Zombies Deck #51926 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Maxx 'C' x3, Mezuki x3, Noh-P.U.N.K. Foxy Tune x3.

Created by: YGO Mod (20517634)

Created On: 02/25/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Zombie World plus recursive Zombie beatsticks and Extra Deck boss monsters (Balerdroch, Red-Eyes Zombie Dragon Lord, Psychic End Punisher, Felgrand) overwhelm the board; Hand-trap-supported Synchro/Link boards that keep the opponent off their own plan
  • Turn 1 (going first): Open Zombie World with Uni-Zombie or Gozuki/Glow-Up Bloom as the first Zombie engine piece, then use Mezuki/Shinobi Necro recursion to rebuild the field; hand traps are held back for the opponent's turn
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Infinite Impermanence and Ghost Belle to negate the first meaningful opposing play, then convert the surviving Zombie field into Extra Deck summons
  • Recovery: Banish-based recursion from the GY (Necroworld Banshee, Gozuki, Changshi, Mezuki, Glow-Up Bloom) rebuilds Zombie monsters and re-activates Zombie World
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to matchups in best-of-3 play

Why it scores here

The deck is Illegal in Master Duel (Maxx C x3, That Grass Looks Greener x2, Rivalry of Warlords x2 exceed their Limited caps, and Called by the Grave x2 and Chaos Ruler x1 are Forbidden), so it is capped and scored on structure only. Structurally it has real redundancy: Zombie World with Necroworld Banshee and Gozuki/Changshi/Mezuki recursion gives repeated Zombie rebuilds, and 11 hand-trap and negation cards give it a going-second answer to the first play. Its closing power is strong on paper (Balerdroch, Red-Eyes Zombie Dragon Lord, Psychic End Punisher and Felgrand reach 2800 to 3500 ATK), but the archetype core is absent (24% of standard core cards present), so the engine is only partly built. The score reflects the system: consistency, recursion and interaction were weighed together, and the popularity of the Zombies theme and the deck's 'meme' reputation in the guides earned no points. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 Zombie World-enabling starter in 5 cards) is about 0.23 for any single copy-3 card; archetype core missing (24% present) (Inferred)
D2 Opening-Hand Quality & Brick Management 40 22 tech cards and 14 singletons in 33 distinct main cards imply frequent dead draws against an opponent without a board (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is a text-only read of Zombie World with Banshee, Gozuki and Changshi loops (Inferred)
D4 Combo Floor & Median Output 40 No combo data; median output is a text-only estimate with heavy reliance on hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple recursion pieces (Mezuki, Gozuki, Shinobi Necro, Glow-Up Bloom, Banshee, Balerdroch) reconstitute the board after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and banish effects regenerate resources; Left Arm Offering spends the hand (Inferred)
D7 End-Board & Interaction Quality 60 Hand traps and negation (Ash, Ghost Belle, Impermanence, Maxx C, Called by the Grave), with Baronne de Fleur and Felgrand as board-level interaction (Inferred)
D8 Going-Second & Board-Breaking Power 58 72% chance of at least 1 hand trap in a going-second 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2800 to 3500 ATK Extra Deck threats with 3 Synchro/Link boss options (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 33 distinct main cards, 14 singletons, with 22 tech-flagged cards diluting the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15/15 with synchro 7, link 6, fusion 1, xyz 1; several bosses need Zombie tuners (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered; best-of-3 adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament share or dated meta sample; guide sources describe the deck as weak to chain-link interaction (Provisional)
D14 Pilotability & Error Tolerance 40 Zombie chains with multiple GY and banish costs and 60 main cards require active decisions each turn (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; weights from the Midrange row of the rubric table. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_cap (-10). Final formula: Structural 49 -> 0.80*49 + 0.20*40 = 47.2; banlist exposure modifier -12 gives 35.2; Illegal cap applies, so the final is 25 (theoretical/structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Recursion from the GY (Banshee, Gozuki, Changshi, Mezuki, Glow-Up Bloom) rebuilds Zombie monsters
  • 11 hand traps and negation cards give strong going-second interaction
  • Extra Deck bosses at 2800 to 3500 ATK close games quickly

Weaknesses

  • Illegal copy counts and Forbidden cards: not playable in a legal Master Duel event
  • No side deck, so no post-side plan
  • Archetype core (Pumpking, Officiator, Little Knight) is absent, so the engine is partial
  • Heavy tech and hand-trap density dilutes the engine and creates dead draws

Critical choke points

  • Zombie World in the Field Zone is the single engine enabler, and Necroworld Banshee/Gozuki depend on it
  • A Forbidden-card line (Called by the Grave, Chaos Ruler) cannot be played in any legal event
Priority Remove Add Reason
1 Maxx C x1 and Rivalry of Warlords x1 (over Limited cap) Legal filler or a single copy of a Zombie engine card Restores legality; the list cannot be scored normally while over the copy cap
2 Called by the Grave x2 and Chaos Ruler x1 (Forbidden) Legal Zombie searchers or a core engine card Forbidden cards invalidate the list in any legal format
3 A tech card or two A side deck of 15 for post-side flexibility Side deck of 0 gives no adaptability in best-of-3

Evidence & confidence

  • Verified: Legality status Illegal; copy violations and Forbidden cards listed in evidence; Card text and stats from the card resolver; Usage stats: core cards present 6 of 25 (24%)
  • Inferred: Opening-hand consistency estimates from hypergeometric draws; Recursion and interaction density read from card text; Going-second hand-trap coverage (72%)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit read (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck is registered

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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