Zombies Deck #55068 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Maxx 'C' x3, Mezuki x3, Mudora the Sword Oracle x3. Created Mar 10, 2023 by YGO Mod.

Deck Zombies Master Duel

Created by: YGO Mod (20517634)

Created On: 03/10/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Synchro, Xyz and Link bosses (Psychic End Punisher 3500 ATK, Swordsoul Supreme Sovereign - Chengying 3000 ATK, The Zombie Vampire 3000 ATK, Baronne de Fleur 3000 ATK) built from a Zombie board (Inferred); Zombie World field plus Zombie grave recursion (Mezuki, Gozuki, Changshi, Shiranui Solitaire) to rebuild and re-summon bosses (Inferred)
  • Turn 1 (going first): Open with a Zombie or P.U.N.K. starter, extend through a Tuner into a Synchro boss; keep Ash Blossom or Maxx C up for the opponent's first activation (Inferred, starter odds about 0.23 per 3-copy card in hand of 5)
  • Turn 2 (going second): Hold Ash Blossom and Maxx C as hand traps (6 hand traps, about 0.48 chance of at least one in a 6-card hand) and convert a single opponent board into a Synchro or Link boss (Inferred)
  • Recovery: Zombie World and grave-summon effects (Mezuki, Gozuki, Shiranui Solitaire, Changshi) to re-field a boss from the Graveyard after interruption (Inferred, unverified without sample games)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan (Verified from evidence)

Why it scores here

The list is illegal as built: six Forbidden cards (Called by the Grave, Kelbek, Agido, Chaos Ruler, Apollousa, Abyss Dweller) and four Limited cards run above their copy limits, so the score is a structural, theoretical read capped low. Its engine is a Zombie and P.U.N.K. grave-and-hand summon network that can reach strong Synchro and Link bosses, and six hand traps give it some interruption. Consistency is weak: 75 of 75 non-engine copies sit outside the Zombies archetype name, purity is 0 percent, 13 tech slots and 11 spells add dead-card risk, and the P(at least one starter in 5) is about 0.23 per 3-copy card. No recorded boards exist, so the combo floor and median are text-only inference and the ceiling is not measured. The score was built from the system (consistency, median output, interaction, resilience, and a zero-side-deck penalty), not from averaging the card scores, and the archetype's popularity and the guide notes earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) is about 0.23 per card; P.U.N.K. core group hits 0.52 in hand of 5; starter density is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Many dead-on-arrival cards (11 spells, 13 tech, 0 floodgate, 32 generic effect monsters with off-archetype names); 0 percent archetype purity (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is text-only read of Synchro and Link bosses with ATK 3000 to 3500 (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied; median cannot be measured, text-only inference of an off-engine floor (Inferred)
D5 Interruption Resilience & Route Redundancy 40 6 hand traps and some recursion (Mezuki, Gozuki, Changshi) give independent lines; single Zombie World choke point (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion and graveyard banish effects (Gozuki, Changshi, Necroworld Banshee) regenerate resources; no resource signature measured (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Maxx C, Baronne de Fleur, Doomking Balerdroch and Psychic End Punisher provide layered negation and removal text; Forbidden cards removed from this count (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second value from 6-card hands and 3 Maxx C and 3 Mudora copies, but Mudora is over the Limited limit; no going-second split measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK of 2800 to 3500 across Synchro and Xyz bosses; no end-board ATK measured in boards (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 60 main and 31 distinct main cards; copy histogram 11/11/9 and 75 off-archetype copies suggest weak compactness (Verified structure, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 3 Forbidden Extra Deck monsters among them; mandatory versus flex slots not measurable (Verified count, Inferred)
D12 Side Deck Adaptability 15 0 side cards; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share absent; matchup fit is provisional without dated meta (Provisional)
D14 Pilotability & Error Tolerance 60 Zombie tuner and recursion sequencing is multi-step with several decision points, but no combo steps are recorded (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed, not a weighted blend). Modifiers: none.


More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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