Gate Guardian Deck #577232 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/22/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters from the Voiceless Voice line (Saffira, Sauravis, Skull Guardian) and convert into large beaters, with Extra Deck closers such as Chaos Angel and Super Starslayer TY-PHON where the line allows.; Extra Deck Link and Fusion beaters (Dyna Mondo, El Shaddoll Construct, Elder Entity N'tss) when the Ritual line is stopped.
  • Turn 1 (going first): Open Lo, the Prayers of the Voiceless Voice or a Prayers/Blessing ritual route, then Ritual Summon a LIGHT Ritual Monster; keep Ash Blossom or Ghost Belle up for the first opposing response.
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom, Ghost Belle, Maxx C, Nibiru, Artifact Lancea, Evenly Matched) to break the opponent's first summon, then rebuild the ritual line.
  • Recovery: Blessing of the Voiceless Voice and Radiance of the Voiceless Voice return banished or GY Voiceless Voice cards; Prayers and Lo can be reused after a hand trap or Maxx C.
  • After siding: No Side Deck is registered (side 0), so there is no post-side plan; the evaluator cannot credit any sideboarding.

Why it scores here

The list is illegal in OCG (three Limited or Semi-Limited copy overages and two Forbidden cards), so the score is theoretical and structural only and is capped at 30. As built, the deck opens its Voiceless Voice ritual line with about a 25 percent chance of at least one Lo in the opening five cards (Inferred), and it has a dense hand-trap and interaction suite (about 84 percent chance of at least one hand trap in a six-card going-second hand, Inferred). Its ceiling is high because its LIGHT ritual beaters and Extra Deck closers reach 2500 to 3500 ATK, but there are no recorded boards, so median output and combo conversion are text-based and low-confidence. Popularity and archetype label were not credited: only 2 of 13 archetype core cards are present, and the Gate Guardian label is not the engine actually built. The score comes from the deck system (interaction, going-second pressure and closing power against brick risk and a bloated 56-card main) and not from an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 Lo in opening 5) about 0.25 for 3 copies; ritual engine needs Prayers or Blessing plus a LIGHT ritual target (Inferred)
D2 Opening-Hand Quality & Brick Management 40 8 ritual monsters and 2 ritual spells in 56 cards, with 19 singletons; many hands will lack a ritual route (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ritual loop with Lo draw and Skull Guardian gain reads as a real ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown and is set low by brick risk and single-route dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps (Ash x3, Ghost Belle x2, Maxx C x2, Artifact Lancea x3) and recursion via Blessing and Radiance give several lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Blessing, Radiance and the Odd-Eyes Pendulumgraph loop; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 14 hand traps plus Heavy Storm, Harpie's Feather Duster, Solemn Judgment, Dimensional Barrier and Red Reboot give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 65 About 84 percent chance of at least one hand trap in going-second six-card hand (Inferred); board-breaker density from Nibiru, Druiswurm and Odd-Eyes text (Inferred)
D9 Offensive Pressure & Closing Power 70 LIGHT ritual beaters of 2550 to 3000 ATK and Chaos Angel at 3500 ATK give closing power on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 56 main-deck cards with 20 tech and 19 singletons; far above a compact build, which weakens consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots spread across Fusion, Synchro, Link and Xyz with little shared route (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side plan can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step ritual chains and many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*48.3 + 0.20*35 - 11 = 34.6, then capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and interaction suite with redundant copies
  • Strong LIGHT ritual beaters and Extra Deck closers on paper
  • Recursion through Blessing and Radiance

Weaknesses

  • Illegal copy limits and two Forbidden cards
  • 56-card main with 19 singletons and 20 tech cards
  • No side deck
  • Ritual line needs specific ritual spells and a LIGHT target, so many hands bricked

Critical choke points

  • Lo, the Prayers of the Voiceless Voice as the ritual engine piece (3 copies, about 25 percent in opening five)
  • Prayers of the Voiceless Voice or Blessing as the only ritual route
Priority Remove Add Reason
1 2 Called by the Grave and 1 PSY-Framelord Omega Legal replacements (for example a Forbidden-free tech or a Voiceless Voice playable) Clears the Forbidden cards that make the list illegal
2 1 Ash Blossom, 1 Pre-Preparation of Rites, 1 Maxx C Legal single or double copies, or a different hand trap Brings copy counts within the Semi-Limited and Limited caps
3 6 to 8 tech or singleton cards A 15-card side deck with a post-side plan Compacts the main deck and gives a best-of-3 plan

Evidence & confidence

  • Verified: Legality: Illegal, five copy-limit violations, two Forbidden cards; Composition: 56 main, 15 extra, 0 side; 34 distinct main cards; Usage: 2 of 13 archetype core cards present
  • Inferred: Opening-hand estimates from hypergeometric draw tables; Hand-trap coverage at going second; Interaction quality from card text; Ceiling from card text only
  • Provisional: Meta power and format fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists for this deck No Side Deck, so post-side performance cannot be scored Deck title is null; archetype label Gate Guardian does not match the engine built

More OCG Info

Gate Guardian

Gate Guardian Breakdown

 
 

 

 

 

 

 

 
 

 

 
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