Created by: test (054123)

Created On: 02/20/2023

Main: 60 Extra: 2

1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardChaos Emperor Dragon - Envoy of the End
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


1 cardCurse of Dragonfire 1 cardCurse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


1 cardD.D. Crow 1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardElemental HERO Woodsman 1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardGuardian Slime 1 cardGuardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


1 cardJinzo #7 1 cardJinzo #7
Jinzo #7
DARK 2
Jinzo #7
  • ATK:

  • 500

  • DEF:

  • 400


This monster can attack your opponent's Life Points directly.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNecroface
1 cardNecroface
Necroface
DARK 4
Necroface
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


1 cardRadian, the Multidimensional Kaiju 1 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


1 cardZolga 1 cardZolga
Zolga
EARTH 4
Zolga
  • ATK:

  • 1700

  • DEF:

  • 1200


When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.


1 cardBig Eye 1 cardBig Eye
Big Eye
DARK 4
Big Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.


1 cardLabyrinth Wall 1 cardLabyrinth Wall
Labyrinth Wall
EARTH 5
Labyrinth Wall
  • ATK:

  • 0

  • DEF:

  • 3000


These walls form a labyrinth with no exit for enemies.


1 cardBlue-Eyes Chaos Dragon 1 cardBlue-Eyes Chaos Dragon
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


1 cardBlue-Eyes Chaos MAX Dragon 1 cardBlue-Eyes Chaos MAX Dragon
Blue-Eyes Chaos MAX Dragon
DARK 8
Blue-Eyes Chaos MAX Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


1 cardMagician of Chaos 1 cardMagician of Chaos
Magician of Chaos
DARK 7
Magician of Chaos
  • ATK:

  • 2500

  • DEF:

  • 2100


You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardIt's Jinzo! 1 cardIt's Jinzo!
It's Jinzo!
It's Jinzo!
  • ATK:

  • 0

  • DEF:

  • 0


"Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.


1 cardAdvance Zone 1 cardAdvance Zone
Advance Zone
Spell Continuous
Advance Zone

    Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.


    1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
    Burial from a Different Dimension
    Spell Quick
    Burial from a Different Dimension

      Target up to 3 banished monsters; return them to the GY.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardCard Trader 1 cardCard Trader
        Card Trader
        Spell Continuous
        Card Trader

          Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


          1 cardChaos Form 1 cardChaos Form
          Chaos Form
          Spell Normal
          Chaos Form

            This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


            1 cardCosmic Cyclone 1 cardCosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              1 cardDark Ruler No More 1 cardDark Ruler No More
              Dark Ruler No More
              Spell Normal
              Dark Ruler No More

                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                Tag(s):

                1 cardDian Keto the Cure Master 1 cardDian Keto the Cure Master
                Dian Keto the Cure Master
                Spell Normal
                Dian Keto the Cure Master

                  Increase your Life Points by 1000 points.


                  1 cardDimensional Fissure 1 cardDimensional Fissure
                  Dimensional Fissure
                  Spell Continuous
                  Dimensional Fissure

                    Any monster sent to the Graveyard is banished instead.


                    1 cardDivine Evolution 1 cardDivine Evolution
                    Divine Evolution
                    Spell Normal
                    Divine Evolution

                      This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).


                      1 cardFrontline Base 1 cardFrontline Base
                      Frontline Base
                      Spell Continuous
                      Frontline Base

                        Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.


                        2 cardH - Heated Heart 2 cardH - Heated Heart
                        H - Heated Heart
                        Spell Normal
                        H - Heated Heart

                          Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardHey, Trunade!
                            1 cardHey, Trunade!
                            Hey, Trunade!
                            Spell Normal
                            Hey, Trunade!

                              Return all Set Spells and Traps on the field to the hand.


                              1 cardKyoutou Waterfront 1 cardKyoutou Waterfront
                              Kyoutou Waterfront
                              Spell Field
                              Kyoutou Waterfront

                                Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


                                1 cardMist Body 1 cardMist Body
                                Mist Body
                                Spell Equip
                                Mist Body

                                  The equipped monster cannot be destroyed by battle.


                                  1 cardMystik Wok 1 cardMystik Wok
                                  Mystik Wok
                                  Spell Quick
                                  Mystik Wok

                                    Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                    1 cardOverdone Burial 1 cardOverdone Burial
                                    Overdone Burial
                                    Spell Equip
                                    Overdone Burial

                                      Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.


                                      1 cardRain of Mercy 1 cardRain of Mercy
                                      Rain of Mercy
                                      Spell Normal
                                      Rain of Mercy

                                        Increases the Life Points of both players by 1000 points.


                                        1 cardStorm
                                        1 cardStorm
                                        Storm
                                        Spell Normal
                                        Storm

                                          Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                                          1 cardTriple Tactics Talent
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            1 cardUnity 1 cardUnity
                                            Unity
                                            Spell Quick
                                            Unity

                                              Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.


                                              1 cardYu-Jo Friendship 1 cardYu-Jo Friendship
                                              Yu-Jo Friendship
                                              Spell Normal
                                              Yu-Jo Friendship

                                                Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake.


                                                1 cardRadian Token 1 cardRadian Token
                                                Radian Token
                                                Radian Token
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                Special Summoned by the effect of "Radian, the Multidimensional Kaiju". Cannot be used as a Synchro Material monster.


                                                1 cardDestined Rivals 1 cardDestined Rivals
                                                Destined Rivals
                                                Trap Normal
                                                Destined Rivals

                                                  If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                                                  1 cardDimensional Prison 1 cardDimensional Prison
                                                  Dimensional Prison
                                                  Trap Normal
                                                  Dimensional Prison

                                                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                    1 cardDust Tornado 1 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardEnergy Drain 1 cardEnergy Drain
                                                      Energy Drain
                                                      Trap Normal
                                                      Energy Drain

                                                        Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.


                                                        1 cardGorgon's Eye 1 cardGorgon's Eye
                                                        Gorgon's Eye
                                                        Trap Normal
                                                        Gorgon's Eye

                                                          Until the end of this turn, all effects of Defense Position monsters are negated.


                                                          1 cardHeavy Storm Duster 1 cardHeavy Storm Duster
                                                          Heavy Storm Duster
                                                          Trap Normal
                                                          Heavy Storm Duster

                                                            Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                                                            Tag(s):

                                                            1 cardJudgment of the Pharaoh 1 cardJudgment of the Pharaoh
                                                            Judgment of the Pharaoh
                                                            Trap Normal
                                                            Judgment of the Pharaoh

                                                              Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ● If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ● If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.


                                                              1 cardSolemn Scolding 1 cardSolemn Scolding
                                                              Solemn Scolding
                                                              Trap Counter
                                                              Solemn Scolding

                                                                If this is the only Set card in your Spell & Trap Zone, when a monster(s) would be Summoned, OR a Spell/Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                1 cardSolemn Wishes 1 cardSolemn Wishes
                                                                Solemn Wishes
                                                                Trap Continuous
                                                                Solemn Wishes

                                                                  Increase your Life Points by 500 points each time you draw a card (or cards).


                                                                  1 cardSoul Drain 1 cardSoul Drain
                                                                  Soul Drain
                                                                  Trap Continuous
                                                                  Soul Drain

                                                                    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                                    1 cardStorm Dragon's Return 1 cardStorm Dragon's Return
                                                                    Storm Dragon's Return
                                                                    Trap Normal
                                                                    Storm Dragon's Return

                                                                      Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.


                                                                      1 cardWindstorm of Etaqua 1 cardWindstorm of Etaqua
                                                                      Windstorm of Etaqua
                                                                      Trap Normal
                                                                      Windstorm of Etaqua

                                                                        Change the battle positions of all face-up monsters your opponent controls.


                                                                        1 cardArmityle the Chaos Phantasm 1 cardArmityle the Chaos Phantasm
                                                                        Armityle the Chaos Phantasm
                                                                        DARK 12
                                                                        Armityle the Chaos Phantasm
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 0


                                                                        "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.


                                                                        1 cardEgyptian God Slime 1 cardEgyptian God Slime
                                                                        Egyptian God Slime
                                                                        WATER 10
                                                                        Egyptian God Slime
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 3000


                                                                        1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".




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