Created by: Mèo Fool Gaming (37156024)

Created On: 04/07/2022

Main: 40 Extra: 15

R Rarity
3 cardKozmo Dark Planet
R Rarity
3 cardKozmo Dark Planet
Kozmo Dark Planet
DARK 10
Kozmo Dark Planet
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.


N Rarity
2 cardKozmo Delta Shuttle
N Rarity
2 cardKozmo Delta Shuttle
Kozmo Delta Shuttle
DARK 5
Kozmo Delta Shuttle
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.


R Rarity
1 cardKozmo DOG Fighter
R Rarity
1 cardKozmo DOG Fighter
Kozmo DOG Fighter
DARK 6
Kozmo DOG Fighter
  • ATK:

  • 2000

  • DEF:

  • 2400


Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.


R Rarity
3 cardKozmo Forerunner
R Rarity
3 cardKozmo Forerunner
Kozmo Forerunner
LIGHT 7
Kozmo Forerunner
  • ATK:

  • 2800

  • DEF:

  • 1400


Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.


R Rarity
2 cardKozmo Goodwitch
R Rarity
2 cardKozmo Goodwitch
Kozmo Goodwitch
LIGHT 4
Kozmo Goodwitch
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.


R Rarity
2 cardKozmo Landwalker
R Rarity
2 cardKozmo Landwalker
Kozmo Landwalker
DARK 6
Kozmo Landwalker
  • ATK:

  • 2400

  • DEF:

  • 1200


If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.


R Rarity
2 cardKozmo Soartroopers
R Rarity
2 cardKozmo Soartroopers
Kozmo Soartroopers
DARK 3
Kozmo Soartroopers
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.


N Rarity
3 cardKozmo Strawman
N Rarity
3 cardKozmo Strawman
Kozmo Strawman
LIGHT 2
Kozmo Strawman
  • ATK:

  • 500

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.


R Rarity
2 cardKozmoll Dark Lady
R Rarity
2 cardKozmoll Dark Lady
Kozmoll Dark Lady
DARK 5
Kozmoll Dark Lady
  • ATK:

  • 2200

  • DEF:

  • 1800


During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.


N Rarity
3 cardKozmoll Wickedwitch
N Rarity
3 cardKozmoll Wickedwitch
Kozmoll Wickedwitch
DARK 4
Kozmoll Wickedwitch
  • ATK:

  • 1900

  • DEF:

  • 300


During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.


R Rarity
3 cardSerene Psychic Witch
R Rarity
3 cardSerene Psychic Witch
Serene Psychic Witch
EARTH 3
Serene Psychic Witch
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.


R Rarity
3 cardMystical Space Typhoon
R Rarity
3 cardMystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    N Rarity
    1 cardPsychic Path
    N Rarity
    1 cardPsychic Path
    Psychic Path
    Spell Normal
    Psychic Path

      Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.


      R Rarity
      1 cardBrain Hazard
      R Rarity
      1 cardBrain Hazard
      Brain Hazard
      Trap Continuous
      Brain Hazard

        Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


        N Rarity
        3 cardKozmojo
        N Rarity
        3 cardKozmojo
        Kozmojo
        Trap Normal
        Kozmojo

          Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.


          R Rarity
          3 cardLost Wind
          R Rarity
          3 cardLost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            R Rarity
            3 cardMind Over Matter
            R Rarity
            3 cardMind Over Matter
            Mind Over Matter
            Trap Counter
            Mind Over Matter

              When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.


              N Rarity
              2 cardGeonator Transverser
              N Rarity
              2 cardGeonator Transverser
              Geonator Transverser
              EARTH
              Geonator Transverser
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Left


              2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


              R Rarity
              1 cardGagaga Samurai
              R Rarity
              1 cardGagaga Samurai
              Gagaga Samurai
              EARTH
              Gagaga Samurai
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


              N Rarity
              1 cardNumber 20: Giga-Brilliant
              N Rarity
              1 cardNumber 20: Giga-Brilliant
              Number 20: Giga-Brilliant
              LIGHT
              Number 20: Giga-Brilliant
              • ATK:

              • 1800

              • DEF:

              • 1800


              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


              N Rarity
              1 cardNumber 61: Volcasaurus
              N Rarity
              1 cardNumber 61: Volcasaurus
              Number 61: Volcasaurus
              FIRE
              Number 61: Volcasaurus
              • ATK:

              • 2500

              • DEF:

              • 1000


              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


              N Rarity
              1 cardNumber 70: Malevolent Sin
              N Rarity
              1 cardNumber 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              R Rarity
              1 cardNumber 77: The Seven Sins
              R Rarity
              1 cardNumber 77: The Seven Sins
              Number 77: The Seven Sins
              DARK
              Number 77: The Seven Sins
              • ATK:

              • 4000

              • DEF:

              • 3000


              2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


              R Rarity
              1 cardNumber 80: Rhapsody in Berserk
              R Rarity
              1 cardNumber 80: Rhapsody in Berserk
              Number 80: Rhapsody in Berserk
              DARK
              Number 80: Rhapsody in Berserk
              • ATK:

              • 0

              • DEF:

              • 1200


              2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


              N Rarity
              1 cardNumber 82: Heartlandraco
              N Rarity
              1 cardNumber 82: Heartlandraco
              Number 82: Heartlandraco
              EARTH
              Number 82: Heartlandraco
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


              R Rarity
              1 cardPhoton Papilloperative
              R Rarity
              1 cardPhoton Papilloperative
              Photon Papilloperative
              LIGHT
              Photon Papilloperative
              • ATK:

              • 2100

              • DEF:

              • 1800


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


              R Rarity
              1 cardShark Fortress
              R Rarity
              1 cardShark Fortress
              Shark Fortress
              DARK
              Shark Fortress
              • ATK:

              • 2400

              • DEF:

              • 1800


              2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


              R Rarity
              1 cardSubmersible Carrier Aero Shark
              R Rarity
              1 cardSubmersible Carrier Aero Shark
              Submersible Carrier Aero Shark
              WATER
              Submersible Carrier Aero Shark
              • ATK:

              • 1900

              • DEF:

              • 1000


              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.


              R Rarity
              1 cardSuper Quantal Mech Beast Aeroboros
              R Rarity
              1 cardSuper Quantal Mech Beast Aeroboros
              Super Quantal Mech Beast Aeroboros
              WIND
              Super Quantal Mech Beast Aeroboros
              • ATK:

              • 2200

              • DEF:

              • 2400


              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              WATER
              Super Quantal Mech Beast Grampulse
              • ATK:

              • 1800

              • DEF:

              • 2800


              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


              N Rarity
              1 cardThe Phantom Knights of Cursed Javelin
              N Rarity
              1 cardThe Phantom Knights of Cursed Javelin
              The Phantom Knights of Cursed Javelin
              DARK
              The Phantom Knights of Cursed Javelin
              • ATK:

              • 1600

              • DEF:

              • 0


              2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




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