Created by: test (140325)

Created On: 08/12/2025

Main: 23

Blockman Blockman
Blockman
EARTH 4
Blockman
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.


Gandora the Dragon of Destruction Gandora the Dragon of Destruction
Gandora the Dragon of Destruction
DARK 8
Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.


Green Gadget Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


Marshmallon Marshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


Palladium Oracle Mahad Palladium Oracle Mahad
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


Red Gadget Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


Silent Magician LV4 Silent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


Silent Magician LV8 Silent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


Silent Swordsman LV3 Silent Swordsman LV3
Silent Swordsman LV3
LIGHT 3
Silent Swordsman LV3
  • ATK:

  • 1000

  • DEF:

  • 1000


Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.


Silent Swordsman LV5 Silent Swordsman LV5
Silent Swordsman LV5
LIGHT 5
Silent Swordsman LV5
  • ATK:

  • 2300

  • DEF:

  • 1000


Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.


Silent Swordsman LV7 Silent Swordsman LV7
Silent Swordsman LV7
LIGHT 7
Silent Swordsman LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.


Silent Swordsman Zero Silent Swordsman Zero
Silent Swordsman Zero
LIGHT 4
Silent Swordsman Zero
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.


Yellow Gadget Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


Card of Sanctity Card of Sanctity
Card of Sanctity
Spell Normal
Card of Sanctity

    Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.


    Gold Sarcophagus
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      Marshmallon Glasses Marshmallon Glasses
      Marshmallon Glasses
      Spell Continuous
      Marshmallon Glasses

        While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks.


        Swords of Revealing Light
        Swords of Revealing Light
        Swords of Revealing Light
        Spell Normal
        Swords of Revealing Light

          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


          Ties of the Brethren Ties of the Brethren
          Ties of the Brethren
          Spell Normal
          Ties of the Brethren

            Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.


            Block Token Block Token
            Block Token
            Block Token
            • ATK:

            • 0

            • DEF:

            • 0


            Special Summoned with the effect of "Blockman". This Token cannot declare an attack.


            Block Token Block Token
            Block Token
            Block Token
            • ATK:

            • 0

            • DEF:

            • 0


            Special Summoned with the effect of "Blockman". This Token cannot declare an attack.


            Magician's Circle Magician's Circle
            Magician's Circle
            Trap Normal
            Magician's Circle

              When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


              Shattered Axe Shattered Axe
              Shattered Axe
              Trap Continuous
              Shattered Axe

                Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.


                Stronghold the Moving Fortress Stronghold the Moving Fortress
                Stronghold the Moving Fortress
                Trap Continuous
                Stronghold the Moving Fortress

                  Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.




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