Created by: test (054123)

Created On: 06/01/2025

Need 31 UR

UR Rarity
Code of Soul3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Linkuriboh1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Salamangreat Heatleo2 card
UR Rarity
Salamangreat Pyro Phoenix3 card
UR Rarity
Salamangreat Raging Phoenix2 card
UR Rarity
Salamangreat Sunlight Wolf1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Raigeki1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Infinite Impermanence2 card

Main: 60 Extra: 15

UR Rarity
3 cardCode of Soul
UR Rarity
3 cardCode of Soul
Code of Soul
FIRE 3
Code of Soul
  • ATK:

  • 500

  • DEF:

  • 500


If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
2 cardSalamangreat Coyote
R Rarity
2 cardSalamangreat Coyote
Salamangreat Coyote
FIRE 3
Salamangreat Coyote
  • ATK:

  • 1000

  • DEF:

  • 200


During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects. ● Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position. ● Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand. You can only use this effect of "Salamangreat Coyote" once per turn.


N Rarity
3 cardSalamangreat Falco
N Rarity
3 cardSalamangreat Falco
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


N Rarity
2 cardSalamangreat Fennec
N Rarity
2 cardSalamangreat Fennec
Salamangreat Fennec
FIRE 3
Salamangreat Fennec
  • ATK:

  • 1600

  • DEF:

  • 200


If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.


R Rarity
2 cardSalamangreat Fowl
R Rarity
2 cardSalamangreat Fowl
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


N Rarity
2 cardSalamangreat Foxer
N Rarity
2 cardSalamangreat Foxer
Salamangreat Foxer
FIRE 3
Salamangreat Foxer
  • ATK:

  • 1200

  • DEF:

  • 1000


If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.


N Rarity
2 cardSalamangreat Foxy
N Rarity
2 cardSalamangreat Foxy
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


R Rarity
2 cardSalamangreat Jack Jaguar
R Rarity
2 cardSalamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


N Rarity
2 cardSalamangreat Meer
N Rarity
2 cardSalamangreat Meer
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


N Rarity
2 cardSalamangreat Mole
N Rarity
2 cardSalamangreat Mole
Salamangreat Mole
FIRE 1
Salamangreat Mole
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


N Rarity
2 cardSalamangreat Raccoon
N Rarity
2 cardSalamangreat Raccoon
Salamangreat Raccoon
FIRE 1
Salamangreat Raccoon
  • ATK:

  • 400

  • DEF:

  • 800


When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.


SR Rarity
2 cardSalamangreat Spinny
SR Rarity
2 cardSalamangreat Spinny
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


N Rarity
2 cardSalamangreat Wolvie
N Rarity
2 cardSalamangreat Wolvie
Salamangreat Wolvie
FIRE 4
Salamangreat Wolvie
  • ATK:

  • 1700

  • DEF:

  • 1000


A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. ● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.


N Rarity
1 cardSalamangreat Zebroid X
N Rarity
1 cardSalamangreat Zebroid X
Salamangreat Zebroid X
FIRE 4
Salamangreat Zebroid X
  • ATK:

  • 1500

  • DEF:

  • 100


While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 300 ATK for each material attached to it.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
2 cardSalamangreat Tiger
SR Rarity
2 cardSalamangreat Tiger
Salamangreat Tiger
FIRE 5
Salamangreat Tiger
  • ATK:

  • 2000

  • DEF:

  • 500


You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use this effect of "Salamangreat Tiger" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1.


R Rarity
2 cardSalamangreat Weasel
R Rarity
2 cardSalamangreat Weasel
Salamangreat Weasel
FIRE 3
Salamangreat Weasel
  • ATK:

  • 700

  • DEF:

  • 1400


If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardForbidden Droplet
      UR Rarity
      1 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        N Rarity
        2 cardFury of Fire
        N Rarity
        2 cardFury of Fire
        Fury of Fire
        Spell Normal
        Fury of Fire

          (This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.


          R Rarity
          2 cardFusion of Fire
          R Rarity
          2 cardFusion of Fire
          Fusion of Fire
          Spell Normal
          Fusion of Fire

            (This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              2 cardLightning Storm
              UR Rarity
              2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  R Rarity
                  2 cardSalamangreat Burning Shell
                  R Rarity
                  2 cardSalamangreat Burning Shell
                  Salamangreat Burning Shell
                  Spell Quick
                  Salamangreat Burning Shell

                    Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.


                    R Rarity
                    2 cardSalamangreat Transcendence
                    R Rarity
                    2 cardSalamangreat Transcendence
                    Salamangreat Transcendence
                    Spell Quick
                    Salamangreat Transcendence

                      Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.


                      UR Rarity
                      1 cardTriple Tactics Talent
                      UR Rarity
                      1 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        R Rarity
                        2 cardWill of the Salamangreat
                        R Rarity
                        2 cardWill of the Salamangreat
                        Will of the Salamangreat
                        Spell Continuous
                        Will of the Salamangreat

                          During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                          UR Rarity
                          2 cardInfinite Impermanence
                          UR Rarity
                          2 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            1 cardLinkuriboh
                            UR Rarity
                            1 cardLinkuriboh
                            Linkuriboh
                            DARK
                            Linkuriboh
                            • ATK:

                            • 300

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                            UR Rarity
                            1 cardS:P Little Knight
                            UR Rarity
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            UR Rarity
                            1 cardSalamangreat Almiraj
                            UR Rarity
                            1 cardSalamangreat Almiraj
                            Salamangreat Almiraj
                            FIRE
                            Salamangreat Almiraj
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                            SR Rarity
                            1 cardSalamangreat Balelynx
                            SR Rarity
                            1 cardSalamangreat Balelynx
                            Salamangreat Balelynx
                            FIRE
                            Salamangreat Balelynx
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                            UR Rarity
                            2 cardSalamangreat Heatleo
                            UR Rarity
                            2 cardSalamangreat Heatleo
                            Salamangreat Heatleo
                            FIRE
                            Salamangreat Heatleo
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                            UR Rarity
                            3 cardSalamangreat Pyro Phoenix
                            UR Rarity
                            3 cardSalamangreat Pyro Phoenix
                            Salamangreat Pyro Phoenix
                            FIRE
                            Salamangreat Pyro Phoenix
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                            UR Rarity
                            2 cardSalamangreat Raging Phoenix
                            UR Rarity
                            2 cardSalamangreat Raging Phoenix
                            Salamangreat Raging Phoenix
                            FIRE
                            Salamangreat Raging Phoenix
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                            UR Rarity
                            1 cardSalamangreat Sunlight Wolf
                            UR Rarity
                            1 cardSalamangreat Sunlight Wolf
                            Salamangreat Sunlight Wolf
                            FIRE
                            Salamangreat Sunlight Wolf
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                            SR Rarity
                            1 cardSalamangreat Blaze Dragon
                            SR Rarity
                            1 cardSalamangreat Blaze Dragon
                            Salamangreat Blaze Dragon
                            FIRE
                            Salamangreat Blaze Dragon
                            • ATK:

                            • 2300

                            • DEF:

                            • 1200


                            2 Level 4 monsters If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.


                            SR Rarity
                            2 cardSalamangreat Miragestallio
                            SR Rarity
                            2 cardSalamangreat Miragestallio
                            Salamangreat Miragestallio
                            FIRE
                            Salamangreat Miragestallio
                            • ATK:

                            • 2000

                            • DEF:

                            • 900


                            2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.




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