Created by: test (054123)

Created On: 08/20/2025

Need 19 UR

UR Rarity
Diabellstar the Black Witch3 card
UR Rarity
Lacrima the Crimson Tears1 card
UR Rarity
Maxx "C"3 card
 Rarity
Elemental HERO Air Neos1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Evil HERO Neos Lord1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Ghost Ogre & Snow Rabbit3 card
UR Rarity
Ghost Reaper & Winter Cherries1 card
UR Rarity
Super Polymerization1 card
UR Rarity
NEXT1 card

Main: 49 Extra: 15

SR Rarity
1 cardChaos Summoning Beast
SR Rarity
1 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


R Rarity
1 cardCross Keeper
R Rarity
1 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


R Rarity
1 cardDestiny HERO - Celestial
R Rarity
1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
1 cardDestiny HERO - Dreadmaster
R Rarity
1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


UR Rarity
3 cardDiabellstar the Black Witch
UR Rarity
3 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


R Rarity
1 cardElemental HERO Prisma
R Rarity
1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


R Rarity
1 cardEvil HERO Sinister Necrom
R Rarity
1 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


N Rarity
1 cardFabled Lurrie
N Rarity
1 cardFabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.


R Rarity
1 cardKuriboh
R Rarity
1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


UR Rarity
1 cardLacrima the Crimson Tears
UR Rarity
1 cardLacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
3 cardVision HERO Increase
R Rarity
3 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


SR Rarity
1 cardElemental HERO Neos Alius
SR Rarity
1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


N Rarity
1 cardElemental HERO Burstinatrix
N Rarity
1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
3 cardGhost Ogre & Snow Rabbit
UR Rarity
3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
1 cardGhost Reaper & Winter Cherries
UR Rarity
1 cardGhost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries
DARK 3
Ghost Reaper & Winter Cherries
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


SR Rarity
1 cardDestiny Draw
SR Rarity
1 cardDestiny Draw
Destiny Draw
Spell Normal
Destiny Draw

    Discard 1 "Destiny HERO" card; draw 2 cards.


    SR Rarity
    1 cardEN Shuffle
    SR Rarity
    1 cardEN Shuffle
    EN Shuffle
    Spell Normal
    EN Shuffle

      Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


      N Rarity
      1 cardFake Hero
      N Rarity
      1 cardFake Hero
      Fake Hero
      Spell Normal
      Fake Hero

        Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


        SR Rarity
        1 cardGeneration Next
        SR Rarity
        1 cardGeneration Next
        Generation Next
        Spell Quick
        Generation Next

          If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


          N Rarity
          1 cardHero Flash!!
          N Rarity
          1 cardHero Flash!!
          Hero Flash!!
          Spell Normal
          Hero Flash!!

            Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


            SR Rarity
            1 cardInstant Contact
            SR Rarity
            1 cardInstant Contact
            Instant Contact
            Spell Normal
            Instant Contact

              Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


              SR Rarity
              3 cardMask Change
              SR Rarity
              3 cardMask Change
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                SR Rarity
                3 cardMask Change II
                SR Rarity
                3 cardMask Change II
                Mask Change II
                Spell Quick
                Mask Change II

                  Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                  SR Rarity
                  1 cardMiracle Contact
                  SR Rarity
                  1 cardMiracle Contact
                  Miracle Contact
                  Spell Normal
                  Miracle Contact

                    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                    N Rarity
                    1 cardNeo Space
                    N Rarity
                    1 cardNeo Space
                    Neo Space
                    Spell Field
                    Neo Space

                      "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                      N Rarity
                      1 cardOver Fusion
                      N Rarity
                      1 cardOver Fusion
                      Over Fusion
                      Spell Quick
                      Over Fusion

                        Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.


                        N Rarity
                        1 cardSkyscraper
                        N Rarity
                        1 cardSkyscraper
                        Skyscraper
                        Spell Field
                        Skyscraper

                          If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                          N Rarity
                          1 cardSkyscraper 2 - Hero City
                          N Rarity
                          1 cardSkyscraper 2 - Hero City
                          Skyscraper 2 - Hero City
                          Spell Field
                          Skyscraper 2 - Hero City

                            Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                            UR Rarity
                            1 cardSuper Polymerization
                            UR Rarity
                            1 cardSuper Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              N Rarity
                              1 cardWrath of Neos
                              N Rarity
                              1 cardWrath of Neos
                              Wrath of Neos
                              Spell Normal
                              Wrath of Neos

                                Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field.


                                UR Rarity
                                1 cardNEXT
                                UR Rarity
                                1 cardNEXT
                                NEXT
                                Trap Normal
                                NEXT

                                  Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.


                                  R Rarity
                                  1 cardTreacherous Trap Hole
                                  R Rarity
                                  1 cardTreacherous Trap Hole
                                  Treacherous Trap Hole
                                  Trap Normal
                                  Treacherous Trap Hole

                                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                    R Rarity
                                    1 cardContrast HERO Chaos
                                    R Rarity
                                    1 cardContrast HERO Chaos
                                    Contrast HERO Chaos
                                    DARK 9
                                    Contrast HERO Chaos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2600


                                    2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                    SR Rarity
                                    1 cardDestiny End Dragoon
                                    SR Rarity
                                    1 cardDestiny End Dragoon
                                    Destiny End Dragoon
                                    DARK 10
                                    Destiny End Dragoon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                    SR Rarity
                                    1 cardDestiny HERO - Dystopia
                                    SR Rarity
                                    1 cardDestiny HERO - Dystopia
                                    Destiny HERO - Dystopia
                                    DARK 8
                                    Destiny HERO - Dystopia
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2400


                                    2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                                     Rarity
                                    1 cardElemental HERO Air Neos
                                     Rarity
                                    1 cardElemental HERO Air Neos
                                    Elemental HERO Air Neos
                                    WIND 7
                                    Elemental HERO Air Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                                    N Rarity
                                    1 cardElemental HERO Aqua Neos
                                    N Rarity
                                    1 cardElemental HERO Aqua Neos
                                    Elemental HERO Aqua Neos
                                    WATER 7
                                    Elemental HERO Aqua Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                    R Rarity
                                    1 cardElemental HERO Chaos Neos
                                    R Rarity
                                    1 cardElemental HERO Chaos Neos
                                    Elemental HERO Chaos Neos
                                    DARK 9
                                    Elemental HERO Chaos Neos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.


                                    SR Rarity
                                    1 cardElemental HERO Cosmo Neos
                                    SR Rarity
                                    1 cardElemental HERO Cosmo Neos
                                    Elemental HERO Cosmo Neos
                                    LIGHT 11
                                    Elemental HERO Cosmo Neos
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3000


                                    "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                    UR Rarity
                                    1 cardElemental HERO Divine Neos
                                    UR Rarity
                                    1 cardElemental HERO Divine Neos
                                    Elemental HERO Divine Neos
                                    LIGHT 12
                                    Elemental HERO Divine Neos
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                    SR Rarity
                                    1 cardElemental HERO Electrum
                                    SR Rarity
                                    1 cardElemental HERO Electrum
                                    Elemental HERO Electrum
                                    LIGHT 10
                                    Elemental HERO Electrum
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2600


                                    "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                    SR Rarity
                                    1 cardElemental HERO Gaia
                                    SR Rarity
                                    1 cardElemental HERO Gaia
                                    Elemental HERO Gaia
                                    EARTH 6
                                    Elemental HERO Gaia
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2600


                                    1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                    SR Rarity
                                    1 cardElemental HERO Nebula Neos
                                    SR Rarity
                                    1 cardElemental HERO Nebula Neos
                                    Elemental HERO Nebula Neos
                                    EARTH 9
                                    Elemental HERO Nebula Neos
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                    SR Rarity
                                    1 cardElemental HERO Nova Master
                                    SR Rarity
                                    1 cardElemental HERO Nova Master
                                    Elemental HERO Nova Master
                                    FIRE 8
                                    Elemental HERO Nova Master
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                    UR Rarity
                                    1 cardEvil HERO Neos Lord
                                    UR Rarity
                                    1 cardEvil HERO Neos Lord
                                    Evil HERO Neos Lord
                                    DARK 10
                                    Evil HERO Neos Lord
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                    R Rarity
                                    1 cardXtra HERO Infernal Devicer
                                    R Rarity
                                    1 cardXtra HERO Infernal Devicer
                                    Xtra HERO Infernal Devicer
                                    DARK
                                    Xtra HERO Infernal Devicer
                                    • ATK:

                                    • 1700

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                                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                    R Rarity
                                    1 cardXtra HERO Wonder Driver
                                    R Rarity
                                    1 cardXtra HERO Wonder Driver
                                    Xtra HERO Wonder Driver
                                    LIGHT
                                    Xtra HERO Wonder Driver
                                    • ATK:

                                    • 1900

                                    • LINK-2

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                                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




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