2 cards.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


3 cardHiro's Shadow Scout 3 cardHiro's Shadow Scout
Hiro's Shadow Scout
DARK 2
Hiro's Shadow Scout
  • ATK:

  • 650

  • DEF:

  • 500


FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


2 cardMorphing Jar
2 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


3 cardMorphing Jar #2 3 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


3 cardNeedle Worm 3 cardNeedle Worm
Needle Worm
EARTH 2
Needle Worm
  • ATK:

  • 750

  • DEF:

  • 600


FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.


3 cardPenguin Soldier 3 cardPenguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


3 cardSpear Cretin
3 cardSpear Cretin
Spear Cretin
DARK 2
Spear Cretin
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    2 cardDelinquent Duo
    2 cardDelinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


      2 cardGraceful Charity
      2 cardGraceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.


        1 cardGravekeeper's Servant 1 cardGravekeeper's Servant
        Gravekeeper's Servant
        Spell Continuous
        Gravekeeper's Servant

          Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            2 cardMessenger of Peace 2 cardMessenger of Peace
            Messenger of Peace
            Spell Continuous
            Messenger of Peace

              Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


              2 cardMystical Space Typhoon
              2 cardMystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                2 cardNobleman of Crossout
                2 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardPot of Greed
                  1 cardPot of Greed
                  Pot of Greed
                  Spell Normal
                  Pot of Greed

                    Draw 2 cards.




                    Tag(s):

                    1 cardRaigeki
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      2 cardSwords of Revealing Light
                      2 cardSwords of Revealing Light
                      Swords of Revealing Light
                      Spell Normal
                      Swords of Revealing Light

                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                        3 cardThe Shallow Grave 3 cardThe Shallow Grave
                        The Shallow Grave
                        Spell Normal
                        The Shallow Grave

                          Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                          1 cardImperial Order
                          1 cardImperial Order
                          Imperial Order
                          Trap Continuous
                          Imperial Order

                            Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                            3 cardMagic Jammer 3 cardMagic Jammer
                            Magic Jammer
                            Trap Counter
                            Magic Jammer

                              When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                3 cardSolemn Judgment
                                3 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  3 cardWaboku 3 cardWaboku
                                  Waboku
                                  Trap Normal
                                  Waboku

                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




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