Created by: test (140325)

Created On: 06/20/2025

Main: 60 Extra: 1

3 cardGoblin Attack Force 3 cardGoblin Attack Force
Goblin Attack Force
EARTH 4
Goblin Attack Force
  • ATK:

  • 2300

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.


2 cardGoblin Black Ops 2 cardGoblin Black Ops
Goblin Black Ops
DARK 4
Goblin Black Ops
  • ATK:

  • 1300

  • DEF:

  • 0


This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


2 cardGoblin Decoy Squad 2 cardGoblin Decoy Squad
Goblin Decoy Squad
DARK 4
Goblin Decoy Squad
  • ATK:

  • 1000

  • DEF:

  • 0


When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.


2 cardGoblin Elite Attack Force 2 cardGoblin Elite Attack Force
Goblin Elite Attack Force
EARTH 4
Goblin Elite Attack Force
  • ATK:

  • 2200

  • DEF:

  • 1500


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.


2 cardGoblin King 2 cardGoblin King
Goblin King
DARK 1
Goblin King
  • ATK:

  • 0

  • DEF:

  • 0


While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.


2 cardGoblin Marauding Squad 2 cardGoblin Marauding Squad
Goblin Marauding Squad
EARTH 4
Goblin Marauding Squad
  • ATK:

  • 1900

  • DEF:

  • 0


When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.


2 cardKurikara Divincarnate 2 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


1 cardDice Dungeon 1 cardDice Dungeon
Dice Dungeon
Spell Field
Dice Dungeon

    When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


    3 cardGravity Axe - Grarl
    3 cardGravity Axe - Grarl
    Gravity Axe - Grarl
    Spell Equip
    Gravity Axe - Grarl

      The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


      2 cardMagical Mid-Breaker Field
      2 cardMagical Mid-Breaker Field
      Magical Mid-Breaker Field
      Spell Field
      Magical Mid-Breaker Field

        Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.


        2 cardRaigeki
        2 cardRaigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          3 cardSoul Charge
          3 cardSoul Charge
          Soul Charge
          Spell Normal
          Soul Charge

            Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


            2 cardUnexpected Dai 2 cardUnexpected Dai
            Unexpected Dai
            Spell Normal
            Unexpected Dai

              If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


              1 cardUnited We Stand
              1 cardUnited We Stand
              United We Stand
              Spell Equip
              United We Stand

                The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                2 cardBack to the Front 2 cardBack to the Front
                Back to the Front
                Trap Normal
                Back to the Front

                  Target 1 monster in your GY; Special Summon it in Defense Position.


                  2 cardCall of the Haunted
                  2 cardCall of the Haunted
                  Call of the Haunted
                  Trap Continuous
                  Call of the Haunted

                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                    2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      3 cardCrackdown
                      3 cardCrackdown
                      Crackdown
                      Trap Continuous
                      Crackdown

                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                        Tag(s):

                        2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                          2 cardDimension Wall 2 cardDimension Wall
                          Dimension Wall
                          Trap Normal
                          Dimension Wall

                            Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                            2 cardDimensional Prison 2 cardDimensional Prison
                            Dimensional Prison
                            Trap Normal
                            Dimensional Prison

                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                              2 cardFiendish Chain 2 cardFiendish Chain
                              Fiendish Chain
                              Trap Continuous
                              Fiendish Chain

                                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                2 cardGravity Bind
                                2 cardGravity Bind
                                Gravity Bind
                                Trap Continuous
                                Gravity Bind

                                  Level 4 or higher monsters cannot attack.


                                  2 cardLost Wind 2 cardLost Wind
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    3 cardRed Reboot
                                    3 cardRed Reboot
                                    Red Reboot
                                    Trap Counter
                                    Red Reboot

                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                      3 cardThreatening Roar 3 cardThreatening Roar
                                      Threatening Roar
                                      Trap Normal
                                      Threatening Roar

                                        Your opponent cannot declare an attack this turn.


                                        2 cardUltimate Offering
                                        2 cardUltimate Offering
                                        Ultimate Offering
                                        Trap Continuous
                                        Ultimate Offering

                                          During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                                          2 cardWaboku 2 cardWaboku
                                          Waboku
                                          Trap Normal
                                          Waboku

                                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                            1 cardNumber 86: Heroic Champion - Rhongomyniad
                                            1 cardNumber 86: Heroic Champion - Rhongomyniad
                                            Number 86: Heroic Champion - Rhongomyniad
                                            DARK
                                            Number 86: Heroic Champion - Rhongomyniad
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1500


                                            2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.




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