Cubic Deck #511381 — Yu-Gi-Oh! Master Duel
55 Main, 15 Extra, incl. Crimson Nova the Dark Cubic Lord x3, Duza the Meteor Cubic Vessel x3, Tearlaments Reinoheart x3. Created Jul 1, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/01/2025
Main Deck (55)
- Buster Gundil the Cubic Behemoth x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Crimson Nova the Dark Cubic Lord x3
- Duza the Meteor Cubic Vessel x3
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x2
- Indiora Doom Volt the Cubic Emperor x1
- Keldo the Sacred Protector x1
- Lacrima the Crimson Tears x1
- Maxx "C" x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Vijam the Cubic Seed x2
- Glow-Up Bulb x1
- Card Destruction x1
- Cubic Dharma x2
- Cubic Karma x3
- Fiendsmith's Tract x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Reinforcement of the Army x1
- Tearlaments Grief x3
- Tearlaments Scream x3
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Tearlaments Cryme x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x1
- Trivikarma x1
- Unification of the Cubic Lords x2
Extra Deck (15)
- Crimson Nova Trinity the Dark Cubic Lord x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Apollousa, Bow of the Goddess x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Chaos Angel x1
- Number 60: Dugares the Timeless x1
- Pilgrim Reaper x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.75 |
| Going First | 58 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion/Link boss monsters such as Crimson Nova Trinity the Dark Cubic Lord or Fiendsmith's Lacrima; Board control via hand traps (Maxx C) and disruption spells
- Turn 1 (going first): Search and summon a starter Cubic monster, activate Cubic Karma to boost ATK, then set up a Fusion summon using Unification of the Cubic Lords.
- Turn 2 (going second): Utilize hand traps (Maxx C) to draw into key combo pieces, then chain special summons (Tearlaments Scheiren, Fiendsmith Engraver) into a Fusion/Link boss.
- Recovery: Use Cubic Dharma draws and Tearlaments Grief recursion to replenish hand and revive key monsters from the GY.
- After siding: No side deck present; the deck relies on its main deck flexibility for after‑side adjustments.
Why it scores here
The deck can reliably open a combo by drawing a starter Cubic monster and using Cubic Karma to power it, then chain into a Fusion or Link boss. Its abundant searchers and recursion give decent resource recovery, while hand traps add pressure on the opponent. However, illegal copy limits and a high proportion of off‑archetype cards reduce consistency and efficiency, and the lack of a side deck limits adaptability. The final score is capped low because the list violates ban‑list limits.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(≥1 core starter in opening 5) ≈ 0.89 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Full‑brick estimate ≈ 0.11 (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to summon 4500‑ATK boss Fusion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical combo yields mid‑range board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Vijam, Tearlaments Scheiren) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers (Triple Tactics Thrust, Cubic Dharma) and recursion (Tearlaments Grief) give net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation cards (Tearlaments Cryme, Trivikarma) and floodgates present (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap Maxx "C" and board‑breakers like Tearlaments Scream increase going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters (Crimson Nova Trinity, Bystial Magnamhut) have high ATK values (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55‑card main deck exceeds typical size and only 25.7% exact‑name purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck filled but includes many off‑archetype options (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck cards; adaptability after side is minimal (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑step combos and limited‑card dependencies increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63.75, Going First ≈ 58, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal violations (-30). Final formula: Score capped at 30 due to Illegal status (no normal weighting applied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High number of searchers and recursion effects
- Access to powerful boss monsters
- Hand‑trap pressure with Maxx "C"
Weaknesses
- Illegal copy limits (Maxx "C", Apollousa)
- Low archetype purity and many off‑archetype cards
- No side deck for post‑side adaptation
- Complex combo lines increase error tolerance
Critical choke points
- Maxx "C" over‑limit causing banlist violation
- Apollousa forbidden card removal required
- Reliance on limited cards (Bystial Magnamhut, Tearlaments Scheiren)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (second copy) | Alternative hand trap such as Ash Blossom | Eliminate illegal over‑copy and reduce reliance on a single hand‑trap |
| 2 | Apollousa, Bow of the Goddess | Legal Link monster with similar utility (e.g., Accesscode Talker) | Forbidden card makes deck illegal |
| 3 | Several off‑archetype cards (e.g., Heavy Storm, Harpie's Feather Duster) | More Cubic/Tearlaments core monsters | Improve archetype purity and consistency |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for role hints
- Inferred: probability calculations for starter access and brick rate; engine accessibility based on core group probability; combo potential from boss monster stats; resource economy from searcher counts
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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