Created by: test (140325)

Created On: 07/28/2025

Main: 41 Extra: 4

1 cardAmazoness Fighter 1 cardAmazoness Fighter
Amazoness Fighter
EARTH 4
Amazoness Fighter
  • ATK:

  • 1500

  • DEF:

  • 1300


You take no battle damage from attacks involving this card.


1 cardLuminous Soldier 1 cardLuminous Soldier
Luminous Soldier
LIGHT 5
Luminous Soldier
  • ATK:

  • 2100

  • DEF:

  • 1400


If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only.


1 cardThe Tricky 1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


1 card4-Starred Ladybug of Doom 1 card4-Starred Ladybug of Doom
4-Starred Ladybug of Doom
WIND 3
4-Starred Ladybug of Doom
  • ATK:

  • 800

  • DEF:

  • 1200


FLIP: Destroy all Level 4 monsters your opponent controls.


1 cardA Cat of Ill Omen 1 cardA Cat of Ill Omen
A Cat of Ill Omen
DARK 2
A Cat of Ill Omen
  • ATK:

  • 500

  • DEF:

  • 300


FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.


1 cardGale Lizard 1 cardGale Lizard
Gale Lizard
WATER 4
Gale Lizard
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: Target 1 monster your opponent controls; return that target to the hand.


1 cardAcrobat Monkey 1 cardAcrobat Monkey
Acrobat Monkey
EARTH 3
Acrobat Monkey
  • ATK:

  • 1000

  • DEF:

  • 1800


An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.


1 cardAqua Snake 1 cardAqua Snake
Aqua Snake
WATER 3
Aqua Snake
  • ATK:

  • 1050

  • DEF:

  • 900


''This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.''


1 cardArmored Lizard 1 cardArmored Lizard
Armored Lizard
EARTH 4
Armored Lizard
  • ATK:

  • 1500

  • DEF:

  • 1200


A lizard with a very tough hide and a vicious bite.


1 cardBaron of the Fiend Sword 1 cardBaron of the Fiend Sword
Baron of the Fiend Sword
DARK 4
Baron of the Fiend Sword
  • ATK:

  • 1550

  • DEF:

  • 800


An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.


1 cardBeautiful Headhuntress 1 cardBeautiful Headhuntress
Beautiful Headhuntress
EARTH 4
Beautiful Headhuntress
  • ATK:

  • 1600

  • DEF:

  • 800


A vicious creature that has decapitated numerous enemy monsters.


1 cardChu-Ske the Mouse Fighter 1 cardChu-Ske the Mouse Fighter
Chu-Ske the Mouse Fighter
EARTH 3
Chu-Ske the Mouse Fighter
  • ATK:

  • 1200

  • DEF:

  • 0


A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.


1 cardCyber Soldier of Darkworld 1 cardCyber Soldier of Darkworld
Cyber Soldier of Darkworld
DARK 4
Cyber Soldier of Darkworld
  • ATK:

  • 1400

  • DEF:

  • 1200


A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.


1 cardDivine Dragon Ragnarok 1 cardDivine Dragon Ragnarok
Divine Dragon Ragnarok
LIGHT 4
Divine Dragon Ragnarok
  • ATK:

  • 1500

  • DEF:

  • 1000


A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardFirewing Pegasus 1 cardFirewing Pegasus
Firewing Pegasus
FIRE 6
Firewing Pegasus
  • ATK:

  • 2250

  • DEF:

  • 1800


A heavenly stallion soaring through the skies on crimson wings.


2 cardGreen Phantom King 2 cardGreen Phantom King
Green Phantom King
EARTH 3
Green Phantom King
  • ATK:

  • 500

  • DEF:

  • 1600


This youthful king of the forests lives in a green world, abundant with trees and wildlife.


1 cardGuardian of the Throne Room 1 cardGuardian of the Throne Room
Guardian of the Throne Room
LIGHT 4
Guardian of the Throne Room
  • ATK:

  • 1650

  • DEF:

  • 1600


A robot guard built to protect throne rooms, it is armed with homing missiles.


1 cardJerry Beans Man 1 cardJerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


1 cardOscillo Hero 1 cardOscillo Hero
Oscillo Hero
EARTH 3
Oscillo Hero
  • ATK:

  • 1250

  • DEF:

  • 700


A strange warrior from another dimension.


1 cardRock Ogre Grotto #2 1 cardRock Ogre Grotto #2
Rock Ogre Grotto #2
EARTH 3
Rock Ogre Grotto #2
  • ATK:

  • 700

  • DEF:

  • 1400


A golem formed by boulders, this monster turns its enemies to stone and crushes them to dust.


1 cardThe All-Seeing White Tiger 1 cardThe All-Seeing White Tiger
The All-Seeing White Tiger
WIND 3
The All-Seeing White Tiger
  • ATK:

  • 1300

  • DEF:

  • 500


A proud ruler of the jungle that some fear and others respect.


1 cardWinged Dragon, Guardian of the Fortress #1 1 cardWinged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
WIND 4
Winged Dragon, Guardian of the Fortress #1
  • ATK:

  • 1400

  • DEF:

  • 1200


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


2 cardFlamvell Guard 2 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


1 cardBlack Pendant
1 cardBlack Pendant
Black Pendant
Spell Equip
Black Pendant

    The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


    1 cardDouble Cyclone 1 cardDouble Cyclone
    Double Cyclone
    Spell Quick
    Double Cyclone

      Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


      1 cardFaustian Bargain 1 cardFaustian Bargain
      Faustian Bargain
      Spell Normal
      Faustian Bargain

        Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.


        1 cardFighting Spirit 1 cardFighting Spirit
        Fighting Spirit
        Spell Equip
        Fighting Spirit

          The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


          1 cardHeart of the Underdog 1 cardHeart of the Underdog
          Heart of the Underdog
          Spell Continuous
          Heart of the Underdog

            During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.


            1 cardTwister 1 cardTwister
            Twister
            Spell Quick
            Twister

              Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


              1 cardAcid Trap Hole 1 cardAcid Trap Hole
              Acid Trap Hole
              Trap Normal
              Acid Trap Hole

                Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


                1 cardCry Havoc! 1 cardCry Havoc!
                Cry Havoc!
                Trap Continuous
                Cry Havoc!

                  You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.


                  2 cardJusti-Break 2 cardJusti-Break
                  Justi-Break
                  Trap Normal
                  Justi-Break

                    Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.


                    1 cardMichizure 1 cardMichizure
                    Michizure
                    Trap Normal
                    Michizure

                      When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.


                      1 cardNo Entry!! 1 cardNo Entry!!
                      No Entry!!
                      Trap Normal
                      No Entry!!

                        Change all Attack Position monsters to Defense Position.


                        1 cardSecrets of the Gallant 1 cardSecrets of the Gallant
                        Secrets of the Gallant
                        Trap Normal
                        Secrets of the Gallant

                          Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.


                          2 cardStrike Slash 2 cardStrike Slash
                          Strike Slash
                          Trap Normal
                          Strike Slash

                            When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            1 cardScarred Warrior 1 cardScarred Warrior
                            Scarred Warrior
                            EARTH 5
                            Scarred Warrior
                            • ATK:

                            • 2100

                            • DEF:

                            • 1000


                            1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.


                            1 cardUnderworld Fighter Balmung 1 cardUnderworld Fighter Balmung
                            Underworld Fighter Balmung
                            DARK 4
                            Underworld Fighter Balmung
                            • ATK:

                            • 2100

                            • DEF:

                            • 800


                            1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                            1 cardNumber 20: Giga-Brilliant 1 cardNumber 20: Giga-Brilliant
                            Number 20: Giga-Brilliant
                            LIGHT
                            Number 20: Giga-Brilliant
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                            1 cardNumber 44: Sky Pegasus 1 cardNumber 44: Sky Pegasus
                            Number 44: Sky Pegasus
                            LIGHT
                            Number 44: Sky Pegasus
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.




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