Created by: YGO Mod (20517634)

Created On: 07/21/2025

Need 26 UR

 Rarity
Primite Dragon Ether Beryl3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Evigishki Merrowgeist1 card
UR Rarity
Number 4: Stealth Kragen3 card
UR Rarity
Number 98: Antitopian1 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Harpie's Feather Duster1 card
 Rarity
Primite Lordly Lode3 card
 Rarity
Primite Roar2 card
 Rarity
Primite Howl2 card
 Rarity
Primite Scream1 card

Main: 40 Extra: 15

 Rarity
3 cardPrimite Dragon Ether Beryl
 Rarity
3 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


N Rarity
1 cardFiend Kraken
N Rarity
1 cardFiend Kraken
Fiend Kraken
WATER 4
Fiend Kraken
  • ATK:

  • 1200

  • DEF:

  • 1400


A giant squid that drags its enemies to a watery grave.


N Rarity
1 cardFlying Fish
N Rarity
1 cardFlying Fish
Flying Fish
WIND 4
Flying Fish
  • ATK:

  • 800

  • DEF:

  • 500


Three wishes are granted to those fortunate enough to see this monster in flight.


N Rarity
1 cardGreat White
N Rarity
1 cardGreat White
Great White
WATER 4
Great White
  • ATK:

  • 1600

  • DEF:

  • 800


A giant white shark with razor-sharp teeth.


N Rarity
1 cardJellyfish
N Rarity
1 cardJellyfish
Jellyfish
WATER 4
Jellyfish
  • ATK:

  • 1200

  • DEF:

  • 1500


An almost invisible, semi-transparent jellyfish that drifts in the sea.


N Rarity
1 cardKairyu-Shin
N Rarity
1 cardKairyu-Shin
Kairyu-Shin
WATER 5
Kairyu-Shin
  • ATK:

  • 1800

  • DEF:

  • 1500


A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    2 cardCosmic Cyclone
    SR Rarity
    2 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      1 cardCrossout Designator
      UR Rarity
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          R Rarity
          3 cardPacifis, the Phantasm City
          R Rarity
          3 cardPacifis, the Phantasm City
          Pacifis, the Phantasm City
          Spell Field
          Pacifis, the Phantasm City

            (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


            SR Rarity
            3 cardPiercing the Darkness
            SR Rarity
            3 cardPiercing the Darkness
            Piercing the Darkness
            Spell Continuous
            Piercing the Darkness

              If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


              SR Rarity
              1 cardPot of Extravagance
              SR Rarity
              1 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                 Rarity
                3 cardPrimite Lordly Lode
                 Rarity
                3 cardPrimite Lordly Lode
                Primite Lordly Lode
                Spell Continuous
                Primite Lordly Lode

                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                   Rarity
                  2 cardPrimite Roar
                   Rarity
                  2 cardPrimite Roar
                  Primite Roar
                  Spell Quick
                  Primite Roar

                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                    R Rarity
                    2 cardSinful Spoils of Subversion - Snake-Eye
                    R Rarity
                    2 cardSinful Spoils of Subversion - Snake-Eye
                    Sinful Spoils of Subversion - Snake-Eye
                    Spell Normal
                    Sinful Spoils of Subversion - Snake-Eye

                      Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                      N Rarity
                      3 cardPhantasm Spiral Battle
                      N Rarity
                      3 cardPhantasm Spiral Battle
                      Phantasm Spiral Battle
                      Trap Normal
                      Phantasm Spiral Battle

                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                        N Rarity
                        1 cardPhantasm Spiral Power
                        N Rarity
                        1 cardPhantasm Spiral Power
                        Phantasm Spiral Power
                        Trap Normal
                        Phantasm Spiral Power

                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                           Rarity
                          2 cardPrimite Howl
                           Rarity
                          2 cardPrimite Howl
                          Primite Howl
                          Trap Normal
                          Primite Howl

                            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                             Rarity
                            1 cardPrimite Scream
                             Rarity
                            1 cardPrimite Scream
                            Primite Scream
                            Trap Counter
                            Primite Scream

                              When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                              UR Rarity
                              1 cardEvigishki Merrowgeist
                              UR Rarity
                              1 cardEvigishki Merrowgeist
                              Evigishki Merrowgeist
                              WATER
                              Evigishki Merrowgeist
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                              R Rarity
                              1 cardFairy King Albverdich
                              R Rarity
                              1 cardFairy King Albverdich
                              Fairy King Albverdich
                              EARTH
                              Fairy King Albverdich
                              • ATK:

                              • 2300

                              • DEF:

                              • 1400


                              2 Level 4 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.


                              R Rarity
                              1 cardGem-Knight Pearl
                              R Rarity
                              1 cardGem-Knight Pearl
                              Gem-Knight Pearl
                              EARTH
                              Gem-Knight Pearl
                              • ATK:

                              • 2600

                              • DEF:

                              • 1900


                              2 Level 4 monsters


                              SR Rarity
                              1 cardNumber 106: Giant Hand
                              SR Rarity
                              1 cardNumber 106: Giant Hand
                              Number 106: Giant Hand
                              EARTH
                              Number 106: Giant Hand
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                              UR Rarity
                              3 cardNumber 4: Stealth Kragen
                              UR Rarity
                              3 cardNumber 4: Stealth Kragen
                              Number 4: Stealth Kragen
                              WATER
                              Number 4: Stealth Kragen
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                              R Rarity
                              1 cardNumber 50: Blackship of Corn
                              R Rarity
                              1 cardNumber 50: Blackship of Corn
                              Number 50: Blackship of Corn
                              DARK
                              Number 50: Blackship of Corn
                              • ATK:

                              • 2100

                              • DEF:

                              • 1500


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                              R Rarity
                              1 cardNumber 52: Diamond Crab King
                              R Rarity
                              1 cardNumber 52: Diamond Crab King
                              Number 52: Diamond Crab King
                              EARTH
                              Number 52: Diamond Crab King
                              • ATK:

                              • 0

                              • DEF:

                              • 3000


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                              N Rarity
                              1 cardNumber 70: Malevolent Sin
                              N Rarity
                              1 cardNumber 70: Malevolent Sin
                              Number 70: Malevolent Sin
                              DARK
                              Number 70: Malevolent Sin
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                              N Rarity
                              1 cardNumber 82: Heartlandraco
                              N Rarity
                              1 cardNumber 82: Heartlandraco
                              Number 82: Heartlandraco
                              EARTH
                              Number 82: Heartlandraco
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                              UR Rarity
                              1 cardNumber 98: Antitopian
                              UR Rarity
                              1 cardNumber 98: Antitopian
                              Number 98: Antitopian
                              DARK
                              Number 98: Antitopian
                              • ATK:

                              • 2000

                              • DEF:

                              • 2500


                              2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn.


                              SR Rarity
                              1 cardStealth Kragen Spawn
                              SR Rarity
                              1 cardStealth Kragen Spawn
                              Stealth Kragen Spawn
                              WATER
                              Stealth Kragen Spawn
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                              SR Rarity
                              1 cardStellarknight Delteros
                              SR Rarity
                              1 cardStellarknight Delteros
                              Stellarknight Delteros
                              LIGHT
                              Stellarknight Delteros
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                              UR Rarity
                              1 cardTime Thief Redoer
                              UR Rarity
                              1 cardTime Thief Redoer
                              Time Thief Redoer
                              DARK
                              Time Thief Redoer
                              • ATK:

                              • 2400

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




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