Tech Genus Deck #535948 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Aug 17, 2025 by YGO Mod.

Deck Tech Genus Master Duel

Created by: YGO Mod (20517634)

Created On: 08/17/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 22, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52.3
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro combo to summon Cosmic Blazar Dragon or other high‑ATK Synchro boss; Control via hand traps and disruption
  • Turn 1 (going first): Open with a two‑card starter (e.g., T.G. Screw Serpent + T.G. Rocket Salamander) to Synchro‑Summon a T.G. Synchro monster and chain into Cosmic Blazar Dragon or similar boss.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird) to stall, then search and set up a Synchro line on the opponent’s turn.
  • Recovery: Draw engines (Maxx C, T.G. Hyper Librarian) and searchers (T.G. Limiter Removal, Bonfire) replenish resources after disruption.
  • After siding: No side deck present; the deck relies on its main‑deck consistency for post‑side play.

Why it scores here

The deck can reliably open a starter line about half the time (≈47% chance to have a core piece) and has strong Synchro‑boss options like Cosmic Blazar Dragon, giving a decent ceiling. However, the list is illegal due to an extra copy of Called by the Grave, has low archetype purity (≈16%), many off‑archetype fillers, and no side deck, which all drag down consistency, efficiency, and adaptability. Hand traps and draw engines provide decent interruption resilience and resource recovery, but the combo chain is complex and error‑prone. Overall the system is functional but heavily penalized by legality and construction issues.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Core starter presence ≈0.47 P(≥1 in opening hand) (Inferred)
D2 Opening-Hand Quality & Brick Management 35 44‑card main deck with 27 distinct cards and many 3‑copy fillers creates brick risk ≈0.53 no‑core (Inferred)
D3 Combo Conversion & Ceiling 70 Guide snippets describe high‑impact Synchro bosses; ceiling estimated high (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards; median likely around typical Synchro combo output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand‑trap copies and many negation spells give moderate resilience (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers (13) and draw engines (Maxx C, Hyper Librarian) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 19 cards with negation text and high‑ATK bosses (e.g., Cosmic Blazar) boost interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 40 Deck is combo‑oriented; going‑second board‑breakers are limited (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters with 4000+ ATK (Cosmic Blazar, Satellite Warrior) give solid closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 44 cards, only 16% exact‑name purity, many off‑archetype cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Synchro slots filled but many are interchangeable; moderate coverage (Inferred)
D12 Side Deck Adaptability 20 Side deck count is 0; no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Complex multi‑step combos, illegal copy, and high decision count lower pilotability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.3, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy violation (-15). Final formula: Structural only (Illegal deck) – score capped due to legality violation

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.47 · key two-card combo ≈ — · full-brick estimate ≈ 0.53 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird)
  • Numerous searchers and draw engines for resource recovery
  • Wide selection of high‑ATK Synchro bosses

Weaknesses

  • Illegal copy of Called by the Grave
  • Low archetype purity (≈16%) leading to high brick risk
  • No side deck, limiting post‑side adaptability
  • Complex combo lines increase error tolerance

Critical choke points

  • Reliance on Called by the Grave for key disruption (illegal)
  • Need for specific two‑card starter to reach boss Synchro
  • Lack of side‑deck tools against specific matchups
Priority Remove Add Reason
1 Called by the Grave (reduce to 1 copy) T.G. Cyber Magician, Solemn Strike, and other core T.G. staples Brings deck into legal range and improves core consistency
2 Excess off‑archetype filler cards More T.G. Synchro/Tuner support (e.g., T.G. Trident Launcher) and floodgates Increases archetype purity and reduces brick probability
3 None (side deck empty) Side‑deck options like Droll & Lock Bird copies, Twin Twisters, or Cosmic Cyclone Improves post‑side adaptability and matchup coverage

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for role hints; Hypergeometric draw probabilities
  • Inferred: Engine accessibility from core starter probability; Brick risk from archetype purity and copy histogram; Combo ceiling and floor from guide descriptions; Interaction density from negation tag counts; Resource economy from searcher and draw engine counts; Pilotability from combo complexity and illegal status
  • Provisional: Matchup and meta power due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Tech Genus

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