Created by: VT8296 (34517260)
Created On: 07/03/2025
Main: 45 Extra: 15






EARTH
4Elemental HERO Solid Soldier
ATK:
1300
DEF:
1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.






Spell
NormalSkydive Scorcher
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.






Trap
NormalMagistery Alchemist
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.






WIND
10Armed Neos
ATK:
3500
DEF:
3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.






FIRE
7Elemental HERO Flare Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.






LIGHT
7Elemental HERO Glow Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.






LIGHT
6Elemental HERO Grandmerge
ATK:
0
DEF:
0
2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.






FIRE
9Elemental HERO Magma Neos
ATK:
3000
DEF:
2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.






WATER
8Elemental HERO Marine Neos
ATK:
2800
DEF:
2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.






LIGHT
7Elemental HERO Neos Knight
ATK:
2500
DEF:
1000
"Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.






EARTH
8Elemental HERO Plasma Vice
ATK:
2600
DEF:
2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.






FIRE
8Elemental HERO Shining Phoenix Enforcer
ATK:
2500
DEF:
2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.






WIND
8Elemental HERO Tempest
ATK:
2800
DEF:
2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.






LIGHT
8Elemental HERO The Shining
ATK:
2600
DEF:
2100
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.






FIRE
6Evil HERO Infernal Sniper
ATK:
2000
DEF:
2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.






FIRE
6Evil HERO Inferno Wing
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.

















































