Amorphage Deck #55709 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Contact 'C' x3, Nibiru, the Primal Being x3, Nimble Beaver x3. Created Mar 12, 2023 by YGO Mod.

Deck Amorphage TCG

Created by: YGO Mod (20517634)

Created On: 03/12/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
48± 8/ 100
Power Score
Structural 60
Reliability 40
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s). Restricted cards run: Dimensional Barrier (Forbidden), Harpie's Feather Duster (Limited), Droll & Lock Bird (Semi-Limited).

Identity & game plan

  • Win condition: Amorphage swarm and board lock via Dimensional Barrier + continuous banishing
  • Turn 1 (going first): T1 summon Amorphage matchers and a 2-drop; set Dimensional Barrier to disrupt T2/T3 plays and accumulate banished material for Amorphage Goliath or big Xyz/Link.
  • Turn 2 (going second): Survive T1 disruption, answer openers with hand traps and counter-negate; use Spright/Droll engines to find key pieces and aim for a T2/T3 Dimensional Barrier lock or OTK with Amorphage Goliath.
  • Recovery: Retune into Nimble/Spright toolbox pieces, recycle Dimensional Barrier from GY, and leverage Harpie’s Feather Duster for board reset.
  • After siding: Side into targeted hand traps and removal; out against meta decks by pivoting to disruption and alternate big plays (e.g., Divine Arsenal).

Why it scores here

The deck runs a Combo engine centered on Dimensional Barrier and Amorphage swarm, giving strong ceiling (D3 75) but inconsistent T1–T2 execution (D1 60, D2 50) due to brick risk and a 3-card Forbidden Dimensional Barrier. Its disruption and hand-trap density (D7 70, D5 55) enable medium resilience, while resource flow (D6 60) and end-board presence (D7 70) support grinding. Going-second flexibility (D8 65) and above-average offensive push (D9 65) round a solid but variance-heavy build; overall score 48 reflects high ceiling paired with reliability gaps.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(≥1 Amorphage core in 5) ≈ 0.38 from 5 core cards among 57 main; inferred consistency moderate (Inferred).
D2 Opening-Hand Quality & Brick Management 50 33.3% of main deck are 1-Cost fodder/normal monsters and 11 singletons; brick risk elevated (Inferred).
D3 Combo Conversion & Ceiling 75 Best-line boards can yield a 10+ value chain via Dimensional Barrier lock + Amorphage Goliath/Xyz (Best_line inferred from combos_evidence).
D4 Combo Floor & Median Output 55 Median power index not supplied; text-only inference suggests mid-tier floor around 5–8 value (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Two independent restart lines via Nimble/Spright toolbox and Dimensional Barrier GY recursion provide route redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 60 Resource signature shows draw + banished-material recycling via Droll & Lock Bird and Spright effects (Inferred).
D7 End-Board & Interaction Quality 70 15 negation-text cards and 13 removal-text cards give strong interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 65 Six-card going-second engine and board-breaker presence (e.g., Droll & Lock Bird) enable credible contest (Inferred).
D9 Offensive Pressure & Closing Power 65 Amorphage Goliath 2750 ATK and pseudo-OTK potential via continuous banishing represent above-average closing (Inferred).
D10 Main Deck Efficiency & Flexibility 55 57-card main with 30 distinct names and 15 Extra slots indicates moderate efficiency but over-reliance on specific pieces (Inferred).
D11 Extra Deck Efficiency & Coverage 70 Extra Deck holds 15 slots across 9 XYZ/Link pieces, enabling flexible big plays (Inferred).
D12 Side Deck Adaptability 50 Side deck is empty in the export; adaptability must be inferred and is likely limited (Inferred).
D13 Matchup Coverage & Format Fit 40 Core presence 12% against archetype benchmarks and no tournament data make format fit provisional and below average (Provisional).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with multiple decision points; error tolerance hinges on pilot familiarity (Inferred).

How the score was computed

Strategy profile: Balanced (primary Combo with resilience and grind considerations). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Forbidden Dimensional Barrier (-6); High hand-trap density (4); Empty side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction density (15 negation, 13 removal)
  • Above-average end-board presence and disruptive potential
  • Redundant restart paths via hand traps and toolbox recursion
  • Solid going-second engine with 6+ disruption pieces

Weaknesses

  • Forbidden Dimensional Barrier undermines core plan legality and consistency
  • High singleton and low archetype purity increase brick risk
  • Empty side deck limits matchup adaptation
  • Moderate combo floor and T1 reliability

Critical choke points

  • Dimensional Barrier availability and legality
  • Consistency of Amorphage matchers in opening hand
  • Vulnerability to backrow removal and hand traps
Priority Remove Add Reason
1 Dimensional Barrier (swap to non-Forbidden disruption or alternate lockdown piece) Illegal in current format and central choke point; replacing it raises reliability and legality.
2 1–2 additional Nimble/Spright toolbox pieces or a legal lockdown alternative Improves archetype purity, reduces brick variance, and preserves combo integrity.
3 1–2 side-slot disruption pieces (if side deck becomes available) Counters format-specific hate and raises tournament reliability.

Evidence & confidence

  • Verified: Legality status and Forbidden list entry for Dimensional Barrier; Deck composition and card text from evidence.json
  • Inferred: D1 consistency estimate from core card counts; D2 brick risk from fodder counts and singleton density; D3 ceiling from best-line inference; D4–D14 text-based and structural inferences
  • Provisional: Meta Power and matchup outcomes (no dated metagame sample)
  • Data gaps: No combo median/ceiling data — relies on text inference No tournament or win-rate telemetry No post-side deck definition Meta Power marked provisional

More TCG Info

Amorphage

Amorphage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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