Created by: Dada2206 (47126503)

Created On: 06/13/2025

Need 6 UR

 Rarity
Flying Kamakiri #1
 Rarity
Flying Kamakiri #1
UR Rarity
Five-Headed Dragon
UR Rarity
Ojama King
UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army

Main: 51 Extra: 2

R Rarity
1 cardAbyss Soldier
R Rarity
1 cardAbyss Soldier
Abyss Soldier
WATER 4
Abyss Soldier
  • ATK:

  • 1800

  • DEF:

  • 1300


Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.


SR Rarity
1 cardBlack Dragon Collapserpent
SR Rarity
1 cardBlack Dragon Collapserpent
Black Dragon Collapserpent
DARK 4
Black Dragon Collapserpent
  • ATK:

  • 1800

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


N Rarity
1 cardDouble Coston
N Rarity
1 cardDouble Coston
Double Coston
DARK 4
Double Coston
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.


R Rarity
1 cardEmissary of the Afterlife
R Rarity
1 cardEmissary of the Afterlife
Emissary of the Afterlife
DARK 4
Emissary of the Afterlife
  • ATK:

  • 1600

  • DEF:

  • 600


When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.


 Rarity
2 cardFlying Kamakiri #1
 Rarity
2 cardFlying Kamakiri #1
Flying Kamakiri #1
WIND 4
Flying Kamakiri #1
  • ATK:

  • 1400

  • DEF:

  • 900


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.


R Rarity
1 cardGolem Sentry
R Rarity
1 cardGolem Sentry
Golem Sentry
EARTH 4
Golem Sentry
  • ATK:

  • 800

  • DEF:

  • 1800


Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.


R Rarity
1 cardKaiser Sea Horse
R Rarity
1 cardKaiser Sea Horse
Kaiser Sea Horse
LIGHT 4
Kaiser Sea Horse
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.


SR Rarity
1 cardKycoo the Ghost Destroyer
SR Rarity
1 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


R Rarity
1 cardLord of D.
R Rarity
1 cardLord of D.
Lord of D.
DARK 4
Lord of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


Neither player can target Dragon monsters on the field with card effects.


R Rarity
1 cardManju of the Ten Thousand Hands
R Rarity
1 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


N Rarity
2 cardMystic Tomato
N Rarity
2 cardMystic Tomato
Mystic Tomato
DARK 4
Mystic Tomato
  • ATK:

  • 1400

  • DEF:

  • 1100


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


R Rarity
1 cardSenju of the Thousand Hands
R Rarity
1 cardSenju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


N Rarity
2 cardShining Angel
N Rarity
2 cardShining Angel
Shining Angel
LIGHT 4
Shining Angel
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


R Rarity
1 cardStone Statue of the Aztecs
R Rarity
1 cardStone Statue of the Aztecs
Stone Statue of the Aztecs
EARTH 4
Stone Statue of the Aztecs
  • ATK:

  • 300

  • DEF:

  • 2000


Double any Battle Damage your opponent takes when they attack this monster.


SR Rarity
1 cardTribe-Infecting Virus
SR Rarity
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


N Rarity
1 cardUnshaven Angler
N Rarity
1 cardUnshaven Angler
Unshaven Angler
WATER 4
Unshaven Angler
  • ATK:

  • 1500

  • DEF:

  • 1600


When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.


R Rarity
1 cardWall of Illusion
R Rarity
1 cardWall of Illusion
Wall of Illusion
DARK 4
Wall of Illusion
  • ATK:

  • 1000

  • DEF:

  • 1850


If this card is attacked by a monster, after damage calculation: Return that monster to the hand.


N Rarity
2 cardWarrior Lady of the Wasteland
N Rarity
2 cardWarrior Lady of the Wasteland
Warrior Lady of the Wasteland
EARTH 4
Warrior Lady of the Wasteland
  • ATK:

  • 1100

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.


SR Rarity
1 cardWhite Dragon Wyverburster
SR Rarity
1 cardWhite Dragon Wyverburster
White Dragon Wyverburster
LIGHT 4
White Dragon Wyverburster
  • ATK:

  • 1700

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


R Rarity
2 cardArmed Ninja
R Rarity
2 cardArmed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


SR Rarity
1 cardParasite Paracide
SR Rarity
1 cardParasite Paracide
Parasite Paracide
EARTH 2
Parasite Paracide
  • ATK:

  • 500

  • DEF:

  • 300


FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.


N Rarity
1 cardSpear Cretin
N Rarity
1 cardSpear Cretin
Spear Cretin
DARK 2
Spear Cretin
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.


R Rarity
1 cardSuper-Nimble Mega Hamster
R Rarity
1 cardSuper-Nimble Mega Hamster
Super-Nimble Mega Hamster
EARTH 4
Super-Nimble Mega Hamster
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


N Rarity
1 cardThe Stern Mystic
N Rarity
1 cardThe Stern Mystic
The Stern Mystic
LIGHT 4
The Stern Mystic
  • ATK:

  • 1500

  • DEF:

  • 1200


FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.


N Rarity
2 cardTrap Master
N Rarity
2 cardTrap Master
Trap Master
EARTH 3
Trap Master
  • ATK:

  • 500

  • DEF:

  • 1100


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


N Rarity
1 cardWarrior Dai Grepher
N Rarity
1 cardWarrior Dai Grepher
Warrior Dai Grepher
EARTH 4
Warrior Dai Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


The warrior who can manipulate dragons. Nobody knows his mysterious past.


R Rarity
1 cardChain Energy
R Rarity
1 cardChain Energy
Chain Energy
Spell Continuous
Chain Energy

    Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


    SR Rarity
    1 cardChaos Space
    SR Rarity
    1 cardChaos Space
    Chaos Space
    Spell Normal
    Chaos Space

      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


      R Rarity
      3 cardDark Factory of Mass Production
      R Rarity
      3 cardDark Factory of Mass Production
      Dark Factory of Mass Production
      Spell Normal
      Dark Factory of Mass Production

        Target 2 Normal Monsters in your GY; add them to your hand.


        SR Rarity
        2 cardOjama Country
        SR Rarity
        2 cardOjama Country
        Ojama Country
        Spell Field
        Ojama Country

          Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


          SR Rarity
          2 cardOjamagic
          SR Rarity
          2 cardOjamagic
          Ojamagic
          Spell Normal
          Ojamagic

            If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


            UR Rarity
            2 cardReinforcement of the Army
            UR Rarity
            2 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              R Rarity
              1 cardReinforcement of the Army's Troops
              R Rarity
              1 cardReinforcement of the Army's Troops
              Reinforcement of the Army's Troops
              Spell Continuous
              Reinforcement of the Army's Troops

                When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


                R Rarity
                2 cardRush Recklessly
                R Rarity
                2 cardRush Recklessly
                Rush Recklessly
                Spell Quick
                Rush Recklessly

                  Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


                  N Rarity
                  1 cardThe Flute of Summoning Dragon
                  N Rarity
                  1 cardThe Flute of Summoning Dragon
                  The Flute of Summoning Dragon
                  Spell Normal
                  The Flute of Summoning Dragon

                    Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


                    N Rarity
                    1 cardReinforcements
                    N Rarity
                    1 cardReinforcements
                    Reinforcements
                    Trap Normal
                    Reinforcements

                      Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.


                      R Rarity
                      1 cardRing of Destruction
                      R Rarity
                      1 cardRing of Destruction
                      Ring of Destruction
                      Trap Normal
                      Ring of Destruction

                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                        R Rarity
                        1 cardRising Energy
                        R Rarity
                        1 cardRising Energy
                        Rising Energy
                        Trap Normal
                        Rising Energy

                          Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.


                          N Rarity
                          1 cardTwo-Pronged Attack
                          N Rarity
                          1 cardTwo-Pronged Attack
                          Two-Pronged Attack
                          Trap Normal
                          Two-Pronged Attack

                            Select and destroy 2 of your monsters and 1 of your opponent's monsters.


                            UR Rarity
                            1 cardFive-Headed Dragon
                            UR Rarity
                            1 cardFive-Headed Dragon
                            Five-Headed Dragon
                            DARK 12
                            Five-Headed Dragon
                            • ATK:

                            • 5000

                            • DEF:

                            • 5000


                            5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                            UR Rarity
                            1 cardOjama King
                            UR Rarity
                            1 cardOjama King
                            Ojama King
                            LIGHT 6
                            Ojama King
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.




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