Created by: GoE| ThanNa (61524037)

Created On: 07/21/2025

Need 26 UR

UR Rarity
Inspector Boarder1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Thunder King Rai-Oh2 card
 Rarity
Azamina Sol Erysichthon1 card
UR Rarity
Garura, Wings of Resonant Life1 card
 Rarity
Saint Azamina1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Necrovalley2 card
UR Rarity
Super Polymerization3 card
UR Rarity
Time-Tearing Morganite3 card
UR Rarity
Crackdown3 card
UR Rarity
Draco-Utopian Aura1 card
UR Rarity
Iron Thunder3 card
UR Rarity
There Can Be Only One1 card

Main: 40 Extra: 15 Side: 15

SR Rarity
3 cardBarrier Statue of the Drought
SR Rarity
3 cardBarrier Statue of the Drought
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.




Tag(s):

SR Rarity
3 cardBarrier Statue of the Inferno
SR Rarity
3 cardBarrier Statue of the Inferno
Barrier Statue of the Inferno
FIRE 4
Barrier Statue of the Inferno
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except FIRE monsters.




Tag(s):

SR Rarity
1 cardFossil Dyna Pachycephalo
SR Rarity
1 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
1 cardInspector Boarder
UR Rarity
1 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


UR Rarity
2 cardThunder King Rai-Oh
UR Rarity
2 cardThunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


R Rarity
3 cardClockwork Night
R Rarity
3 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    R Rarity
    2 cardDecisive Battle of Golgonda
    R Rarity
    2 cardDecisive Battle of Golgonda
    Decisive Battle of Golgonda
    Spell Continuous
    Decisive Battle of Golgonda

      This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        UR Rarity
        2 cardNecrovalley
        UR Rarity
        2 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          SR Rarity
          1 cardPot of Desires
          SR Rarity
          1 cardPot of Desires
          Pot of Desires
          Spell Normal
          Pot of Desires

            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




            Tag(s):

            SR Rarity
            1 cardPot of Duality
            SR Rarity
            1 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              SR Rarity
              1 cardPot of Extravagance
              SR Rarity
              1 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                UR Rarity
                3 cardSuper Polymerization
                UR Rarity
                3 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  UR Rarity
                  3 cardTime-Tearing Morganite
                  UR Rarity
                  3 cardTime-Tearing Morganite
                  Time-Tearing Morganite
                  Spell Normal
                  Time-Tearing Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                    UR Rarity
                    3 cardCrackdown
                    UR Rarity
                    3 cardCrackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      UR Rarity
                      1 cardDraco-Utopian Aura
                      UR Rarity
                      1 cardDraco-Utopian Aura
                      Draco-Utopian Aura
                      Trap Counter
                      Draco-Utopian Aura

                        When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                        UR Rarity
                        3 cardIron Thunder
                        UR Rarity
                        3 cardIron Thunder
                        Iron Thunder
                        Trap Counter
                        Iron Thunder

                          When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                          SR Rarity
                          2 cardMirror Force
                          SR Rarity
                          2 cardMirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            SR Rarity
                            2 cardSolemn Warning
                            SR Rarity
                            2 cardSolemn Warning
                            Solemn Warning
                            Trap Counter
                            Solemn Warning

                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                              Tag(s):

                              SR Rarity
                              1 cardSoul Drain
                              SR Rarity
                              1 cardSoul Drain
                              Soul Drain
                              Trap Continuous
                              Soul Drain

                                Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                UR Rarity
                                1 cardThere Can Be Only One
                                UR Rarity
                                1 cardThere Can Be Only One
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                   Rarity
                                  1 cardAzamina Sol Erysichthon
                                   Rarity
                                  1 cardAzamina Sol Erysichthon
                                  Azamina Sol Erysichthon
                                  DARK 6
                                  Azamina Sol Erysichthon
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 0


                                  1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                  R Rarity
                                  3 cardBrigrand the Glory Dragon
                                  R Rarity
                                  3 cardBrigrand the Glory Dragon
                                  Brigrand the Glory Dragon
                                  DARK 8
                                  Brigrand the Glory Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                                  R Rarity
                                  1 cardEarth Golem @Ignister
                                  R Rarity
                                  1 cardEarth Golem @Ignister
                                  Earth Golem @Ignister
                                  EARTH 7
                                  Earth Golem @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  SR Rarity
                                  1 cardKhaos Starsource Dragon
                                  SR Rarity
                                  1 cardKhaos Starsource Dragon
                                  Khaos Starsource Dragon
                                  LIGHT 8
                                  Khaos Starsource Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                                  SR Rarity
                                  1 cardMudragon of the Swamp
                                  SR Rarity
                                  1 cardMudragon of the Swamp
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                  SR Rarity
                                  1 cardPredaplant Dragostapelia
                                  SR Rarity
                                  1 cardPredaplant Dragostapelia
                                  Predaplant Dragostapelia
                                  DARK 8
                                  Predaplant Dragostapelia
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                  SR Rarity
                                  1 cardPredaplant Triphyoverutum
                                  SR Rarity
                                  1 cardPredaplant Triphyoverutum
                                  Predaplant Triphyoverutum
                                  DARK 9
                                  Predaplant Triphyoverutum
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                   Rarity
                                  1 cardSaint Azamina
                                   Rarity
                                  1 cardSaint Azamina
                                  Saint Azamina
                                  DARK 10
                                  Saint Azamina
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 4000


                                  2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                  SR Rarity
                                  1 cardStarving Venom Fusion Dragon
                                  SR Rarity
                                  1 cardStarving Venom Fusion Dragon
                                  Starving Venom Fusion Dragon
                                  DARK 8
                                  Starving Venom Fusion Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                  R Rarity
                                  1 cardWorld Chalice Guardragon Almarduke
                                  R Rarity
                                  1 cardWorld Chalice Guardragon Almarduke
                                  World Chalice Guardragon Almarduke
                                  WIND 9
                                  World Chalice Guardragon Almarduke
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  SR Rarity
                                  3 cardBarrier Statue of the Torrent
                                  SR Rarity
                                  3 cardBarrier Statue of the Torrent
                                  Barrier Statue of the Torrent
                                  WATER 4
                                  Barrier Statue of the Torrent
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  Neither player can Special Summon monsters, except WATER monsters.




                                  Tag(s):

                                  SR Rarity
                                  3 cardFantastical Dragon Phantazmay
                                  SR Rarity
                                  3 cardFantastical Dragon Phantazmay
                                  Fantastical Dragon Phantazmay
                                  DARK 7
                                  Fantastical Dragon Phantazmay
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  SR Rarity
                                  2 cardDark Hole
                                  SR Rarity
                                  2 cardDark Hole
                                  Dark Hole
                                  Spell Normal
                                  Dark Hole

                                    Destroy all monsters on the field.


                                    SR Rarity
                                    2 cardDeck Lockdown
                                    SR Rarity
                                    2 cardDeck Lockdown
                                    Deck Lockdown
                                    Spell Continuous
                                    Deck Lockdown

                                      Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                                      SR Rarity
                                      2 cardImperial Iron Wall
                                      SR Rarity
                                      2 cardImperial Iron Wall
                                      Imperial Iron Wall
                                      Trap Continuous
                                      Imperial Iron Wall

                                        Neither player can banish cards.


                                        SR Rarity
                                        1 cardRivalry of Warlords
                                        SR Rarity
                                        1 cardRivalry of Warlords
                                        Rivalry of Warlords
                                        Trap Continuous
                                        Rivalry of Warlords

                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.




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