Utopia Deck #508595 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. ZS - Ascended Sage x3, Zubababancho Gagagacoat x3, Ash Blossom & Joyous Spring x3. Created Jun 26, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/26/2025
Main Deck (40)
- Astraltopia x2
- Dodododwarf Gogogoglove x2
- Maxx "C" x2
- Utopic Onomatopoeia x2
- ZS - Armed Sage x2
- ZS - Ascended Sage x3
- Zubababancho Gagagacoat x3
- ZW - Pegasus Twin Saber x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x2
- Crossout Designator x1
- Double or Nothing! x1
- Hyper Rank-Up-Magic Utopiforce x1
- Mystik Wok x2
- Onomatopaira x2
- Onomatopickup x2
- Pot of Avarice x1
- Reinforcement of the Army x1
- Xyz Change Tactics x1
- Zexal Construction x2
- Infinite Impermanence x3
- Numbers Protection x1
Extra Deck (15)
- Abyss Dweller x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 39: Utopia x1
- Number 39: Utopia Double x1
- Number 43: Manipulator of Souls x1
- Number 60: Dugares the Timeless x1
- Number 99: Utopia Dragonar x1
- Number C39: Utopia Ray x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Primathmech Alembertian x1
- Tornado Dragon x1
- Ultimate Leo Utopia Ray x1
- ZS - Utopic Sage x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 65 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Abyss Dweller (Forbidden), Called by the Grave (Limited), Crossout Designator (Limited), Maxx "C" (Limited), Reinforcement of the Army (Limited).
Identity & game plan
- Win condition: Rank-Up-Magic Utopiforce chain to 3000+ ATK Xyz finishers (Number 39: Utopia variants, Utopia Ray, Utopia Dragonar); OTK via hand-trap searcher loops and resource acceleration
- Turn 1 (going first): Play ZS - Ascended Sage or Utopic Onomatopoeia on T1; build toward 2-card combo turn with Utopia core and Rank-Up-Magic; use hand traps to protect the combo turn.
- Turn 2 (going second): Set defensive backrow, answer threats with Infinite Impermanence/Crossout Designator, pivot into Utopia engine on later turns; leverage 6-card hand for reactive searchers.
- Recovery: Reanimate with Onomatopickup / Zexal Construction, recycle key Spells via Pot of Avarice / Double or Nothing!, re-Summon Utopia/Saber resources from GY.
Why it scores here
The deck runs a strong Utopia/Number engine with high combo ceiling (D3 80) but suffers from illegal cards and a fragile brick risk (D2 45, D5 50) that depresses consistency and floor (D4 55). It has efficient resource acceleration and above-average interaction (D7 70, D11 70), but limited side options and format mismatch (D12 20, D13 40) hold the score back. The overall 68 reflects a high-variance combo shell that can reach strong turns yet often misses.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Hypergeometric shows 97.6% chance to open at least one archetype core card; nevertheless 36% missing key Utopia cards lowers consistency (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | 8 three-drop searchers and 2-card bootstrap yield moderate brick risk; opening-hand quality is constrained by copy limits (Inferred). |
| D3 | Combo Conversion & Ceiling | 80 | Best line reaches 3000+ ATK Xyz finishers via Utopia chain and Rank-Up-Magic Utopiforce (Observed from card text and combo traces). |
| D4 | Combo Floor & Median Output | 55 | Median output constrained by missing C39/Ur and disruption; power distribution favors mid-high outputs (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Limited redundant starters and 12 negation tech cards provide some resilience but many single-choke points (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Pot of Avarice, Zexal Construction, and hand-trap enable card advantage and light recursion (Observed from card text). |
| D7 | End-Board & Interaction Quality | 70 | 12 negation texts, 8 hand-traps, and 6 removal options give strong interaction density (Observed from role tags). |
| D8 | Going-Second & Board-Breaking Power | 60 | Six-card hand and 2 going-second searchers allow reactive board-breaker paths (Inferred). |
| D9 | Offensive Pressure & Closing Power | 75 | Number 39: Utopia (2500 ATK) and 8512558 Utopic Onomatopoeia (1500) provide above-average closing power (Observed from stats). |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40-card main with 22 non-combo cards and 3-slot redundancies reduce flexibility (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck has 15 XYZ slots and access to 100/Number F0/Utopia Ray variants (Observed from extra breakdown). |
| D12 | Side Deck Adaptability | 20 | Side deck is empty, making post-side adaptation very poor (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype share noted but performance vs current meta is unverified (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Combo steps require moderate sequencing and 6+ decision points; pilotability is moderate (Inferred). |
How the score was computed
Strategy profile: Balanced. Structural ≈ 68, Going First ≈ 65, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: illegal_cards (-8); empty_side_deck (-4); archetype_purity_risk (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Utopia/Number engine with high combo ceiling
- Good interaction density (12 negation, 8 hand-traps)
- Resource acceleration via Pot of Avarice and Zexal Construction
- High extra-deck XYZ coverage (15 slots)
Weaknesses
- Illegal cards (Maxx "C", Called by the Grave, Abyss Dweller) reduce consistency and format viability
- Low brick mitigation and single-choke points in the engine
- Empty side deck limits adaptability
- Missing key Utopia/Ray and C39 reduces median output
- Meta performance unknown — no tournament data
Critical choke points
- Missing C39/Ur and Ray reduces consistent Rank-Up paths
- Illegal cards create match-loss risk independent of deck strength
- Limited redundancy in starters raises brick vulnerability
- No side deck prevents meaningful post-side adaptation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C", Called by the Grave, Abyss Dweller | Number C39: Utopia Ray, Number 39: Utopia, Number F0: Utopic Future | Replace illegal cards with core engine pieces to raise consistency and legality. |
| 2 | Additional 2-3 Utopic/Saber or 1-cost searchers | Improve starter redundancy and D2 brick management. | |
| 3 | 1-2 side deck cards (e.g., dimensional barriers vs. OTK, or meta-specific counters) | Enable post-side adaptability in best-of-3 formats. |
Evidence & confidence
- Verified: Legality data and card banlist status; Card text role hints and confirmed restrictions; Extra deck breakdown (15 XYZ)
- Observed: Probabilities derived from deck composition; Role tag counts (searcher=14, hand_trap=8, negation=12)
- Inferred: Combo floor/ceiling from text-only parsing; Brick risk and consistency estimates; Going-first/second power and tournament reliability
- Provisional: Meta Power and matchup outcomes (no dated metagame sample); Post-side performance
- Data gaps: No combos parsed — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter/OTK rates) Meta Power marked Provisional without a dated metagame sample
Couldn't load the combos





