Created by: YGO Mod (20517634)

Created On: 09/21/2025

Need 31 UR

UR Rarity
Gem-Knight Nepyrim3 card
UR Rarity
Keldo the Sacred Protector1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Gem-Knight Master Diamond1 card
UR Rarity
Gem-Knight Master Diamond Dispersion1 card
UR Rarity
Sky Striker Ace - Azalea1 card
UR Rarity
Brilliant Fusion3 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Gem-Knight Dispersion3 card
UR Rarity
Lightning Storm2 card
UR Rarity
Super Polymerization3 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 15

SR Rarity
3 cardArtifact Lancea
SR Rarity
3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


N Rarity
2 cardGem-Armadillo
N Rarity
2 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


SR Rarity
2 cardGem-Knight Hollowcore
SR Rarity
2 cardGem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


UR Rarity
3 cardGem-Knight Nepyrim
UR Rarity
3 cardGem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


SR Rarity
3 cardGem-Knight Quartz
SR Rarity
3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


UR Rarity
1 cardKeldo the Sacred Protector
UR Rarity
1 cardKeldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


R Rarity
3 cardHerald of Orange Light
R Rarity
3 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


UR Rarity
3 cardBrilliant Fusion
UR Rarity
3 cardBrilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


    UR Rarity
    3 cardForbidden Droplet
    UR Rarity
    3 cardForbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      UR Rarity
      3 cardGem-Knight Dispersion
      UR Rarity
      3 cardGem-Knight Dispersion
      Gem-Knight Dispersion
      Spell Normal
      Gem-Knight Dispersion

        Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


        SR Rarity
        1 cardGem-Knight Fusion
        SR Rarity
        1 cardGem-Knight Fusion
        Gem-Knight Fusion
        Spell Normal
        Gem-Knight Fusion

          Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


          UR Rarity
          2 cardLightning Storm
          UR Rarity
          2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            SR Rarity
            1 cardScatter Fusion
            SR Rarity
            1 cardScatter Fusion
            Scatter Fusion
            Spell Continuous
            Scatter Fusion

              During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


              UR Rarity
              3 cardSuper Polymerization
              UR Rarity
              3 cardSuper Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                UR Rarity
                2 cardRed Reboot
                UR Rarity
                2 cardRed Reboot
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                  UR Rarity
                  1 cardGarura, Wings of Resonant Life
                  UR Rarity
                  1 cardGarura, Wings of Resonant Life
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                  SR Rarity
                  1 cardGem-Knight Aquamarine
                  SR Rarity
                  1 cardGem-Knight Aquamarine
                  Gem-Knight Aquamarine
                  EARTH 6
                  Gem-Knight Aquamarine
                  • ATK:

                  • 1400

                  • DEF:

                  • 2600


                  "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                  UR Rarity
                  1 cardGem-Knight Lady Brilliant Diamond
                  UR Rarity
                  1 cardGem-Knight Lady Brilliant Diamond
                  Gem-Knight Lady Brilliant Diamond
                  EARTH 10
                  Gem-Knight Lady Brilliant Diamond
                  • ATK:

                  • 3400

                  • DEF:

                  • 2000


                  3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                  UR Rarity
                  1 cardGem-Knight Lady Rose Diamond
                  UR Rarity
                  1 cardGem-Knight Lady Rose Diamond
                  Gem-Knight Lady Rose Diamond
                  EARTH 8
                  Gem-Knight Lady Rose Diamond
                  • ATK:

                  • 2700

                  • DEF:

                  • 2400


                  1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                  UR Rarity
                  1 cardGem-Knight Master Diamond
                  UR Rarity
                  1 cardGem-Knight Master Diamond
                  Gem-Knight Master Diamond
                  EARTH 9
                  Gem-Knight Master Diamond
                  • ATK:

                  • 2900

                  • DEF:

                  • 2500


                  3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                  UR Rarity
                  1 cardGem-Knight Master Diamond Dispersion
                  UR Rarity
                  1 cardGem-Knight Master Diamond Dispersion
                  Gem-Knight Master Diamond Dispersion
                  EARTH 9
                  Gem-Knight Master Diamond Dispersion
                  • ATK:

                  • 3000

                  • DEF:

                  • 2600


                  3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                  SR Rarity
                  1 cardGem-Knight Prismaura
                  SR Rarity
                  1 cardGem-Knight Prismaura
                  Gem-Knight Prismaura
                  EARTH 7
                  Gem-Knight Prismaura
                  • ATK:

                  • 2450

                  • DEF:

                  • 1400


                  1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                  SR Rarity
                  1 cardGem-Knight Ruby
                  SR Rarity
                  1 cardGem-Knight Ruby
                  Gem-Knight Ruby
                  EARTH 6
                  Gem-Knight Ruby
                  • ATK:

                  • 2500

                  • DEF:

                  • 1300


                  "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                  SR Rarity
                  1 cardGem-Knight Topaz
                  SR Rarity
                  1 cardGem-Knight Topaz
                  Gem-Knight Topaz
                  EARTH 6
                  Gem-Knight Topaz
                  • ATK:

                  • 1800

                  • DEF:

                  • 1800


                  "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                  SR Rarity
                  1 cardMudragon of the Swamp
                  SR Rarity
                  1 cardMudragon of the Swamp
                  Mudragon of the Swamp
                  WATER 4
                  Mudragon of the Swamp
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                  R Rarity
                  1 cardWorld Chalice Guardragon Almarduke
                  R Rarity
                  1 cardWorld Chalice Guardragon Almarduke
                  World Chalice Guardragon Almarduke
                  WIND 9
                  World Chalice Guardragon Almarduke
                  • ATK:

                  • 3000

                  • DEF:

                  • 2600


                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                  SR Rarity
                  2 cardGem-Knight Phantom Quartz
                  SR Rarity
                  2 cardGem-Knight Phantom Quartz
                  Gem-Knight Phantom Quartz
                  EARTH
                  Gem-Knight Phantom Quartz
                  • ATK:

                  • 1450

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                  UR Rarity
                  1 cardSky Striker Ace - Azalea
                  UR Rarity
                  1 cardSky Striker Ace - Azalea
                  Sky Striker Ace - Azalea
                  DARK
                  Sky Striker Ace - Azalea
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Top-Left

                  Bottom-Right


                  2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                  SR Rarity
                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                  SR Rarity
                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                  Number 41: Bagooska the Terribly Tired Tapir
                  EARTH
                  Number 41: Bagooska the Terribly Tired Tapir
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                  More Master Duel Info

                  Gem-Knights Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                  https://metaduelist.com/
                  Toparrow_upward