Created by: test (054123)

Created On: 02/21/2023

Main: 58

1 cardAdvance Zone 1 cardAdvance Zone
Advance Zone
Spell Continuous
Advance Zone

    Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.


    1 cardAdvanced Ritual Art 1 cardAdvanced Ritual Art
    Advanced Ritual Art
    Spell Normal
    Advanced Ritual Art

      This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


      1 cardBig Evolution Pill 1 cardBig Evolution Pill
      Big Evolution Pill
      Spell Normal
      Big Evolution Pill

        After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.


        1 cardBingo Machine, Go!!! 1 cardBingo Machine, Go!!!
        Bingo Machine, Go!!!
        Spell Normal
        Bingo Machine, Go!!!

          Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


          1 cardBond Between Teacher and Student 1 cardBond Between Teacher and Student
          Bond Between Teacher and Student
          Spell Normal
          Bond Between Teacher and Student

            If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.


            1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
            Burial from a Different Dimension
            Spell Quick
            Burial from a Different Dimension

              Target up to 3 banished monsters; return them to the GY.


              1 cardCalled by the Grave
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCard Trader 1 cardCard Trader
                Card Trader
                Spell Continuous
                Card Trader

                  Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


                  1 cardChaos Form 1 cardChaos Form
                  Chaos Form
                  Spell Normal
                  Chaos Form

                    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


                    1 cardCosmic Cyclone 1 cardCosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      1 cardDark Burning Magic 1 cardDark Burning Magic
                      Dark Burning Magic
                      Spell Quick
                      Dark Burning Magic

                        If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.


                        1 cardDark Magic Inheritance 1 cardDark Magic Inheritance
                        Dark Magic Inheritance
                        Spell Quick
                        Dark Magic Inheritance

                          Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.


                          1 cardDark Magic Twin Burst 1 cardDark Magic Twin Burst
                          Dark Magic Twin Burst
                          Spell Normal
                          Dark Magic Twin Burst

                            Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.


                            1 cardDark Magical Circle 1 cardDark Magical Circle
                            Dark Magical Circle
                            Spell Continuous
                            Dark Magical Circle

                              When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                              1 cardDark Ruler No More 1 cardDark Ruler No More
                              Dark Ruler No More
                              Spell Normal
                              Dark Ruler No More

                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                Tag(s):

                                1 cardDian Keto the Cure Master 1 cardDian Keto the Cure Master
                                Dian Keto the Cure Master
                                Spell Normal
                                Dian Keto the Cure Master

                                  Increase your Life Points by 1000 points.


                                  1 cardDimension Fusion
                                  1 cardDimension Fusion
                                  Dimension Fusion
                                  Spell Normal
                                  Dimension Fusion

                                    Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                                    1 cardDimensional Fissure 1 cardDimensional Fissure
                                    Dimensional Fissure
                                    Spell Continuous
                                    Dimensional Fissure

                                      Any monster sent to the Graveyard is banished instead.


                                      1 cardDivine Evolution 1 cardDivine Evolution
                                      Divine Evolution
                                      Spell Normal
                                      Divine Evolution

                                        This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).


                                        1 cardDouble Evolution Pill 1 cardDouble Evolution Pill
                                        Double Evolution Pill
                                        Spell Normal
                                        Double Evolution Pill

                                          Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


                                          1 cardDragon Shrine 1 cardDragon Shrine
                                          Dragon Shrine
                                          Spell Normal
                                          Dragon Shrine

                                            Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                                            1 cardDragon's Mirror 1 cardDragon's Mirror
                                            Dragon's Mirror
                                            Spell Normal
                                            Dragon's Mirror

                                              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                              1 cardDuel Academy 1 cardDuel Academy
                                              Duel Academy
                                              Spell Field
                                              Duel Academy

                                                This card gains these effects based on the Types of monsters on the field. ● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it. ● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent. ● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


                                                1 cardFossil Dig 1 cardFossil Dig
                                                Fossil Dig
                                                Spell Normal
                                                Fossil Dig

                                                  Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                                  1 cardFrontline Base 1 cardFrontline Base
                                                  Frontline Base
                                                  Spell Continuous
                                                  Frontline Base

                                                    Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.


                                                    1 cardH - Heated Heart 1 cardH - Heated Heart
                                                    H - Heated Heart
                                                    Spell Normal
                                                    H - Heated Heart

                                                      Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                      1 cardHarpie's Feather Duster
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        1 cardHey, Trunade!
                                                        1 cardHey, Trunade!
                                                        Hey, Trunade!
                                                        Spell Normal
                                                        Hey, Trunade!

                                                          Return all Set Spells and Traps on the field to the hand.


                                                          1 cardInterrupted Kaiju Slumber 1 cardInterrupted Kaiju Slumber
                                                          Interrupted Kaiju Slumber
                                                          Spell Normal
                                                          Interrupted Kaiju Slumber

                                                            Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                                            1 cardJurassic World 1 cardJurassic World
                                                            Jurassic World
                                                            Spell Field
                                                            Jurassic World

                                                              All Dinosaur-Type monsters gain 300 ATK and DEF.


                                                              1 cardKyoutou Waterfront 1 cardKyoutou Waterfront
                                                              Kyoutou Waterfront
                                                              Spell Field
                                                              Kyoutou Waterfront

                                                                Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


                                                                1 cardLost World 1 cardLost World
                                                                Lost World
                                                                Spell Field
                                                                Lost World

                                                                  All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.


                                                                  1 cardLullaby of Obedience 1 cardLullaby of Obedience
                                                                  Lullaby of Obedience
                                                                  Spell Normal
                                                                  Lullaby of Obedience

                                                                    Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ● The declared monster is added to the hand of the player who activated this card. ● The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.


                                                                    1 cardMagical Dimension 1 cardMagical Dimension
                                                                    Magical Dimension
                                                                    Spell Quick
                                                                    Magical Dimension

                                                                      If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                                                                      1 cardMagician's Salvation 1 cardMagician's Salvation
                                                                      Magician's Salvation
                                                                      Spell Field
                                                                      Magician's Salvation

                                                                        When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                                                        1 cardMass Driver
                                                                        1 cardMass Driver
                                                                        Mass Driver
                                                                        Spell Continuous
                                                                        Mass Driver

                                                                          Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.


                                                                          1 cardMetamorphosis
                                                                          1 cardMetamorphosis
                                                                          Metamorphosis
                                                                          Spell Normal
                                                                          Metamorphosis

                                                                            Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                                                            1 cardMist Body 1 cardMist Body
                                                                            Mist Body
                                                                            Spell Equip
                                                                            Mist Body

                                                                              The equipped monster cannot be destroyed by battle.


                                                                              1 cardMystik Wok 1 cardMystik Wok
                                                                              Mystik Wok
                                                                              Spell Quick
                                                                              Mystik Wok

                                                                                Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                                                                1 cardOverdone Burial 1 cardOverdone Burial
                                                                                Overdone Burial
                                                                                Spell Equip
                                                                                Overdone Burial

                                                                                  Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.


                                                                                  1 cardPreparation of Rites 1 cardPreparation of Rites
                                                                                  Preparation of Rites
                                                                                  Spell Normal
                                                                                  Preparation of Rites

                                                                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                                                    1 cardRain of Mercy 1 cardRain of Mercy
                                                                                    Rain of Mercy
                                                                                    Spell Normal
                                                                                    Rain of Mercy

                                                                                      Increases the Life Points of both players by 1000 points.


                                                                                      1 cardReturn of the Dragon Lords 1 cardReturn of the Dragon Lords
                                                                                      Return of the Dragon Lords
                                                                                      Spell Normal
                                                                                      Return of the Dragon Lords

                                                                                        Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                                                                        1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                                                                                        Secrets of Dark Magic
                                                                                        Spell Quick
                                                                                        Secrets of Dark Magic

                                                                                          Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                                                                          1 cardSilver's Cry 1 cardSilver's Cry
                                                                                          Silver's Cry
                                                                                          Spell Quick
                                                                                          Silver's Cry

                                                                                            Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                                                                                            1 cardSoul Servant 1 cardSoul Servant
                                                                                            Soul Servant
                                                                                            Spell Quick
                                                                                            Soul Servant

                                                                                              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                                                                              1 cardSpell Economics 1 cardSpell Economics
                                                                                              Spell Economics
                                                                                              Spell Continuous
                                                                                              Spell Economics

                                                                                                You do not pay Life Points to activate Spell Cards.


                                                                                                1 cardSuper Polymerization
                                                                                                1 cardSuper Polymerization
                                                                                                Super Polymerization
                                                                                                Spell Quick
                                                                                                Super Polymerization

                                                                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                                  Tag(s):

                                                                                                  1 cardSwords of Concealing Light 1 cardSwords of Concealing Light
                                                                                                  Swords of Concealing Light
                                                                                                  Spell Continuous
                                                                                                  Swords of Concealing Light

                                                                                                    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                                                                                    1 cardThe Eye of Timaeus 1 cardThe Eye of Timaeus
                                                                                                    The Eye of Timaeus
                                                                                                    Spell Normal
                                                                                                    The Eye of Timaeus

                                                                                                      (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                                                                                      1 cardThe Kaiju Files 1 cardThe Kaiju Files
                                                                                                      The Kaiju Files
                                                                                                      Spell Continuous
                                                                                                      The Kaiju Files

                                                                                                        Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".


                                                                                                        2 cardThe Melody of Awakening Dragon 2 cardThe Melody of Awakening Dragon
                                                                                                        The Melody of Awakening Dragon
                                                                                                        Spell Normal
                                                                                                        The Melody of Awakening Dragon

                                                                                                          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                                                                                          1 cardTrade-In 1 cardTrade-In
                                                                                                          Trade-In
                                                                                                          Spell Normal
                                                                                                          Trade-In

                                                                                                            Discard 1 Level 8 monster; draw 2 cards.


                                                                                                            1 cardTriple Tactics Talent
                                                                                                            1 cardTriple Tactics Talent
                                                                                                            Triple Tactics Talent
                                                                                                            Spell Normal
                                                                                                            Triple Tactics Talent

                                                                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                              Tag(s):

                                                                                                              1 cardUnity 1 cardUnity
                                                                                                              Unity
                                                                                                              Spell Quick
                                                                                                              Unity

                                                                                                                Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.


                                                                                                                1 cardVision with Eyes of Blue 1 cardVision with Eyes of Blue
                                                                                                                Vision with Eyes of Blue
                                                                                                                Spell Continuous
                                                                                                                Vision with Eyes of Blue

                                                                                                                  When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ● Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn.


                                                                                                                  1 cardYu-Jo Friendship 1 cardYu-Jo Friendship
                                                                                                                  Yu-Jo Friendship
                                                                                                                  Spell Normal
                                                                                                                  Yu-Jo Friendship

                                                                                                                    Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.




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