Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
SpellEquip
Fighting Spirit
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
SpellContinuous
Heart of the Underdog
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
SpellQuick
Twister
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
TrapNormal
Acid Trap Hole
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
TrapContinuous
Cry Havoc!
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
TrapNormal
Justi-Break
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
TrapNormal
Michizure
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
TrapNormal
No Entry!!
Change all Attack Position monsters to Defense Position.
TrapNormal
Strike Slash
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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