Chaos Deck #55604 — Yu-Gi-Oh! Master Duel
56 Main, 4 Extra, incl. Danger! Nessie! x3, Danger!? Jackalope? x3, Danger!? Tsuchinoko? x3. Created Mar 12, 2023 by RenTi | KiTe.
Created by: RenTi | KiTe (70564231)
Created On: 03/12/2023
Main Deck (56)
- Agido the Ancient Sentinel x2
- Archnemeses Eschatos x1
- Black Dragon Collapserpent x1
- Chaos Dragon Levianeer x1
- Chaos Valkyria x1
- Danger! Nessie! x3
- Danger!? Jackalope? x3
- Danger!? Tsuchinoko? x3
- Fairy Tail - Snow x1
- Kelbek the Ancient Vanguard x2
- Keldo the Sacred Protector x2
- Mudora the Sword Oracle x3
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- The Chaos Creator x1
- Thunder Dragondark x2
- Thunder Dragonhawk x1
- Thunder Dragonroar x3
- White Dragon Wyverburster x2
- Chaos Emperor, the Dragon of Armageddon x1
- Ash Blossom & Joyous Spring x3
- Noh-P.U.N.K. Ze Amin x3
- Chaos Space x3
- Emergency Teleport x2
- That Grass Looks Greener x2
- The Melody of Awakening Dragon x3
Extra Deck (4)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 38 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 36 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 56 / Extra 4 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: High-ATK Synchro, Fusion and Chaos Dragon extenders (Chaos Emperor, Psychic End Punisher, Chaos Dragon Levianeer, Archnemeses Eschatos) closing through a cleared board; Chaos Creator and Thunder Dragon Colossus pressure after recursion through Chaos Space and the Chaos summon routes
- Turn 1 (going first): Open with a P.U.N.K. or Danger! hand-summon or Thunder Dragon searcher to reach a Chaos or Thunder Dragon starter, while keeping Ash Blossom for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom and Danger! hand-summons to answer the opponent's first board, then rebuild through searchers and banish-cost summons into a high-ATK extender
- Recovery: Recover through searchers and recursion (Chaos Space, White Dragon Wyverburster, Black Dragon Collapserpent) and rebuild with the Thunder Dragon and Chaos extra-deck routes
- After siding: No side deck is registered, so no post-side plan is available in this list
Why it scores here
As built this list is illegal: six cards exceed their copy limits and three Forbidden cards (two Agido, two Kelbek, one Chaos Ruler) are run, so it is scored only as a theoretical, structural read and capped low. Its 56 main-deck cards draw from five sub-archetypes (Chaos, P.U.N.K., Danger!, Thunder Dragon and Exchange of the Spirit), and only about 12% of copies belong to the exact Chaos name, so the engines compete for the same hand instead of reinforcing each other. Roughly 20 searcher copies and three Ash Blossom copies give real redundancy in access and interruption, which is the main reason the structure scores above its incoherence. The end-board is the strongest part, with several 3000-ATK or greater threats, but they are reachable only through the tangled starters. No recorded boards or tournament results exist, so floor, median and ceiling are text-based inferences, and the archetype's popularity earned no points. Card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | A 3-copy starter has about a 0.25 chance of appearing in a 5-card opening hand, while about 20 searcher copies raise searcher access to about 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Searcher density and three hand traps keep most hands functional, but several sub-archetype starters conflict in the same hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist; the card text points to strong Synchro, Fusion and Chaos endings, but the Forbidden Chaos Ruler removes one of them (Inferred) |
| D4 | Combo Floor & Median Output | 35 | With no recorded boards, typical output cannot be measured; scattered sub-archetype routes suggest a median well below the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Three Ash Blossom copies, three hand-summon Danger! monsters and several P.U.N.K. recursion routes give redundant lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Chaos Space, White Dragon Wyverburster and Black Dragon Collapserpent plus searchers keep resources moving, but the Forbidden copies and sub-archetype spread limit reuse (Inferred) |
| D7 | End-Board & Interaction Quality | 48 | Three negate hand traps, removal text on the Synchro and Fusion threats, and Psychic End Punisher give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 46 | Ash Blossom copies and Archnemeses Eschatos's board-clearing text help on the opponent's turn, but no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Chaos Emperor, Chaos Dragon Levianeer and Archnemeses Eschatos at 3000 ATK and Psychic End Punisher at 3500 ATK give high closing power (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 28 | Fifty-six main-deck cards across 27 distinct names, with only 7 exact-name Chaos copies and 9 singletons, make an unfocused main deck (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 42 | Four Extra Deck cards cover Synchro, Fusion and Link, but one is Forbidden and the Link monster sits outside the deck's core (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered and no post-side data exists, so side adaptability is unmeasured (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | There is no tournament link or dated metagame sample, and the core archetype cards are almost entirely absent from this list (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple sub-archetype engines, hand-trap timing and Exchange of the Spirit lines make repeated play demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 38, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, so theoretical and structural-only, capped low)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- About 20 searcher copies and three Ash Blossom copies give consistent hand functionality
- Several 3000-ATK or greater threats give real closing power
- Layered hand traps and removal text on the end-board
Weaknesses
- Illegal list: six cards over copy limits and three Forbidden cards
- Exact-name Chaos purity is only about 12%, and five sub-archetypes compete for the same hand
- No recorded boards, so the typical output floor and median are unknown
Critical choke points
- The Forbidden Chaos Ruler and Agido/Kelbek must be removed to make the list legal, which cuts key engine routes
- A 3-copy starter appears in only about a quarter of opening hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2x Agido the Ancient Sentinel, 2x Kelbek the Ancient Vanguard, 1x Chaos Ruler | Legal-copy substitutes from the deck's own Chaos or Thunder Dragon engine cards | These cards are Forbidden in Master Duel, so the list cannot be scored as legal until they are removed |
| 2 | 2x Mudora the Sword Oracle, 1x Keldo the Sacred Protector, 1x That Grass Looks Greener | Other cards from the core engine, within the copy limits | These cards are over their Limited copy limits |
| 3 | Off-engine singletons across the sub-archetypes | Cards that feed one or two engines | Narrowing the sub-archetype spread would raise engine cohesion and opening-hand consistency |
Evidence & confidence
- Verified: Legality violations and banlist status from the deck export; Card stats and printed text for every main and extra deck card; Copy histogram and archetype purity counts
- Inferred: Opening-hand starter access from hypergeometric estimates; Engine cohesion and interruption resilience from card text; Going-first and going-second estimates from text and interaction count
- Provisional: Matchup and format fit (no dated meta sample); Side deck adaptability (no side deck and no post-side data)
- Data gaps: No recorded boards: floor, median and ceiling are text-based inference only No tournament link: meta share and per-pilot match data are absent No win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample No side deck registered, so the post-side plan is unmeasured Deck title is missing
Couldn't load the combos





