Created by: YGO Mod (20517634)

Created On: 09/11/2025

Main: 55 Extra: 15

3 cardArtifact Lancea 3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardDimensional Fissure 2 cardDimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.


      2 cardFoolish Burial Goods
      2 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        3 cardForbidden Droplet 3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardHerald of the Abyss 1 cardHerald of the Abyss
            Herald of the Abyss
            Spell Normal
            Herald of the Abyss

              Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


              1 cardMetalfoes Fusion 1 cardMetalfoes Fusion
              Metalfoes Fusion
              Spell Normal
              Metalfoes Fusion

                Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                3 cardRaigeki
                3 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  1 cardReinforcement of the Army
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    1 cardSky Striker Airspace - Area Zero 1 cardSky Striker Airspace - Area Zero
                    Sky Striker Airspace - Area Zero
                    Spell Field
                    Sky Striker Airspace - Area Zero

                      You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                      1 cardSky Striker Mecha - Hornet Drones
                      1 cardSky Striker Mecha - Hornet Drones
                      Sky Striker Mecha - Hornet Drones
                      Spell Quick
                      Sky Striker Mecha - Hornet Drones

                        If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                        1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                        Sky Striker Mecha - Shark Cannon
                        Spell Quick
                        Sky Striker Mecha - Shark Cannon

                          If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                          3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                          Sky Striker Mecha - Widow Anchor
                          Spell Quick
                          Sky Striker Mecha - Widow Anchor

                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                            1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                            Sky Striker Mecha Modules - Multirole
                            Spell Continuous
                            Sky Striker Mecha Modules - Multirole

                              Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                              3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                              Sky Striker Mobilize - Engage!
                              Spell Normal
                              Sky Striker Mobilize - Engage!

                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                Sky Striker Mobilize - Linkage!
                                Spell Quick
                                Sky Striker Mobilize - Linkage!

                                  If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                  1 cardSky Striker Special Maneuver - Lemnisgate! 1 cardSky Striker Special Maneuver - Lemnisgate!
                                  Sky Striker Special Maneuver - Lemnisgate!
                                  Spell Quick
                                  Sky Striker Special Maneuver - Lemnisgate!

                                    Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                    3 cardSuper Polymerization
                                    3 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      1 cardTriple Tactics Talent
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          3 cardUpstart Goblin
                                          3 cardUpstart Goblin
                                          Upstart Goblin
                                          Spell Normal
                                          Upstart Goblin

                                            Draw 1 card, then your opponent gains 1000 LP.


                                            1 cardDimensional Barrier 1 cardDimensional Barrier
                                            Dimensional Barrier
                                            Trap Normal
                                            Dimensional Barrier

                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                              1 cardEvenly Matched 1 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardThere Can Be Only One
                                                    1 cardThere Can Be Only One
                                                    There Can Be Only One
                                                    Trap Continuous
                                                    There Can Be Only One

                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                      1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                      1 cardHeosvarog the Mechanical Dawn 1 cardHeosvarog the Mechanical Dawn
                                                      Heosvarog the Mechanical Dawn
                                                      LIGHT 7
                                                      Heosvarog the Mechanical Dawn
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2800


                                                      2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.


                                                      1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                      Mudragon of the Swamp
                                                      WATER 4
                                                      Mudragon of the Swamp
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1600


                                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                      1 cardS:P Little Knight
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      2 cardSky Striker Ace - Hayate 2 cardSky Striker Ace - Hayate
                                                      Sky Striker Ace - Hayate
                                                      WIND
                                                      Sky Striker Ace - Hayate
                                                      • ATK:

                                                      • 1500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom-Left


                                                      1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                      3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                      Sky Striker Ace - Kagari
                                                      FIRE
                                                      Sky Striker Ace - Kagari
                                                      • ATK:

                                                      • 1500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top-Left


                                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                      1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                      Sky Striker Ace - Kaina
                                                      EARTH
                                                      Sky Striker Ace - Kaina
                                                      • ATK:

                                                      • 1500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom-Right


                                                      1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                      1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                      Sky Striker Ace - Shizuku
                                                      WATER
                                                      Sky Striker Ace - Shizuku
                                                      • ATK:

                                                      • 1500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top-Right


                                                      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                      1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                      Sky Striker Ace - Zeke
                                                      DARK
                                                      Sky Striker Ace - Zeke
                                                      • ATK:

                                                      • 1500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                      2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                      Sky Striker Ace = Zero
                                                      LIGHT
                                                      Sky Striker Ace = Zero
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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