Created by: Deck (36542071)

Created On: 07/28/2025

Main: 40

1 cardAmazoness Fighter 1 cardAmazoness Fighter
Amazoness Fighter
EARTH 4
Amazoness Fighter
  • ATK:

  • 1500

  • DEF:

  • 1300


You take no battle damage from attacks involving this card.


1 cardLuminous Soldier 1 cardLuminous Soldier
Luminous Soldier
LIGHT 5
Luminous Soldier
  • ATK:

  • 2100

  • DEF:

  • 1400


If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only.


1 cardThe Tricky 1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


1 cardTour Guide From the Underworld 1 cardTour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


1 card4-Starred Ladybug of Doom 1 card4-Starred Ladybug of Doom
4-Starred Ladybug of Doom
WIND 3
4-Starred Ladybug of Doom
  • ATK:

  • 800

  • DEF:

  • 1200


FLIP: Destroy all Level 4 monsters your opponent controls.


1 cardA Cat of Ill Omen 1 cardA Cat of Ill Omen
A Cat of Ill Omen
DARK 2
A Cat of Ill Omen
  • ATK:

  • 500

  • DEF:

  • 300


FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.


1 cardGale Lizard 1 cardGale Lizard
Gale Lizard
WATER 4
Gale Lizard
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: Target 1 monster your opponent controls; return that target to the hand.


1 cardAcrobat Monkey 1 cardAcrobat Monkey
Acrobat Monkey
EARTH 3
Acrobat Monkey
  • ATK:

  • 1000

  • DEF:

  • 1800


An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.


1 cardAqua Snake 1 cardAqua Snake
Aqua Snake
WATER 3
Aqua Snake
  • ATK:

  • 1050

  • DEF:

  • 900


''This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.''


1 cardArmored Lizard 1 cardArmored Lizard
Armored Lizard
EARTH 4
Armored Lizard
  • ATK:

  • 1500

  • DEF:

  • 1200


A lizard with a very tough hide and a vicious bite.


1 cardBaron of the Fiend Sword 1 cardBaron of the Fiend Sword
Baron of the Fiend Sword
DARK 4
Baron of the Fiend Sword
  • ATK:

  • 1550

  • DEF:

  • 800


An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.


1 cardBeautiful Headhuntress 1 cardBeautiful Headhuntress
Beautiful Headhuntress
EARTH 4
Beautiful Headhuntress
  • ATK:

  • 1600

  • DEF:

  • 800


A vicious creature that has decapitated numerous enemy monsters.


1 cardChu-Ske the Mouse Fighter 1 cardChu-Ske the Mouse Fighter
Chu-Ske the Mouse Fighter
EARTH 3
Chu-Ske the Mouse Fighter
  • ATK:

  • 1200

  • DEF:

  • 0


A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.


1 cardCyber Soldier of Darkworld 1 cardCyber Soldier of Darkworld
Cyber Soldier of Darkworld
DARK 4
Cyber Soldier of Darkworld
  • ATK:

  • 1400

  • DEF:

  • 1200


A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.


1 cardDivine Dragon Ragnarok 1 cardDivine Dragon Ragnarok
Divine Dragon Ragnarok
LIGHT 4
Divine Dragon Ragnarok
  • ATK:

  • 1500

  • DEF:

  • 1000


A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardFirewing Pegasus 1 cardFirewing Pegasus
Firewing Pegasus
FIRE 6
Firewing Pegasus
  • ATK:

  • 2250

  • DEF:

  • 1800


A heavenly stallion soaring through the skies on crimson wings.


2 cardGreen Phantom King 2 cardGreen Phantom King
Green Phantom King
EARTH 3
Green Phantom King
  • ATK:

  • 500

  • DEF:

  • 1600


This youthful king of the forests lives in a green world, abundant with trees and wildlife.


1 cardGuardian of the Throne Room 1 cardGuardian of the Throne Room
Guardian of the Throne Room
LIGHT 4
Guardian of the Throne Room
  • ATK:

  • 1650

  • DEF:

  • 1600


A robot guard built to protect throne rooms, it is armed with homing missiles.


1 cardJerry Beans Man 1 cardJerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


1 cardOscillo Hero 1 cardOscillo Hero
Oscillo Hero
EARTH 3
Oscillo Hero
  • ATK:

  • 1250

  • DEF:

  • 700


A strange warrior from another dimension.


1 cardRock Ogre Grotto #2 1 cardRock Ogre Grotto #2
Rock Ogre Grotto #2
EARTH 3
Rock Ogre Grotto #2
  • ATK:

  • 700

  • DEF:

  • 1400


A golem formed by boulders, this monster turns its enemies to stone and crushes them to dust.


1 cardThe All-Seeing White Tiger 1 cardThe All-Seeing White Tiger
The All-Seeing White Tiger
WIND 3
The All-Seeing White Tiger
  • ATK:

  • 1300

  • DEF:

  • 500


A proud ruler of the jungle that some fear and others respect.


1 cardWinged Dragon, Guardian of the Fortress #1 1 cardWinged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
WIND 4
Winged Dragon, Guardian of the Fortress #1
  • ATK:

  • 1400

  • DEF:

  • 1200


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


2 cardFlamvell Guard 2 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


1 cardBlack Pendant
1 cardBlack Pendant
Black Pendant
Spell Equip
Black Pendant

    The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


    1 cardDouble Cyclone 1 cardDouble Cyclone
    Double Cyclone
    Spell Quick
    Double Cyclone

      Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


      1 cardFighting Spirit 1 cardFighting Spirit
      Fighting Spirit
      Spell Equip
      Fighting Spirit

        The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


        1 cardHeart of the Underdog 1 cardHeart of the Underdog
        Heart of the Underdog
        Spell Continuous
        Heart of the Underdog

          During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.


          1 cardTwister 1 cardTwister
          Twister
          Spell Quick
          Twister

            Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


            1 cardAcid Trap Hole 1 cardAcid Trap Hole
            Acid Trap Hole
            Trap Normal
            Acid Trap Hole

              Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


              1 cardCry Havoc! 1 cardCry Havoc!
              Cry Havoc!
              Trap Continuous
              Cry Havoc!

                You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.


                2 cardJusti-Break 2 cardJusti-Break
                Justi-Break
                Trap Normal
                Justi-Break

                  Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.


                  1 cardMichizure 1 cardMichizure
                  Michizure
                  Trap Normal
                  Michizure

                    When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.


                    1 cardNo Entry!! 1 cardNo Entry!!
                    No Entry!!
                    Trap Normal
                    No Entry!!

                      Change all Attack Position monsters to Defense Position.


                      2 cardStrike Slash 2 cardStrike Slash
                      Strike Slash
                      Trap Normal
                      Strike Slash

                        When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.




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