Created by: YGO Mod (20517634)

Created On: 10/25/2025

Main: 46 Extra: 16

2 cardElemental HERO Stratos 2 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


3 cardEvil HERO Adusted Gold 3 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


2 cardEvil HERO Dead-End Prison 2 cardEvil HERO Dead-End Prison
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


1 cardEvil HERO Infernal Rider 1 cardEvil HERO Infernal Rider
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


1 cardEvil HERO Sinister Necrom 1 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


1 cardEvil HERO Toxic Bubble 1 cardEvil HERO Toxic Bubble
Evil HERO Toxic Bubble
WATER 4
Evil HERO Toxic Bubble
  • ATK:

  • 800

  • DEF:

  • 1200


You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


1 cardEvil HERO Vicious Claws 1 cardEvil HERO Vicious Claws
Evil HERO Vicious Claws
DARK 7
Evil HERO Vicious Claws
  • ATK:

  • 2500

  • DEF:

  • 2500


You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.


2 cardVision HERO Vyon 2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardA Hero Lives 3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardDark Calling 1 cardDark Calling
      Dark Calling
      Spell Normal
      Dark Calling

        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


        1 cardDark Contact 1 cardDark Contact
        Dark Contact
        Spell Normal
        Dark Contact

          Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


          1 cardDark Fusion 1 cardDark Fusion
          Dark Fusion
          Spell Normal
          Dark Fusion

            Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


            3 cardEvil Assault 3 cardEvil Assault
            Evil Assault
            Spell Normal
            Evil Assault

              Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


              1 cardEvil Mind 1 cardEvil Mind
              Evil Mind
              Spell Normal
              Evil Mind

                If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ● 1+: Draw 1 card. ● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  3 cardForbidden Droplet 3 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    1 cardHarpie's Feather Duster
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      1 cardMiracle Fusion 1 cardMiracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        1 cardPolymerization 1 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          1 cardReinforcement of the Army
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            1 cardSuper Polymerization
                            1 cardSuper Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              1 cardSupreme King's Castle 1 cardSupreme King's Castle
                              Supreme King's Castle
                              Spell Field
                              Supreme King's Castle

                                You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                1 cardTriple Tactics Talent
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    1 cardDark Supremacy 1 cardDark Supremacy
                                    Dark Supremacy
                                    Trap Normal
                                    Dark Supremacy

                                      Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                      1 cardFavorite Contact 1 cardFavorite Contact
                                      Favorite Contact
                                      Trap Normal
                                      Favorite Contact

                                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                        2 cardLost Wind 2 cardLost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                          Elemental HERO Absolute Zero
                                          WATER 8
                                          Elemental HERO Absolute Zero
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                          1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                          Elemental HERO Escuridao
                                          DARK 8
                                          Elemental HERO Escuridao
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                          1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          WIND 8
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                          1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                          Elemental HERO Shining Neos Wingman
                                          LIGHT 8
                                          Elemental HERO Shining Neos Wingman
                                          • ATK:

                                          • 3100

                                          • DEF:

                                          • 2500


                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                          1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                          1 cardEvil HERO Dark Gaia 1 cardEvil HERO Dark Gaia
                                          Evil HERO Dark Gaia
                                          EARTH 8
                                          Evil HERO Dark Gaia
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • 0


                                          1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                                          1 cardEvil HERO Darkest Knight 1 cardEvil HERO Darkest Knight
                                          Evil HERO Darkest Knight
                                          EARTH 8
                                          Evil HERO Darkest Knight
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                          1 cardEvil HERO Inferno Wing - Backfire 1 cardEvil HERO Inferno Wing - Backfire
                                          Evil HERO Inferno Wing - Backfire
                                          FIRE 6
                                          Evil HERO Inferno Wing - Backfire
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                          2 cardEvil HERO Malicious Bane 2 cardEvil HERO Malicious Bane
                                          Evil HERO Malicious Bane
                                          DARK 8
                                          Evil HERO Malicious Bane
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                          2 cardEvil HERO Neos Lord 2 cardEvil HERO Neos Lord
                                          Evil HERO Neos Lord
                                          DARK 10
                                          Evil HERO Neos Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                          1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                          Vision HERO Trinity
                                          DARK 8
                                          Vision HERO Trinity
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                          1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                          Wake Up Your Elemental HERO
                                          LIGHT 10
                                          Wake Up Your Elemental HERO
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                          1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                          Xtra HERO Infernal Devicer
                                          DARK
                                          Xtra HERO Infernal Devicer
                                          • ATK:

                                          • 1700

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom


                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                          1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                          Xtra HERO Wonder Driver
                                          LIGHT
                                          Xtra HERO Wonder Driver
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                                          More OCG Info

                                          Heroic Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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