Red-Eyes Deck #576404 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
46± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 57
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 57
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boards of 2800-3400 ATK Dragons and Machines (Red-Eyes Flare Metal, Red-Eyes Darkness Metal, Red-Eyes Black Fullmetal, Dark Armed, Chaos Angel) that close through Striker Dragon and Titanic Moth chip damage; Allure Queen LV7 and Chaos Allure Queen equip-and-ATK lines, with Big Eye stealing a monster as a closing tool
  • Turn 1 (going first): Open Black Metal Dragon or Red-Eyes Black Dragon, link into Striker Dragon, then Xyz into Red-Eyes Flare Metal Dragon; hold Ash Blossom and Ghost Ogre for the opponent's first response
  • Turn 2 (going second): Keep Ash Blossom, Ghost Ogre, Ghost Belle or Forbidden Droplet up as hand traps on the first opposing activation, then use Chaos Allure Queen or Black Metal Dragon to rebuild a Level 7 Xyz board
  • Recovery: Recover through Black Metal Dragon's GY effect, Incoming Machine searches, and Red-Eyes Black Dragon as Xyz material; Striker Dragon re-links from Dragon monsters in the GY
  • After siding: No sideboard exists in Master Duel for this format (side count 0); no post-side plan is available

Why it scores here

The deck opens reliably on its three Level 7 and Link-1 bodies: Black Metal Dragon, Red-Eyes Black Dragon and Striker Dragon, each with three copies, give roughly a 34 percent chance of at least one starter in a five-card opening hand and a much higher chance of a usable starter across the hand. It converts into strong Xyz and Link boards, and its end-board of 2800 to 3400 ATK Dragons and Machines closes games well. Interaction is broad (six hand traps, Forbidden Droplet, One for One, Nibiru and Dark Armed's removal), so the deck survives a single disruption. Its weak points are structural: 25.5 percent exact Red-Eyes purity, a Metalmorph package with only one Max Metalmorph (usage stats typically run two), and three Metalflame Swordsman that need Max Metalmorph to be summoned, so they are likely dead cards. The score comes from consistency, median output and interaction on the system, not from Red-Eyes being a popular archetype, and not from averaging the individual card scores. No combo boards, tournament link or win-rate data exist for this deck, so the score rests on text-based inference and the Midrange profile.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.34; three engines compete for the same hand slots (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Three Metalflame Swordsman and the Metalmorph-gated Metalzoa and Fullmetal are dead without Max Metalmorph, which the deck runs once; 27 generic off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text as Xyz/Link chains into 2800-3400 ATK bodies with Big Eye steal (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output estimated from the 45-card-level Level 7 and Link-1 starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps plus Ash x3 and independent Black Metal, Chaos Allure Queen and Allure Dance routes give more than one line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Black Metal Dragon GY recovery, Incoming Machine searches and Striker Dragon re-link through GY Dragons; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Ash x3, Ghost Ogre, Ghost Belle, Nibiru, Forbidden Droplet, One for One and Dark Armed/Voloferniges removal give layered end-board interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand carries about a 65 percent chance of at least one hand trap (Inferred); Big Eye and Dark Armed handle established boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing bodies: Chaos Angel 3500, Fullmetal 3400, Odd-Eyes Overlord 3000, Metalzoa X 3000, AA-ZEUS 3000, Flare Metal 2800, Dark Armed 2800 (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 40 main with 24 distinct cards, 14 singletons, 25.5 percent exact-name purity and 27 generic copies; coherence is moderate (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Striker Dragon x3 and Titanic Moth/Flare Metal Xyz access are reliable; two Odd-Eyes Pendulum-line Extra cards have no Pendulum monsters to access them (Verified composition, Inferred access)
D12 Side Deck Adaptability 30 Master Duel has no sideboard and the list runs 0 side cards; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; format fit cannot be judged from evidence (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine lines with Metalmorph chains and Xyz/Link sequencing carry many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 57, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4); unrecoverable Metalmorph choke point (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three Level 7 and Link-1 starters with multiple copies give consistent openings
  • Six hand traps plus Forbidden Droplet and One for One give broad interaction
  • Strong end-board bodies (2800-3500 ATK) close games
  • Striker Dragon link chain and Xyz access are reliable

Weaknesses

  • Metalmorph package has only one Max Metalmorph, so three Metalflame Swordsman and several Metalmorph-gated cards are likely dead
  • Three competing engines lower coherence (25.5 percent exact-name purity)
  • Two Odd-Eyes Pendulum-line Extra cards have no Pendulum monsters in the Main Deck to enable them
  • No sideboard in Master Duel, so adaptability is limited

Critical choke points

  • Single Max Metalmorph: its absence leaves Metalflame Swordsman, Metalzoa X and Red-Eyes Black Fullmetal Dragon unsummonable
  • Hand-trap density is required on going second; a hand without Ash, Ghost Ogre or Ghost Belle has few answers
Priority Remove Add Reason
1 Metalflame Swordsman x2 Max Metalmorph (second copy) or a Level 7 Dragon Usage stats show two Max Metalmorph is the typical build; the second copy makes the Metalmorph package reachable and cuts dead Swordsman copies
2 Odd-Eyes Rebellion Dragon Overlord Dragon Level 7 Xyz (for example Red-Eyes Dark Dragoon or a second Dark Armed route) Overlord needs a Pendulum-line setup the Main Deck does not provide; a Level 7 Xyz is reachable from the existing Dragons

Evidence & confidence

  • Verified: Legal 40/15/0 list with One for One Limited at 1 copy; Card text and stats for all 40 main and 15 extra cards; Max Metalmorph is the only copy of a Metalmorph activation in the Main Deck; Usage: 2 of 25 archetype core cards present (8 percent)
  • Inferred: Opening-hand starter probability (0.3376 at 3 copies); Going-second hand-trap probability (0.6496); Dead-card estimate for Metalflame Swordsman without Max Metalmorph; Floor, median and ceiling estimates from text, not recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit; Side and post-side adaptability (no sideboard in Master Duel)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics core list includes Kashtira and Dark Magician of Destruction cards, so the archetype stat may be mixed; core-deviation read is only partly reliable

More Master Duel Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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