Created by: VT8296 (34517260)

Created On: 07/03/2025

Need 3 UR

UR Rarity
Elemental HERO Solid Soldier
UR Rarity
Elemental HERO Solid Soldier
UR Rarity
Elemental HERO Solid Soldier

Main: 45 Extra: 15

N Rarity
3 cardElemental HERO Captain Gold
N Rarity
3 cardElemental HERO Captain Gold
Elemental HERO Captain Gold
LIGHT 4
Elemental HERO Captain Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.


N Rarity
3 cardElemental HERO Flash
N Rarity
3 cardElemental HERO Flash
Elemental HERO Flash
LIGHT 4
Elemental HERO Flash
  • ATK:

  • 1100

  • DEF:

  • 1600


When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.


N Rarity
3 cardElemental HERO Lady Heat
N Rarity
3 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


R Rarity
3 cardElemental HERO Necroshade
R Rarity
3 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


R Rarity
3 cardElemental HERO Ocean
R Rarity
3 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


UR Rarity
3 cardElemental HERO Solid Soldier
UR Rarity
3 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


N Rarity
3 cardElemental HERO Voltic
N Rarity
3 cardElemental HERO Voltic
Elemental HERO Voltic
LIGHT 4
Elemental HERO Voltic
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.


N Rarity
3 cardWroughtweiler
N Rarity
3 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


N Rarity
3 cardElemental HERO Sparkman
N Rarity
3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


N Rarity
3 cardBurst Return
N Rarity
3 cardBurst Return
Burst Return
Spell Normal
Burst Return

    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


    R Rarity
    3 cardDouble Hero Attack
    R Rarity
    3 cardDouble Hero Attack
    Double Hero Attack
    Spell Quick
    Double Hero Attack

      If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.


      R Rarity
      3 cardSkydive Scorcher
      R Rarity
      3 cardSkydive Scorcher
      Skydive Scorcher
      Spell Normal
      Skydive Scorcher

        Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


        N Rarity
        3 cardHero Barrier
        N Rarity
        3 cardHero Barrier
        Hero Barrier
        Trap Normal
        Hero Barrier

          Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.


          N Rarity
          3 cardHero Blast
          N Rarity
          3 cardHero Blast
          Hero Blast
          Trap Normal
          Hero Blast

            Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


            N Rarity
            3 cardMagistery Alchemist
            N Rarity
            3 cardMagistery Alchemist
            Magistery Alchemist
            Trap Normal
            Magistery Alchemist

              Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.


              SR Rarity
              1 cardArmed Neos
              SR Rarity
              1 cardArmed Neos
              Armed Neos
              WIND 10
              Armed Neos
              • ATK:

              • 3500

              • DEF:

              • 3000


              "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


              N Rarity
              1 cardElemental HERO Flare Neos
              N Rarity
              1 cardElemental HERO Flare Neos
              Elemental HERO Flare Neos
              FIRE 7
              Elemental HERO Flare Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.


              N Rarity
              1 cardElemental HERO Glow Neos
              N Rarity
              1 cardElemental HERO Glow Neos
              Elemental HERO Glow Neos
              LIGHT 7
              Elemental HERO Glow Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


              SR Rarity
              1 cardElemental HERO Grandmerge
              SR Rarity
              1 cardElemental HERO Grandmerge
              Elemental HERO Grandmerge
              LIGHT 6
              Elemental HERO Grandmerge
              • ATK:

              • 0

              • DEF:

              • 0


              2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.


              R Rarity
              1 cardElemental HERO Magma Neos
              R Rarity
              1 cardElemental HERO Magma Neos
              Elemental HERO Magma Neos
              FIRE 9
              Elemental HERO Magma Neos
              • ATK:

              • 3000

              • DEF:

              • 2500


              "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


              R Rarity
              1 cardElemental HERO Marine Neos
              R Rarity
              1 cardElemental HERO Marine Neos
              Elemental HERO Marine Neos
              WATER 8
              Elemental HERO Marine Neos
              • ATK:

              • 2800

              • DEF:

              • 2300


              "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


              R Rarity
              1 cardElemental HERO Neos Knight
              R Rarity
              1 cardElemental HERO Neos Knight
              Elemental HERO Neos Knight
              LIGHT 7
              Elemental HERO Neos Knight
              • ATK:

              • 2500

              • DEF:

              • 1000


              "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


              R Rarity
              1 cardElemental HERO Plasma Vice
              R Rarity
              1 cardElemental HERO Plasma Vice
              Elemental HERO Plasma Vice
              EARTH 8
              Elemental HERO Plasma Vice
              • ATK:

              • 2600

              • DEF:

              • 2300


              "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


              R Rarity
              1 cardElemental HERO Shining Phoenix Enforcer
              R Rarity
              1 cardElemental HERO Shining Phoenix Enforcer
              Elemental HERO Shining Phoenix Enforcer
              FIRE 8
              Elemental HERO Shining Phoenix Enforcer
              • ATK:

              • 2500

              • DEF:

              • 2100


              "Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.


              R Rarity
              1 cardElemental HERO Tempest
              R Rarity
              1 cardElemental HERO Tempest
              Elemental HERO Tempest
              WIND 8
              Elemental HERO Tempest
              • ATK:

              • 2800

              • DEF:

              • 2800


              "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


              SR Rarity
              1 cardElemental HERO The Shining
              SR Rarity
              1 cardElemental HERO The Shining
              Elemental HERO The Shining
              LIGHT 8
              Elemental HERO The Shining
              • ATK:

              • 2600

              • DEF:

              • 2100


              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


              R Rarity
              1 cardElemental HERO Wildedge
              R Rarity
              1 cardElemental HERO Wildedge
              Elemental HERO Wildedge
              EARTH 8
              Elemental HERO Wildedge
              • ATK:

              • 2600

              • DEF:

              • 2300


              "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).


              N Rarity
              1 cardEvil HERO Infernal Sniper
              N Rarity
              1 cardEvil HERO Infernal Sniper
              Evil HERO Infernal Sniper
              FIRE 6
              Evil HERO Infernal Sniper
              • ATK:

              • 2000

              • DEF:

              • 2500


              "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.


              N Rarity
              1 cardEvil HERO Inferno Wing
              N Rarity
              1 cardEvil HERO Inferno Wing
              Evil HERO Inferno Wing
              FIRE 6
              Evil HERO Inferno Wing
              • ATK:

              • 2100

              • DEF:

              • 1200


              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.


              N Rarity
              1 cardEvil HERO Lightning Golem
              N Rarity
              1 cardEvil HERO Lightning Golem
              Evil HERO Lightning Golem
              LIGHT 6
              Evil HERO Lightning Golem
              • ATK:

              • 2400

              • DEF:

              • 1500


              "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.




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