Zombies Deck #57126 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Maxx 'C' x3, Mezuki x3, Mudora the Sword Oracle x3.
Created by: YGO Mod (20517634)
Created On: 03/19/2023
Main Deck (60)
- Agido the Ancient Sentinel x2
- Artifact Scythe x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Fairy Tail - Snow x2
- Gozuki x1
- Kelbek the Ancient Vanguard x2
- Keldo the Sacred Protector x2
- Maxx "C" x3
- Mezuki x3
- Mudora the Sword Oracle x3
- Necroworld Banshee x1
- Noh-P.U.N.K. Deer Note x2
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x2
- Performage Trick Clown x1
- Shiranui Solitaire x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Diviner of the Herald x3
- Noh-P.U.N.K. Ze Amin x3
- PSY-Framegear Gamma x2
- Shinobi Necro x1
- Uni-Zombie x2
- Called by the Grave x2
- Card Destruction x1
- Emergency Teleport x2
- Foolish Burial x1
- Monster Reborn x1
- That Grass Looks Greener x2
- Zombie World x2
Extra Deck (15)
- Elder Entity N'tss x1
- Accesscode Talker x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Spright Elf x1
- Vampire Sucker x1
- Baronne de Fleur x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- F.A. Dawn Dragster x1
- Psychic End Punisher x1
- Red-Eyes Zombie Dragon Lord x1
- Skeletal Dragon Felgrand x1
- Swordsoul Supreme Sovereign - Chengying x1
- Immortal Dragon x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Zombie board pressure and Extra Deck Synchro/Link/Xyz boss summons (Red-Eyes Zombie Dragon Lord, Skeletal Dragon Felgrand, The Zombie Vampire, Swordsoul Supreme Sovereign - Chengying); Exchange of the Spirit and P.U.N.K. recursion lines that rebuild board after a single interruption
- Turn 1 (going first): Open a Zombie or Exchange starter (Gozuki, Changshi, Mezuki, Diviner of the Herald) and extend into a Tuner Synchro boss; Inferred, the pieces are present but the Forbidden Exchange cards are not legal
- Turn 2 (going second): Hold Ash Blossom and Maxx "C" style hand traps for the opponent's first summon, then rebuild through Zombie recursion; Inferred
- Recovery: Banish-cost recursion from the GY (Mezuki, Gozuki, Shinobi Necro, Changshi) and Doomking Balerdroch from GY; Inferred from card text
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be verified
Why it scores here
The deck is scored as a system, not as an average of its cards, and it is capped low because the list is illegal in Master Duel: five Forbidden card names and six over-limit cards are run, including two copies of the Exchange of the Spirit engine pieces (Kelbek, Agido) that are the archetype's core. Its 60-card main spreads across 32 distinct cards from several sub-archetypes (only 0% exact-name Zombies purity), so the nine core-group copies give about a 57% chance of at least one core card in a 5-card opening hand, and the 8 hand traps give about 59% going second; these are Inferred hypergeometric estimates. The Extra Deck is the strongest area, with several reliable Synchro, Link and Xyz bosses that can close a board, but no recorded boards exist, so no ceiling or median can be measured. The usage statistics show the deck runs only 5 of the 25 archetype-standard core cards, so its popularity does not earn points, and the guides describe it as slow and brick-prone. The score falls to 28 after the banlist exposure modifier, and the meta and side-deck dimensions remain provisional or unscored.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.57 across 9 core copies; core present is only 5 of 25 standard core cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 32 distinct main-deck cards across several sub-archetypes, with 14 tech and 8 hand-trap slots that often conflict in the opening hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards, so the ceiling rests on card text only (Synchro/Link bosses plus Necroworld Banshee lock) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence supplied, so median output cannot be measured and is inferred to be low given the brick profile (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Three Ash Blossom and recursion lines (Mezuki, Gozuki, Changshi) give some redundancy after one interruption, reduced by the Forbidden-card losses (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through banish costs from Mezuki, Gozuki, Shinobi Necro and Changshi gives reasonable grind, but the Forbidden Exchange pieces removed from the list weaken it (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Eight hand-trap and negation texts plus Red-Eyes, Felgrand and Baronne effects give moderate layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split not available; hand-trap density suggests some board interaction but no removal breadth is verified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATKs of 2800-3000 on Doomking Balerdroch, The Zombie Vampire and Chengying give closing power if the board is established (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 60 main slots with 32 distinct cards, 3-copy multiples of the Limited cards Maxx "C" and Mudora, and generic off-archetype filler lower compactness (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots with 8 Synchro, 5 Link, 1 Xyz and 1 Fusion give a flexible but unfocused Extra Deck (Observed composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (Side Deck size 0), so post-side adaptability cannot be verified (Provisional) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame or tournament link; the guides describe the deck as a meme-tier list that loses to common chain-link interaction (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Exchange and Synchro sequences with many decision points across 32 distinct cards make it demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox profile with Midrange secondary, blended from the guide-described midrange shell; disclosed as a hybrid. Modifiers: none.
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