Created by: YGO Mod (20517634)

Created On: 10/10/2025

Main: 54 Extra: 15

3 cardDoom-Z Five - Amalthe 3 cardDoom-Z Five - Amalthe
Doom-Z Five - Amalthe
DARK 4
Doom-Z Five - Amalthe
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Five - Amalthe" once per turn.


3 cardDoom-Z Seven - Elara 3 cardDoom-Z Seven - Elara
Doom-Z Seven - Elara
DARK 4
Doom-Z Seven - Elara
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "Doom-Z" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Seven - Elara" once per turn.


2 cardDoom-Z Zero - Drastia 2 cardDoom-Z Zero - Drastia
Doom-Z Zero - Drastia
DARK 8
Doom-Z Zero - Drastia
  • ATK:

  • 2400

  • DEF:

  • 1500


You can target 1 "Doom-Z" card you control; destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to it. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card, also all cards equipped to it, to that monster. You can only use each effect of "Doom-Z Zero - Drastia" once per turn.


3 cardHa-Re the Sword Mikanko 3 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


1 cardHu-Li the Jewel Mikanko 1 cardHu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


3 cardMedius the Pure 3 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


2 cardPower Patron Machine Doom-Z 2 cardPower Patron Machine Doom-Z
Power Patron Machine Doom-Z
WIND 1
Power Patron Machine Doom-Z
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use each of the following effects of "Power Patron Machine Doom-Z" once per turn. You can target 1 other Effect Monster you control; Special Summon from your Extra Deck, 1 "Doom-Z" Xyz Monster or "Jupiter the Power Patron of Destruction" with a Rank equal to the Level of that monster you control, by using it as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it. If this card is destroyed: You can add 1 "Doom-Z" card from your Deck to your hand.


2 cardOhime the Manifested Mikanko 2 cardOhime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


1 cardAngelica's Angelic Ring 1 cardAngelica's Angelic Ring
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


    1 cardArchfiend's Staff of Despair 1 cardArchfiend's Staff of Despair
    Archfiend's Staff of Despair
    Spell Equip
    Archfiend's Staff of Despair

      Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.


      1 cardD.D.R. - Different Dimension Reincarnation 1 cardD.D.R. - Different Dimension Reincarnation
      D.D.R. - Different Dimension Reincarnation
      Spell Equip
      D.D.R. - Different Dimension Reincarnation

        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


        2 cardDoom-Z Command "D.O.O.M.D.U.R.G." 2 cardDoom-Z Command "D.O.O.M.D.U.R.G."
        Doom-Z Command "D.O.O.M.D.U.R.G."
        Spell Equip
        Doom-Z Command "D.O.O.M.D.U.R.G."

          Once per turn, during the Standby Phase: Inflict 500 damage to the equipped monster's controller. A "Doom-Z" monster equipped with this card, or a WIND Machine Xyz Monster that has it as material, gains these effects. ● Your opponent cannot target this card with card effects. ● Once per turn (Quick Effect): You can destroy 1 other face-up card you control, also, until the end of this turn, this card gains ATK equal to its own Level/Rank x 100, it can attack directly, also if it battles, destroy it at the end of the Damage Step.


          2 cardDoom-Z Raider 2 cardDoom-Z Raider
          Doom-Z Raider
          Spell Continuous
          Doom-Z Raider

            During your Main Phase: You can destroy 1 other "Doom-Z" card in your hand or face-up field, then add to your hand, or Special Summon, 1 "Doom-Z" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card effect: You can target 1 face-up monster on the field; destroy it. You can only use 1 "Doom-Z Raider" effect per turn, and only once that turn.


            1 cardDouble-Edged Sword 1 cardDouble-Edged Sword
            Double-Edged Sword
            Spell Equip
            Double-Edged Sword

              You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


              1 cardDragon Nails 1 cardDragon Nails
              Dragon Nails
              Spell Equip
              Dragon Nails

                Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn.


                1 cardGravity Blaster 1 cardGravity Blaster
                Gravity Blaster
                Spell Equip
                Gravity Blaster

                  Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.


                  3 cardLimiter Removal 3 cardLimiter Removal
                  Limiter Removal
                  Spell Quick
                  Limiter Removal

                    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                    2 cardMage Power
                    2 cardMage Power
                    Mage Power
                    Spell Equip
                    Mage Power

                      The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


                      2 cardMegamorph 2 cardMegamorph
                      Megamorph
                      Spell Equip
                      Megamorph

                        While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                        1 cardMetalsilver Armor
                        1 cardMetalsilver Armor
                        Metalsilver Armor
                        Spell Equip
                        Metalsilver Armor

                          As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                          2 cardMikanko Dance - Mayowashidori 2 cardMikanko Dance - Mayowashidori
                          Mikanko Dance - Mayowashidori
                          Spell Equip
                          Mikanko Dance - Mayowashidori

                            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                            1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                            Mikanko Fire Dance
                            Spell Equip
                            Mikanko Fire Dance

                              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                              3 cardMikanko Water Arabesque 3 cardMikanko Water Arabesque
                              Mikanko Water Arabesque
                              Spell Equip
                              Mikanko Water Arabesque

                                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                3 cardPreparation of Rites 3 cardPreparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  2 cardThe Great Mikanko Ceremony 2 cardThe Great Mikanko Ceremony
                                  The Great Mikanko Ceremony
                                  Spell Quick
                                  The Great Mikanko Ceremony

                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                    2 cardTheorealize 2 cardTheorealize
                                    Theorealize
                                    Spell Normal
                                    Theorealize

                                      Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                                      2 cardTheorealize Overdrive 2 cardTheorealize Overdrive
                                      Theorealize Overdrive
                                      Spell Quick
                                      Theorealize Overdrive

                                        Target 1 "Medius the Pure" in your GY or banishment; Special Summon it. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control and declare a Level from 1 to 10; its Level becomes the declared Level until the end of this turn. You can only use each effect of "Theorealize Overdrive" once per turn.


                                        1 cardTragic Twin Threads 1 cardTragic Twin Threads
                                        Tragic Twin Threads
                                        Spell Equip
                                        Tragic Twin Threads

                                          Equip only to a monster you control that was Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) from the Extra Deck with higher ATK than the equipped monster: You can target 1 of them; destroy it, also the equipped monster, and if you do, take damage equal to the total original ATK of the destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                                          1 cardDoom-Z Destruction 1 cardDoom-Z Destruction
                                          Doom-Z Destruction
                                          Trap Normal
                                          Doom-Z Destruction

                                            Target 1 "Doom-Z" Xyz Monster you control; equip this card to it as an Equip Card with this effect. ● Your opponent cannot add cards from the Deck to the hand, except by drawing them. If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 "Doom-Z" monster from your Deck to it. You can only use each effect of "Doom-Z Destruction" once per turn.


                                            1 cardS:P Little Knight
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            1 cardCerzebuth, Laimargia of the Ebon Irons 1 cardCerzebuth, Laimargia of the Ebon Irons
                                            Cerzebuth, Laimargia of the Ebon Irons
                                            DARK
                                            Cerzebuth, Laimargia of the Ebon Irons
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 2500


                                            2+ Level 7 monsters Gains 700 ATK for each material attached to it. Once per Chain, when a Normal or Quick-Play Spell Card is activated (Quick Effect): You can attach that card on the field to this face-up card, and if you do, this card is unaffected by that activated effect. During the End Phase: You can Set 1 Spell attached to this card. You can only use this effect of "Cerzebuth, Laimargia of the Ebon Irons" once per turn.


                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            2 cardDoom-Z Break Diactorus 2 cardDoom-Z Break Diactorus
                                            Doom-Z Break Diactorus
                                            WIND
                                            Doom-Z Break Diactorus
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by battle or card effect while it has a "Doom-Z" monster or "Medius the Pure" as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. You can only use each effect of "Doom-Z Break Diactorus" once per turn.


                                            3 cardDoom-Z End - Drastrius 3 cardDoom-Z End - Drastrius
                                            Doom-Z End - Drastrius
                                            WIND
                                            Doom-Z End - Drastrius
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1500


                                            3 Level 8 monsters The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Doom-Z End - Drastrius" once per turn. If this card is Xyz Summoned: You can equip 1 other face-up monster on the field to it. When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card; negate that effect, then you can equip 1 face-up monster your opponent controls to this card.


                                            1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                            Gagaga Cowboy
                                            EARTH
                                            Gagaga Cowboy
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                            2 cardJupiter the Power Patron of Destruction 2 cardJupiter the Power Patron of Destruction
                                            Jupiter the Power Patron of Destruction
                                            WIND
                                            Jupiter the Power Patron of Destruction
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2500


                                            3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using a monster you control equipped with 3 or more Equip Cards (transfer its materials to this card). If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "Doom-Z" monster from your GY, then you can destroy 1 card on the field.


                                            1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                            Number 90: Galaxy-Eyes Photon Lord
                                            LIGHT
                                            Number 90: Galaxy-Eyes Photon Lord
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 3000


                                            2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                            1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                                            Phantom Fortress Enterblathnir
                                            WIND
                                            Phantom Fortress Enterblathnir
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2500


                                            2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


                                            1 cardSkypalace Gangaridai 1 cardSkypalace Gangaridai
                                            Skypalace Gangaridai
                                            WIND
                                            Skypalace Gangaridai
                                            • ATK:

                                            • 3400

                                            • DEF:

                                            • 3000


                                            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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