Created by: anhducnormal1234 (12403765)

Created On: 04/08/2022

Need 13 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Dark Templar @Ignister1 card
UR Rarity
Decode Talker Heatsoul1 card
UR Rarity
The Arrival Cyberse @Ignister1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Light Dragon @Ignister1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Solemn Judgment1 card
UR Rarity
Solemn Strike1 card

Main: 45 Extra: 13 Side: 11

R Rarity
3 cardAchichi @Ignister
R Rarity
3 cardAchichi @Ignister
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


R Rarity
1 cardDanmari @Ignister
R Rarity
1 cardDanmari @Ignister
Danmari @Ignister
DARK 6
Danmari @Ignister
  • ATK:

  • 2300

  • DEF:

  • 0


When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


N Rarity
1 cardDoshin @Ignister
N Rarity
1 cardDoshin @Ignister
Doshin @Ignister
EARTH 1
Doshin @Ignister
  • ATK:

  • 100

  • DEF:

  • 800


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.


N Rarity
3 cardDoyon @Ignister
N Rarity
3 cardDoyon @Ignister
Doyon @Ignister
DARK 4
Doyon @Ignister
  • ATK:

  • 400

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
1 cardGatchiri @Ignister
R Rarity
1 cardGatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


N Rarity
1 cardHiyari @Ignister
N Rarity
1 cardHiyari @Ignister
Hiyari @Ignister
WATER 1
Hiyari @Ignister
  • ATK:

  • 300

  • DEF:

  • 400


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
2 cardParallel eXceed
N Rarity
2 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


R Rarity
3 cardPikari @Ignister
R Rarity
3 cardPikari @Ignister
Pikari @Ignister
LIGHT 4
Pikari @Ignister
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


N Rarity
1 cardWater Leviathan @Ignister
N Rarity
1 cardWater Leviathan @Ignister
Water Leviathan @Ignister
WATER 7
Water Leviathan @Ignister
  • ATK:

  • 2300

  • DEF:

  • 2000


You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
2 cardBururu @Ignister
N Rarity
2 cardBururu @Ignister
Bururu @Ignister
WIND 3
Bururu @Ignister
  • ATK:

  • 600

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


N Rarity
1 cardA.I. Contact
N Rarity
1 cardA.I. Contact
A.I. Contact
Spell Normal
A.I. Contact

    If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.


    N Rarity
    1 cardA.I. Love Fusion
    N Rarity
    1 cardA.I. Love Fusion
    A.I. Love Fusion
    Spell Normal
    A.I. Love Fusion

      Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


      SR Rarity
      2 cardA.I. Meet You
      SR Rarity
      2 cardA.I. Meet You
      A.I. Meet You
      Spell Normal
      A.I. Meet You

        Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


        N Rarity
        1 cardA.I.'s Ritual
        N Rarity
        1 cardA.I.'s Ritual
        A.I.'s Ritual
        Spell Normal
        A.I.'s Ritual

          This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.


          R Rarity
          2 cardA.I.dle Reborn
          R Rarity
          2 cardA.I.dle Reborn
          A.I.dle Reborn
          Spell Quick
          A.I.dle Reborn

            Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


            R Rarity
            1 cardFA.I.ghting Spirit
            R Rarity
            1 cardFA.I.ghting Spirit
            FA.I.ghting Spirit
            Spell Normal
            FA.I.ghting Spirit

              Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


              UR Rarity
              1 cardForbidden Droplet
              UR Rarity
              1 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR Rarity
                3 cardIgnister A.I.Land
                SR Rarity
                3 cardIgnister A.I.Land
                Ignister A.I.Land
                Spell Field
                Ignister A.I.Land

                  If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                  SR Rarity
                  1 cardPot of Avarice
                  SR Rarity
                  1 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    N Rarity
                    2 cardTA.I. Strike
                    N Rarity
                    2 cardTA.I. Strike
                    TA.I. Strike
                    Spell Quick
                    TA.I. Strike

                      During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.


                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        R Rarity
                        1 cardA.I. Challenge You
                        R Rarity
                        1 cardA.I. Challenge You
                        A.I. Challenge You
                        Trap Continuous
                        A.I. Challenge You

                          Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.


                          SR Rarity
                          1 cardMagic Cylinder
                          SR Rarity
                          1 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            SR Rarity
                            1 cardMirror Force
                            SR Rarity
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              UR Rarity
                              1 cardSolemn Judgment
                              UR Rarity
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                UR Rarity
                                1 cardSolemn Strike
                                UR Rarity
                                1 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  SR Rarity
                                  1 cardStorming Mirror Force
                                  SR Rarity
                                  1 cardStorming Mirror Force
                                  Storming Mirror Force
                                  Trap Normal
                                  Storming Mirror Force

                                    When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                    R Rarity
                                    1 cardEarth Golem @Ignister
                                    R Rarity
                                    1 cardEarth Golem @Ignister
                                    Earth Golem @Ignister
                                    EARTH 7
                                    Earth Golem @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                    UR Rarity
                                    1 cardAccesscode Talker
                                    UR Rarity
                                    1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    SR Rarity
                                    3 cardDark Infant @Ignister
                                    SR Rarity
                                    3 cardDark Infant @Ignister
                                    Dark Infant @Ignister
                                    DARK
                                    Dark Infant @Ignister
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Left


                                    1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                    UR Rarity
                                    1 cardDark Templar @Ignister
                                    UR Rarity
                                    1 cardDark Templar @Ignister
                                    Dark Templar @Ignister
                                    DARK
                                    Dark Templar @Ignister
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                    SR Rarity
                                    1 cardLinguriboh
                                    SR Rarity
                                    1 cardLinguriboh
                                    Linguriboh
                                    DARK
                                    Linguriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                    SR Rarity
                                    1 cardSplash Mage
                                    SR Rarity
                                    1 cardSplash Mage
                                    Splash Mage
                                    WATER
                                    Splash Mage
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Right


                                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                    UR Rarity
                                    1 cardThe Arrival Cyberse @Ignister
                                    UR Rarity
                                    1 cardThe Arrival Cyberse @Ignister
                                    The Arrival Cyberse @Ignister
                                    DARK
                                    The Arrival Cyberse @Ignister
                                    • ATK:

                                    • 0

                                    • LINK-6

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


                                    SR Rarity
                                    1 cardTranscode Talker
                                    SR Rarity
                                    1 cardTranscode Talker
                                    Transcode Talker
                                    EARTH
                                    Transcode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Right

                                    Bottom


                                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                    SR Rarity
                                    1 cardCyberse Quantum Dragon
                                    SR Rarity
                                    1 cardCyberse Quantum Dragon
                                    Cyberse Quantum Dragon
                                    DARK 7
                                    Cyberse Quantum Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                    SR Rarity
                                    1 cardWind Pegasus @Ignister
                                    SR Rarity
                                    1 cardWind Pegasus @Ignister
                                    Wind Pegasus @Ignister
                                    WIND 7
                                    Wind Pegasus @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                    UR Rarity
                                    1 cardLight Dragon @Ignister
                                    UR Rarity
                                    1 cardLight Dragon @Ignister
                                    Light Dragon @Ignister
                                    LIGHT
                                    Light Dragon @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                    N Rarity
                                    1 cardBackup Secretary
                                    N Rarity
                                    1 cardBackup Secretary
                                    Backup Secretary
                                    LIGHT 3
                                    Backup Secretary
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


                                    R Rarity
                                    2 cardCode Generator
                                    R Rarity
                                    2 cardCode Generator
                                    Code Generator
                                    EARTH 3
                                    Code Generator
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 500


                                    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                    R Rarity
                                    1 cardCode Radiator
                                    R Rarity
                                    1 cardCode Radiator
                                    Code Radiator
                                    WATER 4
                                    Code Radiator
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 800


                                    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.


                                    N Rarity
                                    1 cardDonyoribo @Ignister
                                    N Rarity
                                    1 cardDonyoribo @Ignister
                                    Donyoribo @Ignister
                                    DARK 1
                                    Donyoribo @Ignister
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 0


                                    During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.


                                    UR Rarity
                                    1 cardDecode Talker Heatsoul
                                    UR Rarity
                                    1 cardDecode Talker Heatsoul
                                    Decode Talker Heatsoul
                                    FIRE
                                    Decode Talker Heatsoul
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                    SR Rarity
                                    1 cardFire Phoenix @Ignister
                                    SR Rarity
                                    1 cardFire Phoenix @Ignister
                                    Fire Phoenix @Ignister
                                    FIRE
                                    Fire Phoenix @Ignister
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.


                                    R Rarity
                                    1 cardSecure Gardna
                                    R Rarity
                                    1 cardSecure Gardna
                                    Secure Gardna
                                    LIGHT
                                    Secure Gardna
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Right


                                    1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                    N Rarity
                                    1 cardCynet Crosswipe
                                    N Rarity
                                    1 cardCynet Crosswipe
                                    Cynet Crosswipe
                                    Spell Quick
                                    Cynet Crosswipe

                                      Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                                      R Rarity
                                      1 cardCynet Conflict
                                      R Rarity
                                      1 cardCynet Conflict
                                      Cynet Conflict
                                      Trap Counter
                                      Cynet Conflict

                                        When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                                        N Rarity
                                        1 cardCynet Refresh
                                        N Rarity
                                        1 cardCynet Refresh
                                        Cynet Refresh
                                        Trap Normal
                                        Cynet Refresh

                                          When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.




                                          More Master Duel Info

                                          Orcust Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                          https://metaduelist.com/
                                          Toparrow_upward