Created by: test (054123)

Created On: 03/19/2023

Main: 14

Cloning Cloning
Cloning
Trap Normal
Cloning

    When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.


    Dimensional Prison Dimensional Prison
    Dimensional Prison
    Trap Normal
    Dimensional Prison

      When an opponent's monster declares an attack: Target that attacking monster; banish that target.


      Draining Shield Draining Shield
      Draining Shield
      Trap Normal
      Draining Shield

        When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


        Dust Tornado Dust Tornado
        Dust Tornado
        Trap Normal
        Dust Tornado

          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


          Exchange of the Spirit Exchange of the Spirit
          Exchange of the Spirit
          Trap Normal
          Exchange of the Spirit

            If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


            Gorgon's Eye Gorgon's Eye
            Gorgon's Eye
            Trap Normal
            Gorgon's Eye

              Until the end of this turn, all effects of Defense Position monsters are negated.


              Heavy Storm Duster Heavy Storm Duster
              Heavy Storm Duster
              Trap Normal
              Heavy Storm Duster

                Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                Tag(s):

                Infinite Impermanence Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  Kaiju Capture Mission Kaiju Capture Mission
                  Kaiju Capture Mission
                  Trap Continuous
                  Kaiju Capture Mission

                    Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.


                    Magic Cylinder
                    Magic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                      Solemn Wishes Solemn Wishes
                      Solemn Wishes
                      Trap Continuous
                      Solemn Wishes

                        Increase your Life Points by 500 points each time you draw a card (or cards).


                        Soul Drain Soul Drain
                        Soul Drain
                        Trap Continuous
                        Soul Drain

                          Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                          Storm Dragon's Return Storm Dragon's Return
                          Storm Dragon's Return
                          Trap Normal
                          Storm Dragon's Return

                            Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.


                            Windstorm of Etaqua Windstorm of Etaqua
                            Windstorm of Etaqua
                            Trap Normal
                            Windstorm of Etaqua

                              Change the battle positions of all face-up monsters your opponent controls.




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