Alien Deck #49554 — Yu-Gi-Oh! Master Duel

43 Main, 14 Extra, incl. Nunu, the Ogdoadic Remnant x3, Reptilianne Ramifications x3, Snake Rain x3. Created Feb 18, 2023 by YGO Mod.

Deck Alien Master Duel

Created by: YGO Mod (20517634)

Created On: 02/18/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jan 18, 2025
52± 7/ 100
Power Score
Structural 52
Reliability 48
Going First 54
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: master-duel

Legality

Main 43 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fill graveyard with Reptile monsters, summon Link/Synchro bosses with ATK reduction and board control via A-Counters; grind value through recycling and removal.; Synchro-based removal (Reptilianne Hydra destroying 0-ATK monsters) or attrition via Therion engines and field-setup loops.
  • Turn 1 (going first): Activate Snake Rain or Reptilianne Ramifications to mill Reptile engine pieces; leverage Nunu/Nauya hand sends to populate graveyard; build a Link monster or Synchro as an interruption wall (Reptilianne Melusine for protection or Borrelsword for control).
  • Turn 2 (going second): Use hand traps (Effect Veiler, Infinite Impermanence) to disrupt opponent; deploy board-breaker removal (Raigeki, Harpie's Feather Duster) and then use graveyard effect monsters to rebuild presence.
  • Recovery: Ogdoadic/Therion engines recycle from GY via tribute mechanics and field-activation loops; Keurse tributes to resummon; Borrelsword + Accesscode provide persistent pressure and removal options across turns.
  • After siding: Unknown — no side deck provided; Main Deck lacks coherent SB adaptability.

Why it scores here

This deck is a loose hybrid of Alien, Ogdoadic, Reptilianne, and Therion engines unified by the Reptile creature type and graveyard-centric recursion. It opens with reasonable consistency (P(≥1 core starter) ≈ 0.92) via Snake Rain, Reptilianne Ramifications, and Ogdoadic/Nunu milling, but lacks clear line redundancy and median combo output is modest (no board evidence provided, so inferred from card text). The deck handles going-second disruption adequately with hand traps and mass removal but struggles to close games decisively; bosses are protective (Melusine, Borrelsword) rather than aggressive. Critical weaknesses are: very high composition variance (only 12% exact-name Alien purity), 40% missing core cards by archetype stats, zero side deck preparation for best-of-3, and fragmented engine interactions that create brick hands. High pilot skill required to navigate multiple conditional engine paths. Popularity and archetype usage did not earn this score; the score reflects system consistency and resilience only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Snake Rain, Ramifications, or Ogdoadic Remnant in opening hand) ≈ 0.80; archetype core group P ≈ 0.92 but many starters are conditional (hand-send, GY-triggered); deck opens T1 engine roughly 70–75% of games (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is 20×1, 7×2, 3×3; multiple dead-in-hand cards (Borreload Savage Dragon, Number F0, Therion Empress Alasia with no tributes); estimated full-brick rate ~8–12% due to composition spread and conflicting Normal-Summon engines (Inferred)
D3 Combo Conversion & Ceiling 58 Best recorded line inferred from Synchro/Link access and card text: Reptilianne Melusine (2500 ATK, protected) + Borrelsword Dragon (3000 ATK, repeatable position/removal) + 1–2 removal interactions on T1; ceiling ≈ 65–75 PowerIndex (Inferred)
D4 Combo Floor & Median Output 48 Median board consistency is fragmented across three sub-engines (Ogdoadic, Reptilianne, Therion) with unclear glue; typical T1 output likely one Synchro/Link + 2–3 spell/trap backrow; PowerIndex estimate 45–55 (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Starter diversity is moderate: Nunu, Nauya, Zohah, Reptilianne engines can recycle from GY; only ~2 independent lines without shared choke points; Keurse tribute-from-GY provides one-card recovery but triggers opponent's free summon (Inferred)
D6 Resource Economy, Recovery & Grind 56 Ogdoadic Water Lily, Therion Discolosseum, and Keurse enable resource loops (discard→search→recycle); deck self-mills to 5+ GY reptiles; net card advantage from hand-milling spells is marginal (−1 for milling); grind potential moderate if graveyard survives (Inferred)
D7 End-Board & Interaction Quality 54 Interaction on board: Reptilianne Melusine (effect-negate on opponent's effect activation), Borrelsword (repeatable position change + negates S/T activation), Alien Overlord (A-Counter placement), hand traps (2× Effect Veiler, 1× Impermanence, 1× D.D. Crow); density ≈ 3–4 live interactions per board, limited layering (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second removal suite: Raigeki (mass monster destroy), Harpie's Feather Duster (mass S/T destroy), Effect Veiler (negates one effect), hand traps × 4; Reptilianne Hydra syncs off-archetype Tuners to destroy 0-ATK targets; real board-break potential is 2–3 summon chains + removal (Inferred)
D9 Offensive Pressure & Closing Power 42 Offensive closes: Borrelsword Dragon (3000 ATK, can attack twice), Borreload Savage Dragon (3000 ATK, optional but lacks aggression text), Reptilianne Vaskii (2600 ATK but requires two 0-ATK tributes, rarely live); no piercing, no direct damage; closing power low (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main Deck 43 cards: archetype-exact Alien cards only 7/43 (12.3%); Ogdoadic × 10, Reptilianne × 13, Therion × 4, plus 16 generics and staples; composition is bloated and loosely coherent; no clear trim targets or flex slots without breaking engine lines (Inferred)
D11 Extra Deck Efficiency & Coverage 56 Extra Deck 14 cards: 6 Links (Cosmic Slicer Zer'oll ×2, Reptilianne Echidna, Shocktrooper M-Frame, Borrelsword, Accesscode), 5 XYZ (King of Feral Imps ×2, Utopia, Utopia Double, F0), 3 Synchro (Melusine, Hydra, Borreload Savage); all are relatively live given the Main Deck mix; some flex (Utopia line underperforms) (Inferred)
D12 Side Deck Adaptability 0 No side deck provided (Side Deck size = 0); post-side plan cannot be evaluated; adaptation flexibility = 0 for best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 48 Alien archetype meta-share in Master Duel is niche; deck runs 40% of archetype core (10/25 core cards present); no dated metagame sample supplied; format fit is Provisional; the loose multi-engine approach is not format-optimized (Provisional)
D14 Pilotability & Error Tolerance 50 Pilot decision density is high: conditional GY triggers (Nunu hand-send vs draw clause), multi-branch Synchro/Link paths, A-Counter placement discretion, graveyard sequencing across three engines; no explicit combo flowchart, so error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: 0.65 Midrange + 0.35 Control (deck emphasizes resource loops and graveyard recycling over pure combo opening; interactive but not control-focused). Structural ≈ 52, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: composition_variance (-3); zero_side_deck (-2); missing_core_cards (-2). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional; no dated metagame supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent engine access: ~92% P(≥1 core starter in opening 5); multiple conditional mills and hand-send triggers enable reliable graveyard population
  • Multi-engine modularity: Ogdoadic, Reptilianne, and Therion engines offer flexibility in line selection and recovery paths across turns
  • Adequate going-second disruption: Hand traps (Effect Veiler ×2, Infinite Impermanence, D.D. Crow) plus mass removal (Raigeki, Harpie's Feather Duster) enable realistic board breaks
  • Protective bosses: Reptilianne Melusine (effect-negate per opponent effect) and Borrelsword Dragon (repeatable position change + S/T negation) provide layered disruption
  • Graveyard recursion: Keurse, Zohah, and Therion payoffs allow resource regeneration and multi-turn pressure

Weaknesses

  • Composition variance and low archetype purity (12.3% exact-name Alien): 40% core cards missing (15/25) create gaps in intended engine throughput; inconsistent synergy across Ogdoadic/Reptilianne/Therion sub-engines
  • Fragile combo floor: Median board output estimated at 45–55 PowerIndex; no board evidence supplied, so inferred from card text; single line interdependencies and conditional GY triggers mean bricked or suboptimal T1s are frequent
  • Poor offensive closing: No aggressive boss monsters (Borrelsword/Borreload lack piercing or direct damage); 3000 ATK ceiling with no evasion or burn creates long grind games
  • Zero side deck preparation: No side deck in best-of-3 format eliminates post-round adaptation; archetype offers no clear tech swaps for known matchups
  • Pilot-dependent execution: Multiple conditional triggers (hand-send vs draw, Synchro/Link path branching, A-Counter discretion) require high skill to optimize; error tolerance is low

Critical choke points

  • Graveyard saturation: Deck relies on 5+ distinct Reptile names in GY for Ogdoadic Water Lily special summon; if graveyard is milled early or banished, recursion loops collapse
  • Tuner scarcity: Only 5 Tuner monsters (Effect Veiler ×2, Reptilianne Coatl ×2, Lamia ×1) for Synchro summoning; if sent to GY prematurely or disrupted, Synchro routes become inaccessible
  • Hand-send dependencies: Nunu, Nauya, and Reptilianne Nyami require hand sends to activate effects; conflicting Normal Summons or dead draws in hand prevent activation, forcing skip or suboptimal pivot
  • Link Summoning gate: All Links require 2+ Reptile materials; if main-deck Reptiles are in GY or hand, Link access may fail; Cosmic Slicer Zer'oll (2-copy, searcher) is critical but not redundant enough
  • ATK reduction reliance: A-Counter strategy (Alien Overlord, Kid, Stealthbuster) and 0-ATK synergy (Reptilianne Hydra, Melusine, Vaskii) are fragile; opponent can reset ATK or swap summons, breaking synergy chains
Priority Remove Add Reason
1 Alien Stealthbuster, Alien Kid, Alien Overlord, Planet Pollutant Virus (4 cards) Alien Ammonite ×3, Haggard Lizardose ×1 (4 cards) Ammonite is the archetype core searcher (100% inclusion); Haggard Lizardose enables Level-control synergy. Current Alien package is underperforming; these replacements directly boost engine throughput and A-Counter consistency
2 Goblindbergh, Lightserpent, Therion Empress Alasia, Keurse the Ogdoadic Light (4 cards) Reptilianne Echidna ×2, Alien Shocktrooper M-Frame ×2 (4 cards) Echidna and M-Frame are core Extra-Deck support (100% inclusion); they directly tie to combo output and board setup. Current cards are loosely integrated and offer marginal value
3 Number F0: Utopic Future, Therion Discolosseum, Double or Nothing! (3 cards) Ogdoadic Daybreak ×2, Cosmic Fortress Gol'gar ×1 (3 cards) Daybreak and Gol'gar are core Extra-Deck pieces (100% inclusion in competitive lists); F0 is a Rank-0 flex that underperforms; Discolosseum and Double or Nothing! do not justify deck slots
4 Build a side deck (15 cards) for best-of-3: recommend Forbidden Droplet ×2, Cosmic Cyclone ×2, Artifact Lancea ×1, Veiler/Impermanence ×2-3, matchup-specific tech (Spell/Trap removal, graveyard hate, mirror-match anti-engine) Deck has zero side-deck adaptability; post-side plan is unknown and severely limits tournament reliability. Side construction is essential for format competitiveness

Evidence & confidence

  • Verified: Legality: Legal per Master Duel ban list; 43 Main, 14 Extra, 0 Side; no violations; Card text and effects: all card descriptions resolved and confirmed from evidence.json; Restricted cards: Foolish Burial (Limited), Harpie's Feather Duster (Limited), Monster Reborn (Limited) are legal copies per Master Duel banlist; Composition: 30 distinct Main cards, 12 distinct Extra cards; type/attribute/race breakdown verified; Usage statistics: Alien archetype core-card inclusion and typical copies from YGOVN archetype stats
  • Observed: Hand-trap density: 4 copies (Effect Veiler ×2, Infinite Impermanence ×1, D.D. Crow ×1) across 43 Main Deck; Removal suite: 11 cards tagged with removal text (Reptilianne Nyami, Nunu, Nauya, Raigeki, Harpie's Feather Duster, Alien Stealthbuster, Alien Overlord, Reptilianne Vaskii, Therion Empress Alasia, Alien Shocktrooper M-Frame, Borrelsword Dragon, Accesscode Talker)
  • Inferred: Engine accessibility: P(≥1 Snake Rain, Ramifications, or Ogdoadic Remnant in hand 5) ≈ 0.80; archetype core P ≈ 0.92; consistency estimate from hypergeometric probabilities; Brick rate: ~8–12% full brick (unresolvable opening hand) estimated from copy histogram, conflicting Normal-Summon engines, and dead cards (high-level non-starters); Combo ceiling: PowerIndex 65–75 inferred from Synchro/Link access (Melusine 2500 ATK, Borrelsword 3000 ATK) and 2–3 interactive effects per board; Combo floor/median: PowerIndex 45–55 inferred; limited starter diversity and conditional GY triggers create variance; Interruption resilience: 2 independent lines (Ogdoadic vs Reptilianne roots) without shared choke points; moderate recovery via tribute mechanics and field loops; Going-second power: 56/100 inferred from hand-trap count (4 copies, ~46% P in opening 6), mass removal access (2 board-wipes), and medium board-break efficiency; Pilotability: High skill requirement inferred from multi-branch engine paths, conditional hand-sends, GY sequencing, and A-Counter discretion
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share and per-pilot match record absent; format fit cannot be validated; Post-side plan: unknown — no side deck provided; adaptability to meta is provisional; Matchup coverage: Archetype is niche in Master Duel; metagame positioning unverified
  • Data gaps: No combo boards supplied: best line, median power index, board per starter all inferred from card text; no observed combo frequency or resource signatures No tournament link: archetype meta-share, per-pilot match records, and metagame representation absent; Meta Power is provisional No win-rate telemetry: YGOVN does not track game-level, matchup-level, or turn-order win rates; consistency/brick/opener success rates are inferred from probability theory No side deck: post-side plan and best-of-3 adaptation unknown; tournament reliability reduced by ~20% No guide excerpts: human strategic intent for archetype in this deck build unknown; inferred from card roles only Archetype core incompleteness: 40% of usage-stat core cards missing; unclear whether deck is intentionally rogue or incomplete implementation

More Master Duel Info

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