Jellyfish
WATER 4

Jellyfish

  • ATK:
  • 1200

  • DEF:
  • 1500

  • View:
  • 2889




An almost invisible, semi-transparent jellyfish that drifts in the sea.




 
 
AI Power Analysis
Material body / NormalConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 52
Deck 50

Jellyfish — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 50 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Jellyfish is a vanilla Level 4 WATER Aqua Normal Monster with no effect, so its score comes only from being a generic material body that can be drawn and used for Level and Attribute. The 1200 ATK and 1500 DEF earn nothing. Its presence in 25 sampled decks across 18 archetypes confirms it is a portable, cheap body, but that frequency is not treated as power. With no combo or guide evidence, the combo and resource axes stay near zero.

Axis scores

Axis Score Evidence
Accessibility 40 Drawn as a plain body in 25 sampled decks at about 2.4 copies each, but it is never a starter or searcher (observed, deck stats; no combo data).
Combo & Conversion 10 No effect text and zero recorded combo appearances, so it converts nothing on its own (verified, card text; observed, 0 combos).
Resource Economy 30 No effect means no searches, draws, or banish refuel; it trades as a body at best (verified, card text).
Effect & Interaction 0 No effect exists to negate or use, so it provides no opponent interaction (verified, card text).
Material Utility 55 Clean Level 4 WATER Normal that converts into material with no text to lose, though the Level 4 fit is less universal than a Tuner-style body (inferred, card fields; observed, 25 decks).
Resilience & Flexibility 50 Cannot be negated because it has no effect, but any removal or banish ends it with no recovery route (inferred, card text).
Deck-Building Efficiency 80 Plain Normal with 3-copy redundancy in 16 of 25 decks and no garnet or lock cost (observed, deck stats).

Calculation

Weight profile: Material body / Normal primary; no secondary role. Intrinsic ≈ 52, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 WATER Aqua body with no text that can be negated or lost
  • Drawable and playable at 2-3 copies across 25 sampled decks and 18 archetypes
  • No garnet or lock cost, so it fits many shells

Weaknesses

  • No effect, so it cannot search, draw, banish, or interact
  • Zero recorded combo appearances, so it is not a starter or payoff
  • Dies to any removal with no recovery route, and its 1200 ATK earns nothing here

Counters / choke points

  • Monster removal or banish effects (inferred; no counter data supplied)

Best use

Material body. Decks: Yubel, Unchained, Fiendsmith. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Monster, Level 4, WATER, Aqua, ATK 1200, DEF 1500 (card fields); Description is flavor text only, with no effect (card text); Appears in 25 sampled decks across 18 archetypes, averaging 2.44 copies (decks_evidence)
  • Observed: Gameplay type 7 accounts for 80% of the sampled decks (decks_evidence); Zero combo appearances in the supplied boards (combos_evidence)
  • Inferred: Functions as a generic Level 4 WATER material body that converts even with no effect to negate (card fields and rubric); Negation cannot touch it, but removal ends it (card text)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies is assumed (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only legal_copies is empty for all listed formats











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