Created by: YGO Mod (20517634)

Created On: 08/30/2025

Main: 55 Extra: 5

1 cardApprentice Magician 1 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


1 cardCatapult Turtle
1 cardCatapult Turtle
Catapult Turtle
WATER 5
Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.


1 cardCave Dragon 1 cardCave Dragon
Cave Dragon
WIND 4
Cave Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.


1 cardCyber-Stein
1 cardCyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


1 cardGiant Orc 1 cardGiant Orc
Giant Orc
DARK 4
Giant Orc
  • ATK:

  • 2200

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.


1 cardGuardian Sphinx 1 cardGuardian Sphinx
Guardian Sphinx
EARTH 5
Guardian Sphinx
  • ATK:

  • 1700

  • DEF:

  • 2400


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.


1 cardKuriboh 1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardRed Gardna 1 cardRed Gardna
Red Gardna
FIRE 4
Red Gardna
  • ATK:

  • 0

  • DEF:

  • 2000


During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardSpirit Reaper 1 cardSpirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


1 cardSuperheavy Samurai Magnet 1 cardSuperheavy Samurai Magnet
Superheavy Samurai Magnet
EARTH 4
Superheavy Samurai Magnet
  • ATK:

  • 900

  • DEF:

  • 1900


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.


1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


1 cardTime Wizard 1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


1 cardBaby Dragon 1 cardBaby Dragon
Baby Dragon
WIND 3
Baby Dragon
  • ATK:

  • 1200

  • DEF:

  • 700


Much more than just a child, this dragon is gifted with untapped power.


1 cardBeaver Warrior 1 cardBeaver Warrior
Beaver Warrior
EARTH 4
Beaver Warrior
  • ATK:

  • 1200

  • DEF:

  • 1500


What this creature lacks in size it makes up for in defense when battling in the prairie.


1 cardBlackland Fire Dragon 1 cardBlackland Fire Dragon
Blackland Fire Dragon
DARK 4
Blackland Fire Dragon
  • ATK:

  • 1500

  • DEF:

  • 800


A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.


1 cardCurse of Dragon 1 cardCurse of Dragon
Curse of Dragon
DARK 5
Curse of Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


A wicked dragon that taps into dark forces to execute a powerful attack.


1 cardDark Blade 1 cardDark Blade
Dark Blade
DARK 4
Dark Blade
  • ATK:

  • 1800

  • DEF:

  • 1500


They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardFeral Imp 1 cardFeral Imp
Feral Imp
DARK 4
Feral Imp
  • ATK:

  • 1300

  • DEF:

  • 1400


A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.


1 cardGaia The Fierce Knight 1 cardGaia The Fierce Knight
Gaia The Fierce Knight
EARTH 7
Gaia The Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


1 cardGiant Soldier of Stone 1 cardGiant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.


1 cardKoumori Dragon 1 cardKoumori Dragon
Koumori Dragon
DARK 4
Koumori Dragon
  • ATK:

  • 1500

  • DEF:

  • 1200


A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.


1 cardMystical Elf 1 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


1 cardSilver Fang 1 cardSilver Fang
Silver Fang
EARTH 3
Silver Fang
  • ATK:

  • 1200

  • DEF:

  • 800


A snow wolf that's beautiful to the eye, but absolutely vicious in battle.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardWinged Dragon, Guardian of the Fortress #1 1 cardWinged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
WIND 4
Winged Dragon, Guardian of the Fortress #1
  • ATK:

  • 1400

  • DEF:

  • 1200


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


1 cardX-Head Cannon 1 cardX-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


1 cardBlack Luster Soldier 1 cardBlack Luster Soldier
Black Luster Soldier
EARTH 8
Black Luster Soldier
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Black Luster Ritual".


1 cardY-Dragon Head 1 cardY-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


1 cardBlack Luster Ritual 1 cardBlack Luster Ritual
Black Luster Ritual
Spell Normal
Black Luster Ritual

    This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


    1 cardBook of Secret Arts 1 cardBook of Secret Arts
    Book of Secret Arts
    Spell Equip
    Book of Secret Arts

      A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.


      1 cardChild's Play 1 cardChild's Play
      Child's Play
      Spell Continuous
      Child's Play

        Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.


        1 cardDark Hole
        1 cardDark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          1 cardGraceful Charity
          1 cardGraceful Charity
          Graceful Charity
          Spell Normal
          Graceful Charity

            Draw 3 cards, then discard 2 cards.


            1 cardMessenger of Peace 1 cardMessenger of Peace
            Messenger of Peace
            Spell Continuous
            Messenger of Peace

              Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardMystic Box 1 cardMystic Box
                Mystic Box
                Spell Normal
                Mystic Box

                  Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                  1 cardPolymerization 1 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    1 cardPot of Greed
                    1 cardPot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.




                      Tag(s):

                      1 cardSwords of Revealing Light
                      1 cardSwords of Revealing Light
                      Swords of Revealing Light
                      Spell Normal
                      Swords of Revealing Light

                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                        1 cardThousand Knives 1 cardThousand Knives
                        Thousand Knives
                        Spell Normal
                        Thousand Knives

                          If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                          1 cardJar of Avarice 1 cardJar of Avarice
                          Jar of Avarice
                          Trap Normal
                          Jar of Avarice

                            Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                            1 cardMagical Hats 1 cardMagical Hats
                            Magical Hats
                            Trap Normal
                            Magical Hats

                              During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                              1 cardMagician's Circle 1 cardMagician's Circle
                              Magician's Circle
                              Trap Normal
                              Magician's Circle

                                When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardNegate Attack 1 cardNegate Attack
                                  Negate Attack
                                  Trap Counter
                                  Negate Attack

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                    1 cardRobbin' Goblin 1 cardRobbin' Goblin
                                    Robbin' Goblin
                                    Trap Continuous
                                    Robbin' Goblin

                                      Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.


                                      1 cardSelf-Destruct Button
                                      1 cardSelf-Destruct Button
                                      Self-Destruct Button
                                      Trap Normal
                                      Self-Destruct Button

                                        You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                        1 cardSkull Invitation 1 cardSkull Invitation
                                        Skull Invitation
                                        Trap Continuous
                                        Skull Invitation

                                          Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                          1 cardThe Eye of Truth 1 cardThe Eye of Truth
                                          The Eye of Truth
                                          Trap Continuous
                                          The Eye of Truth

                                            Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.


                                            1 cardToll Hike 1 cardToll Hike
                                            Toll Hike
                                            Trap Continuous
                                            Toll Hike

                                              Each player must send 1 card from their hand to the GY to declare an attack.


                                              1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                              Blue-Eyes Ultimate Dragon
                                              LIGHT 12
                                              Blue-Eyes Ultimate Dragon
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3800


                                              "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                              1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                              Dark Magician Girl the Dragon Knight
                                              DARK 7
                                              Dark Magician Girl the Dragon Knight
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1700


                                              "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                              1 cardDragon Master Knight 1 cardDragon Master Knight
                                              Dragon Master Knight
                                              LIGHT 12
                                              Dragon Master Knight
                                              • ATK:

                                              • 5000

                                              • DEF:

                                              • 5000


                                              "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                              1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
                                              Gaia the Dragon Champion
                                              WIND 7
                                              Gaia the Dragon Champion
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              "Gaia The Fierce Knight" + "Curse of Dragon"


                                              1 cardXY-Dragon Cannon 1 cardXY-Dragon Cannon
                                              XY-Dragon Cannon
                                              LIGHT 6
                                              XY-Dragon Cannon
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1900


                                              "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.




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