Created by: Dada2206 (47126503)

Created On: 06/14/2025

Main: 60

1 cardBingo Machine, Go!!! 1 cardBingo Machine, Go!!!
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


    3 cardBlustering Winds 3 cardBlustering Winds
    Blustering Winds
    Spell Normal
    Blustering Winds

      Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


      3 cardBook of Eclipse 3 cardBook of Eclipse
      Book of Eclipse
      Spell Quick
      Book of Eclipse

        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


        3 cardBook of Moon 3 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          3 cardForbidden Chalice 3 cardForbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            3 cardForbidden Dress 3 cardForbidden Dress
            Forbidden Dress
            Spell Quick
            Forbidden Dress

              Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


              3 cardForbidden Lance 3 cardForbidden Lance
              Forbidden Lance
              Spell Quick
              Forbidden Lance

                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                3 cardForbidden Scripture 3 cardForbidden Scripture
                Forbidden Scripture
                Spell Quick
                Forbidden Scripture

                  If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.


                  3 cardHalf Shut 3 cardHalf Shut
                  Half Shut
                  Spell Quick
                  Half Shut

                    Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.


                    2 cardOjama Country 2 cardOjama Country
                    Ojama Country
                    Spell Field
                    Ojama Country

                      Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                      2 cardOjama Delta Hurricane!! 2 cardOjama Delta Hurricane!!
                      Ojama Delta Hurricane!!
                      Spell Normal
                      Ojama Delta Hurricane!!

                        You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


                        2 cardOjamagic 2 cardOjamagic
                        Ojamagic
                        Spell Normal
                        Ojamagic

                          If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


                          2 cardOjamandala 2 cardOjamandala
                          Ojamandala
                          Spell Normal
                          Ojamandala

                            Pay 1000 Life Points. Special Summon 1 "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Graveyard.


                            3 cardOne for One
                            3 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              3 cardOne-Shot Wand 3 cardOne-Shot Wand
                              One-Shot Wand
                              Spell Equip
                              One-Shot Wand

                                Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.


                                3 cardPreparation of Rites 3 cardPreparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  3 cardShard of Greed 3 cardShard of Greed
                                  Shard of Greed
                                  Spell Continuous
                                  Shard of Greed

                                    Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                                    3 cardSilver's Cry 3 cardSilver's Cry
                                    Silver's Cry
                                    Spell Quick
                                    Silver's Cry

                                      Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                                      3 cardSolidarity 3 cardSolidarity
                                      Solidarity
                                      Spell Continuous
                                      Solidarity

                                        If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                                        3 cardSupervise 3 cardSupervise
                                        Supervise
                                        Spell Equip
                                        Supervise

                                          Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.


                                          3 cardSword of Dark Rites 3 cardSword of Dark Rites
                                          Sword of Dark Rites
                                          Spell Equip
                                          Sword of Dark Rites

                                            Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.


                                            3 cardWonder Wand
                                            3 cardWonder Wand
                                            Wonder Wand
                                            Spell Equip
                                            Wonder Wand

                                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.




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