Egyptian God Deck #538304 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Magicians' Souls x3, Illusion of Chaos x3, Dark Magic Veil x3. Created Aug 18, 2025 by YGO Mod.

Deck Egyptian God TCG

Created by: YGO Mod (20517634)

Created On: 08/18/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
33± 8/ 100
Power Score
Structural 41
Reliability 30
Going First 38
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 40.7
Going First 38
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion/Synchro/Xyz/Link
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Egyptian God boss monsters (Obelisk the Tormentor, The Winged Dragon of Ra, Slifer the Sky Dragon) and Dark Magician Fusion/Link threats, with Quintet Magician as a single-copy finisher.; Dark Magician Fusion monsters (The Dark Magicians, Amulet Dragon, Dark Paladin) supported by Magician-themed recursion and searches.
  • Turn 1 (going first): Search or draw into Magician's Rod / Apprentice Illusion Magician / Dark Magician style starters and convert through Fusion or Ritual summons into a boss monster; the list has no combo data, so this route is theoretical.
  • Turn 2 (going second): Use Dark Magic Veil, Monster Reborn, and Monster Recovery as reactive plays to reach a boss monster; Obelisk and Slifer carry the board, but no hand traps are present to contest the opponent's first turn.
  • Recovery: Monster Reborn, Magikuriboh, Dark Spell Regeneration and Millennium Revelation recur Divine-Beasts or Dark Magician cards from the GY; the recovery chain depends on the illegal copies being removed.
  • After siding: No Side Deck is present (side_count 0), so there is no post-side plan.

Why it scores here

The deck is Illegal in TCG: Magicians' Souls (3) and Red-Eyes Dark Dragoon (2) are Forbidden, Linkuriboh is over its Limited cap, and the Extra Deck holds 16 cards, so the score is capped low and labeled theoretical/structural only. Its starter access is moderate: about 0.70 probability of at least one searcher in a 5-card opening hand, but the Dark Magician core is thin at 2 copies (about 0.18 per opening hand). Its closing power is the strongest axis, with Obelisk, Winged Dragon of Ra, Slifer and Quintet Magician giving high end-board ATK, while the 30 level-0 Spells/Traps and 11.4% exact-archetype purity drag down consistency and efficiency. No combo recordings exist, so the combo and floor scores are inferred from card text, not measured boards. The archetype popularity data shows none of the core cards present, so no points were earned from popularity, and the score was computed on the deck as a system, not as an average of its card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 searcher text card in 5-card hand) ≈ 0.70; starter density is spread over many different Dark Magician / Fusion pieces at 1–2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 40 27 singleton main-deck cards and 30 level-0 Spells/Traps create a high chance of dead or conflicting hands; no hand trap to fill dead draws (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded combo boards; ceiling read from text only: Obelisk / Ra / Slifer summon chains and Fusion + Magician recursion (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median output cannot be measured; expected to fall well below the ceiling because the engine is spread across three archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple independent lines (Dark Magician fusions, Egyptian God Tributes, Monster Reborn/Recovery) give some redundancy, but illegal copies and archetype split limit it (Inferred)
D6 Resource Economy, Recovery & Grind 45 Monster Reborn, Magikuriboh, Dark Spell Regeneration and Millennium Revelation provide recursion; no grind or card-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 50 Fist of Fate, Thunderforce Attack, Norito and Obelisk provide negation or removal; 8 negation-text and 13 removal-text cards in the main/extra decks, with no hand trap (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second plan rests on Dark Magic Veil and Monster Reborn with no hand trap; Egyptian God boss monsters are the main board breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK is high: Obelisk 4000, Quintet Magician 4500, Ra and Slifer; closing is strong once a boss is live (Verified card stats)
D10 Main Deck Efficiency & Flexibility 30 54 main-deck cards with 38 distinct cards and 11.4% exact-archetype purity; 30 level-0 Spells/Traps lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 9 Fusion, 6 Link and 1 Xyz across 16 Extra slots, one over the 15 limit; the Extra Deck mixes three archetypes, so coverage is wide but not coherent (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is present (side_count 0), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points between Fusion, Ritual, Link and Tribute routes plus Egyptian God summoning conditions, which is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 40.7, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*40.7 + 0.20*30 = 38.6, then banlist-exposure modifier -6 = 32.6 → 33; Illegal, so capped low and theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High end-board ATK and boss monsters (Obelisk, Ra, Slifer, Quintet Magician)
  • Multiple recursion routes for Divine-Beast and Dark Magician cards
  • Searcher density of 11 cards gives reasonable hand access

Weaknesses

  • Illegal list: two Forbidden cards and one over-limit Limited card, plus 16 Extra Deck cards
  • No hand trap and no Side Deck
  • Three archetypes overlap, so the engine is spread thin (11.4% exact-archetype purity)
  • 30 level-0 Spells/Traps lower consistency

Critical choke points

  • Egyptian God summoning requires Tributes and specific Divine-Beast cards; losing those cards to disruption stops the boss plan
  • Dark Magician core at 2 copies or fewer is hard to find in an opening hand
Priority Remove Add Reason
1 Magicians' Souls x3 and Red-Eyes Dark Dragoon x2 (both Forbidden); Linkuriboh x1 (to bring it to the Limited cap) Legal replacements from the same Dark Magician / Egyptian God pool, such as one or more Dark Magician-supporting cards The list must be legal before a normal score applies; these are the only changes that move it out of Illegal.
2 One Extra Deck card (to reach 15 cards) None needed; 15 Extra Deck cards is the limit The Extra Deck is one card over the TCG maximum.
3 Some level-0 Spells/Traps with low utility A Side Deck with hand traps or floodgates (e.g. Ash Blossom, Droll & Lock Bird if legal in the format) Improves consistency and gives the deck a post-side plan; the current list has none.

Evidence & confidence

  • Verified: Illegal status: Magicians' Souls x3 (Forbidden), Red-Eyes Dark Dragoon x2 (Forbidden), Linkuriboh x2 (Limited, 1 legal); Extra Deck of 16 exceeds the TCG maximum of 15; Obelisk ATK 4000, Quintet Magician ATK 4500, Winged Dragon of Ra and Slifer present; Core archetype cards from the usage list are absent (0 of 25 present)
  • Inferred: Opening-hand access and brick rate from hypergeometric estimates; Recovery and interaction reads from card text; Going-first and going-second splits
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup figures are Inferred or Unknown no Side Deck in the list; post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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