Created by: Dada2206 (47126503)

Created On: 06/14/2025

Main: 60

3 cardBack-Up Rider 3 cardBack-Up Rider
Back-Up Rider
Spell Normal
Back-Up Rider

    Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.


    3 cardBerserker Soul 3 cardBerserker Soul
    Berserker Soul
    Spell Quick
    Berserker Soul

      When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.


      3 cardCard of Safe Return
      3 cardCard of Safe Return
      Card of Safe Return
      Spell Continuous
      Card of Safe Return

        When a monster is Special Summoned from your Graveyard, you can draw 1 card.


        1 cardChaos Scepter Blast 1 cardChaos Scepter Blast
        Chaos Scepter Blast
        Spell Quick
        Chaos Scepter Blast

          If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.


          1 cardChaos Seed 1 cardChaos Seed
          Chaos Seed
          Spell Normal
          Chaos Seed

            If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.


            3 cardChaos Space
            3 cardChaos Space
            Chaos Space
            Spell Normal
            Chaos Space

              Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


              3 cardCosmic Cyclone 3 cardCosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                1 cardDark Ruler No More 1 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  3 cardDe-Fusion 3 cardDe-Fusion
                  De-Fusion
                  Spell Quick
                  De-Fusion

                    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                    1 cardDedication through Light and Darkness 1 cardDedication through Light and Darkness
                    Dedication through Light and Darkness
                    Spell Quick
                    Dedication through Light and Darkness

                      Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.


                      3 cardDouble Cyclone 3 cardDouble Cyclone
                      Double Cyclone
                      Spell Quick
                      Double Cyclone

                        Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                        3 cardFusion Substitute 3 cardFusion Substitute
                        Fusion Substitute
                        Spell Normal
                        Fusion Substitute

                          (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                          3 cardGalaxy Cyclone 3 cardGalaxy Cyclone
                          Galaxy Cyclone
                          Spell Normal
                          Galaxy Cyclone

                            Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                            1 cardGateway to Chaos 1 cardGateway to Chaos
                            Gateway to Chaos
                            Spell Field
                            Gateway to Chaos

                              When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


                              3 cardGiant Trunade
                              3 cardGiant Trunade
                              Giant Trunade
                              Spell Normal
                              Giant Trunade

                                Return all Spell and Trap Cards on the field to the hand.


                                3 cardMetalsilver Armor
                                3 cardMetalsilver Armor
                                Metalsilver Armor
                                Spell Equip
                                Metalsilver Armor

                                  As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                                  3 cardPolymerization 3 cardPolymerization
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                    1 cardRed-Eyes Transmigration 1 cardRed-Eyes Transmigration
                                    Red-Eyes Transmigration
                                    Spell Normal
                                    Red-Eyes Transmigration

                                      This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.


                                      3 cardReturn of the Dragon Lords 3 cardReturn of the Dragon Lords
                                      Return of the Dragon Lords
                                      Spell Normal
                                      Return of the Dragon Lords

                                        Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                        3 cardSilver Bow and Arrow 3 cardSilver Bow and Arrow
                                        Silver Bow and Arrow
                                        Spell Equip
                                        Silver Bow and Arrow

                                          A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.


                                          1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                                          The Melody of Awakening Dragon
                                          Spell Normal
                                          The Melody of Awakening Dragon

                                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                            1 cardTriple Tactics Talent
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              3 cardTwin Twisters 3 cardTwin Twisters
                                              Twin Twisters
                                              Spell Quick
                                              Twin Twisters

                                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                3 cardTwister 3 cardTwister
                                                Twister
                                                Spell Quick
                                                Twister

                                                  Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                                                  3 cardUnexpected Dai 3 cardUnexpected Dai
                                                  Unexpected Dai
                                                  Spell Normal
                                                  Unexpected Dai

                                                    If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                    1 cardVision with Eyes of Blue 1 cardVision with Eyes of Blue
                                                    Vision with Eyes of Blue
                                                    Spell Continuous
                                                    Vision with Eyes of Blue

                                                      When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand. ● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand. ● Other: Special Summon 1 "Blue-Eyes" monster from your hand. You can only activate 1 "Vision with Eyes of Blue" per turn.




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