Endymion Deck #57564 — Yu-Gi-Oh! TCG

62 Main, 15 Extra, incl. Kashtira Fenrir x3, Servant of Endymion x3, Preparation of Rites x3. Created Mar 20, 2023 by YGO Mod.

Deck Endymion TCG

Created by: YGO Mod (20517634)

Created On: 03/20/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 62 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards built from Endymion and Spellcaster engine monsters, with Endymion, the Mighty Master of Magic and Selene as the main closers; Toolbox-style bounce and removal (Raigeki, Dark Hole, Harpie's Feather Duster) to clear the board before attacking
  • Turn 1 (going first): Turn 1 search via Spell Power Mastery, Small World, Preparation of Rites or Servant of Endymion, then build toward an Extra Deck link or Xyz. Forbidden cards cannot be legally included, so this plan is theoretical only
  • Turn 2 (going second): Hand-based interaction (Raigeki, Dark Hole) and Endymion Pendulum or Spell Counter plays, followed by a Link Summon. No hand traps are present, so the plan depends on sorcery-speed removal
  • Recovery: Searchers (32 searcher-text cards) and Pendulum recursion from Servant of Endymion and Magical Abductor should refill the hand, but the engine is spread across several sub-archetypes
  • After siding: Not supported: the Side Deck is empty, so no post-side plan exists

Why it scores here

The deck is Illegal in TCG: eight Forbidden cards are over the copy limit, the 62-card Main Deck exceeds the 60-card maximum, and the Side Deck is empty. Under the rubric it is capped and scored as a theoretical, structural-only evaluation. Its engine is accessible, since 32 searcher-text cards give a 97.8% chance of at least one searcher in a 5-card opening hand (Inferred), but the 14.3% exact-name Endymion purity and mixed sub-archetypes (Kashtira, Adventurer, Scareclaw, Spellbook, Broken World) weaken engine coherence. There are no recorded boards, so the combo floor and ceiling are text-only estimates. Popularity and archetype stats were not counted as power, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher-text card in opening 5) ≈ 0.98; Endymion core is searchable but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 25 singles and 9 triple-copies over 39 distinct Main cards; many non-engine tech cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is inferred from Endymion Pendulum and Link text, not recorded boards (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so the median is unknown and estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 No hand traps and 7 negation-text cards; a few independent starters exist but no verified redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Spell Counter engine and searchers recover cards, but there is no float or recursion evidence beyond text (Inferred)
D7 End-Board & Interaction Quality 50 26 removal-text cards and sorcery-speed board wipes (Raigeki, Dark Hole) give breadth; no end-board durability data (Inferred)
D8 Going-Second & Board-Breaking Power 35 No hand traps; going-second board breaking relies on Raigeki and Dark Hole, which are sorcery speed (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck holds 2800-3000 ATK monsters (Endymion, Odd-Eyes Absolute, Divine Arsenal AA-ZEUS), but Forbidden cards remove part of the closing line (Verified card text, Inferred power)
D10 Main Deck Efficiency & Flexibility 25 62 Main cards exceed the 40-60 range; 39 distinct cards and 14.3% exact-name purity point to poor efficiency (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, all used, across link (11), xyz (3) and fusion (1); several links depend on mixed sub-archetypes (Verified composition)
D12 Side Deck Adaptability 0 Side Deck has 0 cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 15 No tournament or dated meta sample; Illegal status blocks format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Several sub-engines (Endymion Spell Counters, Adventurer, Scareclaw) need multi-step sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo 100% (Toolbox noted as secondary, not blended numerically). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-9); Size violation (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal cap applied (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (32 cards) gives a high chance of finding an engine piece
  • Extra Deck has high-ATK closers (Endymion Pendulum, Odd-Eyes Absolute, Divine Arsenal AA-ZEUS)
  • Removal and board-wipe breadth (Raigeki, Dark Hole, Harpie's Feather Duster)

Weaknesses

  • Illegal in TCG: eight Forbidden cards are over the copy limit
  • Main Deck of 62 is outside the 40-60 range
  • Exact-name Endymion purity is only 14.3%, so engine coherence is weak
  • Side Deck is empty, so there is no post-side plan
  • No hand traps and no recorded boards to confirm the combo floor

Critical choke points

  • Forbidden cards (Kashtira Fenrir, Triple Tactics Talent, Magicians' Souls, Apollousa, Saryuja Skull Dread, Cross-Sheep, Jowgen, Secret Village) must be removed before the list is legal
  • Endymion Spell Counter engine depends on Spell Power Mastery and Servant of Endymion as sequencing pieces
Priority Remove Add Reason
1 All eight Forbidden cards and the excess Main Deck cards (take the Main Deck to 40-60) Legal, on-archetype Endymion staples and a Side Deck of 15 cards Restores legality, which is the precondition for any normal score
2 Off-archetype tech and Spell cards with no engine link Copies of core Endymion and Spell Counter enablers Raises exact-name purity and consistency

Evidence & confidence

  • Verified: Illegal status: eight Forbidden cards over the copy limit; Main Deck of 62 outside the 40-60 range; Side Deck is empty; Extra Deck composition: 11 link, 3 xyz, 1 fusion; Exact-name Endymion purity 14.3%
  • Inferred: Searcher-driven consistency (P>=1 searcher in 5 cards = 0.978); Interaction breadth from removal-text count (26); Going-first and going-second estimates; Dimension scores on engine access, brick risk and closing power
  • Provisional: Meta and format-fit scores (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side adaptability cannot be assessed

More TCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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