Alien Deck #49554 — Yu-Gi-Oh! Master Duel
43 Main, 14 Extra, incl. Nunu, the Ogdoadic Remnant x3, Reptilianne Ramifications x3, Snake Rain x3. Created Feb 18, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/18/2023
Main Deck (43)
- Alien Kid x1
- Alien Overlord x1
- Alien Stealthbuster x1
- D.D. Crow x1
- Goblindbergh x1
- Keurse, the Ogdoadic Light x1
- Lightserpent x1
- Nauya, the Ogdoadic Remnant x2
- Night Sword Serpent x1
- Nunu, the Ogdoadic Remnant x3
- Ogdoabyss, the Ogdoadic Overlord x1
- Reptilianne Nyami x2
- Reptilianne Vaskii x1
- Therion "Empress" Alasia x2
- Zohah, the Ogdoadic Boundless x1
- Effect Veiler x2
- Reptilianne Coatl x2
- Reptilianne Lamia x1
- Double or Nothing! x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Monster Reborn x1
- Ogdoadic Water Lily x2
- Raigeki x1
- Reptilianne Ramifications x3
- Reptilianne Spawn x1
- Snake Rain x3
- Therion Discolosseum x2
- Infinite Impermanence x1
- Planet Pollutant Virus x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 54 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Combo
- Format: master-duel
Legality
Main 43 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fill graveyard with Reptile monsters, summon Link/Synchro bosses with ATK reduction and board control via A-Counters; grind value through recycling and removal.; Synchro-based removal (Reptilianne Hydra destroying 0-ATK monsters) or attrition via Therion engines and field-setup loops.
- Turn 1 (going first): Activate Snake Rain or Reptilianne Ramifications to mill Reptile engine pieces; leverage Nunu/Nauya hand sends to populate graveyard; build a Link monster or Synchro as an interruption wall (Reptilianne Melusine for protection or Borrelsword for control).
- Turn 2 (going second): Use hand traps (Effect Veiler, Infinite Impermanence) to disrupt opponent; deploy board-breaker removal (Raigeki, Harpie's Feather Duster) and then use graveyard effect monsters to rebuild presence.
- Recovery: Ogdoadic/Therion engines recycle from GY via tribute mechanics and field-activation loops; Keurse tributes to resummon; Borrelsword + Accesscode provide persistent pressure and removal options across turns.
- After siding: Unknown — no side deck provided; Main Deck lacks coherent SB adaptability.
Why it scores here
This deck is a loose hybrid of Alien, Ogdoadic, Reptilianne, and Therion engines unified by the Reptile creature type and graveyard-centric recursion. It opens with reasonable consistency (P(≥1 core starter) ≈ 0.92) via Snake Rain, Reptilianne Ramifications, and Ogdoadic/Nunu milling, but lacks clear line redundancy and median combo output is modest (no board evidence provided, so inferred from card text). The deck handles going-second disruption adequately with hand traps and mass removal but struggles to close games decisively; bosses are protective (Melusine, Borrelsword) rather than aggressive. Critical weaknesses are: very high composition variance (only 12% exact-name Alien purity), 40% missing core cards by archetype stats, zero side deck preparation for best-of-3, and fragmented engine interactions that create brick hands. High pilot skill required to navigate multiple conditional engine paths. Popularity and archetype usage did not earn this score; the score reflects system consistency and resilience only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 Snake Rain, Ramifications, or Ogdoadic Remnant in opening hand) ≈ 0.80; archetype core group P ≈ 0.92 but many starters are conditional (hand-send, GY-triggered); deck opens T1 engine roughly 70–75% of games (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 20×1, 7×2, 3×3; multiple dead-in-hand cards (Borreload Savage Dragon, Number F0, Therion Empress Alasia with no tributes); estimated full-brick rate ~8–12% due to composition spread and conflicting Normal-Summon engines (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Best recorded line inferred from Synchro/Link access and card text: Reptilianne Melusine (2500 ATK, protected) + Borrelsword Dragon (3000 ATK, repeatable position/removal) + 1–2 removal interactions on T1; ceiling ≈ 65–75 PowerIndex (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median board consistency is fragmented across three sub-engines (Ogdoadic, Reptilianne, Therion) with unclear glue; typical T1 output likely one Synchro/Link + 2–3 spell/trap backrow; PowerIndex estimate 45–55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Starter diversity is moderate: Nunu, Nauya, Zohah, Reptilianne engines can recycle from GY; only ~2 independent lines without shared choke points; Keurse tribute-from-GY provides one-card recovery but triggers opponent's free summon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 56 | Ogdoadic Water Lily, Therion Discolosseum, and Keurse enable resource loops (discard→search→recycle); deck self-mills to 5+ GY reptiles; net card advantage from hand-milling spells is marginal (−1 for milling); grind potential moderate if graveyard survives (Inferred) |
| D7 | End-Board & Interaction Quality | 54 | Interaction on board: Reptilianne Melusine (effect-negate on opponent's effect activation), Borrelsword (repeatable position change + negates S/T activation), Alien Overlord (A-Counter placement), hand traps (2× Effect Veiler, 1× Impermanence, 1× D.D. Crow); density ≈ 3–4 live interactions per board, limited layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second removal suite: Raigeki (mass monster destroy), Harpie's Feather Duster (mass S/T destroy), Effect Veiler (negates one effect), hand traps × 4; Reptilianne Hydra syncs off-archetype Tuners to destroy 0-ATK targets; real board-break potential is 2–3 summon chains + removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Offensive closes: Borrelsword Dragon (3000 ATK, can attack twice), Borreload Savage Dragon (3000 ATK, optional but lacks aggression text), Reptilianne Vaskii (2600 ATK but requires two 0-ATK tributes, rarely live); no piercing, no direct damage; closing power low (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck 43 cards: archetype-exact Alien cards only 7/43 (12.3%); Ogdoadic × 10, Reptilianne × 13, Therion × 4, plus 16 generics and staples; composition is bloated and loosely coherent; no clear trim targets or flex slots without breaking engine lines (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 56 | Extra Deck 14 cards: 6 Links (Cosmic Slicer Zer'oll ×2, Reptilianne Echidna, Shocktrooper M-Frame, Borrelsword, Accesscode), 5 XYZ (King of Feral Imps ×2, Utopia, Utopia Double, F0), 3 Synchro (Melusine, Hydra, Borreload Savage); all are relatively live given the Main Deck mix; some flex (Utopia line underperforms) (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck provided (Side Deck size = 0); post-side plan cannot be evaluated; adaptation flexibility = 0 for best-of-3 format (Verified) |
| D13 | Matchup Coverage & Format Fit | 48 | Alien archetype meta-share in Master Duel is niche; deck runs 40% of archetype core (10/25 core cards present); no dated metagame sample supplied; format fit is Provisional; the loose multi-engine approach is not format-optimized (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Pilot decision density is high: conditional GY triggers (Nunu hand-send vs draw clause), multi-branch Synchro/Link paths, A-Counter placement discretion, graveyard sequencing across three engines; no explicit combo flowchart, so error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: 0.65 Midrange + 0.35 Control (deck emphasizes resource loops and graveyard recycling over pure combo opening; interactive but not control-focused). Structural ≈ 52, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: composition_variance (-3); zero_side_deck (-2); missing_core_cards (-2). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional; no dated metagame supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent engine access: ~92% P(≥1 core starter in opening 5); multiple conditional mills and hand-send triggers enable reliable graveyard population
- Multi-engine modularity: Ogdoadic, Reptilianne, and Therion engines offer flexibility in line selection and recovery paths across turns
- Adequate going-second disruption: Hand traps (Effect Veiler ×2, Infinite Impermanence, D.D. Crow) plus mass removal (Raigeki, Harpie's Feather Duster) enable realistic board breaks
- Protective bosses: Reptilianne Melusine (effect-negate per opponent effect) and Borrelsword Dragon (repeatable position change + S/T negation) provide layered disruption
- Graveyard recursion: Keurse, Zohah, and Therion payoffs allow resource regeneration and multi-turn pressure
Weaknesses
- Composition variance and low archetype purity (12.3% exact-name Alien): 40% core cards missing (15/25) create gaps in intended engine throughput; inconsistent synergy across Ogdoadic/Reptilianne/Therion sub-engines
- Fragile combo floor: Median board output estimated at 45–55 PowerIndex; no board evidence supplied, so inferred from card text; single line interdependencies and conditional GY triggers mean bricked or suboptimal T1s are frequent
- Poor offensive closing: No aggressive boss monsters (Borrelsword/Borreload lack piercing or direct damage); 3000 ATK ceiling with no evasion or burn creates long grind games
- Zero side deck preparation: No side deck in best-of-3 format eliminates post-round adaptation; archetype offers no clear tech swaps for known matchups
- Pilot-dependent execution: Multiple conditional triggers (hand-send vs draw, Synchro/Link path branching, A-Counter discretion) require high skill to optimize; error tolerance is low
Critical choke points
- Graveyard saturation: Deck relies on 5+ distinct Reptile names in GY for Ogdoadic Water Lily special summon; if graveyard is milled early or banished, recursion loops collapse
- Tuner scarcity: Only 5 Tuner monsters (Effect Veiler ×2, Reptilianne Coatl ×2, Lamia ×1) for Synchro summoning; if sent to GY prematurely or disrupted, Synchro routes become inaccessible
- Hand-send dependencies: Nunu, Nauya, and Reptilianne Nyami require hand sends to activate effects; conflicting Normal Summons or dead draws in hand prevent activation, forcing skip or suboptimal pivot
- Link Summoning gate: All Links require 2+ Reptile materials; if main-deck Reptiles are in GY or hand, Link access may fail; Cosmic Slicer Zer'oll (2-copy, searcher) is critical but not redundant enough
- ATK reduction reliance: A-Counter strategy (Alien Overlord, Kid, Stealthbuster) and 0-ATK synergy (Reptilianne Hydra, Melusine, Vaskii) are fragile; opponent can reset ATK or swap summons, breaking synergy chains
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Alien Stealthbuster, Alien Kid, Alien Overlord, Planet Pollutant Virus (4 cards) | Alien Ammonite ×3, Haggard Lizardose ×1 (4 cards) | Ammonite is the archetype core searcher (100% inclusion); Haggard Lizardose enables Level-control synergy. Current Alien package is underperforming; these replacements directly boost engine throughput and A-Counter consistency |
| 2 | Goblindbergh, Lightserpent, Therion Empress Alasia, Keurse the Ogdoadic Light (4 cards) | Reptilianne Echidna ×2, Alien Shocktrooper M-Frame ×2 (4 cards) | Echidna and M-Frame are core Extra-Deck support (100% inclusion); they directly tie to combo output and board setup. Current cards are loosely integrated and offer marginal value |
| 3 | Number F0: Utopic Future, Therion Discolosseum, Double or Nothing! (3 cards) | Ogdoadic Daybreak ×2, Cosmic Fortress Gol'gar ×1 (3 cards) | Daybreak and Gol'gar are core Extra-Deck pieces (100% inclusion in competitive lists); F0 is a Rank-0 flex that underperforms; Discolosseum and Double or Nothing! do not justify deck slots |
| 4 | Build a side deck (15 cards) for best-of-3: recommend Forbidden Droplet ×2, Cosmic Cyclone ×2, Artifact Lancea ×1, Veiler/Impermanence ×2-3, matchup-specific tech (Spell/Trap removal, graveyard hate, mirror-match anti-engine) | Deck has zero side-deck adaptability; post-side plan is unknown and severely limits tournament reliability. Side construction is essential for format competitiveness |
Evidence & confidence
- Verified: Legality: Legal per Master Duel ban list; 43 Main, 14 Extra, 0 Side; no violations; Card text and effects: all card descriptions resolved and confirmed from evidence.json; Restricted cards: Foolish Burial (Limited), Harpie's Feather Duster (Limited), Monster Reborn (Limited) are legal copies per Master Duel banlist; Composition: 30 distinct Main cards, 12 distinct Extra cards; type/attribute/race breakdown verified; Usage statistics: Alien archetype core-card inclusion and typical copies from YGOVN archetype stats
- Observed: Hand-trap density: 4 copies (Effect Veiler ×2, Infinite Impermanence ×1, D.D. Crow ×1) across 43 Main Deck; Removal suite: 11 cards tagged with removal text (Reptilianne Nyami, Nunu, Nauya, Raigeki, Harpie's Feather Duster, Alien Stealthbuster, Alien Overlord, Reptilianne Vaskii, Therion Empress Alasia, Alien Shocktrooper M-Frame, Borrelsword Dragon, Accesscode Talker)
- Inferred: Engine accessibility: P(≥1 Snake Rain, Ramifications, or Ogdoadic Remnant in hand 5) ≈ 0.80; archetype core P ≈ 0.92; consistency estimate from hypergeometric probabilities; Brick rate: ~8–12% full brick (unresolvable opening hand) estimated from copy histogram, conflicting Normal-Summon engines, and dead cards (high-level non-starters); Combo ceiling: PowerIndex 65–75 inferred from Synchro/Link access (Melusine 2500 ATK, Borrelsword 3000 ATK) and 2–3 interactive effects per board; Combo floor/median: PowerIndex 45–55 inferred; limited starter diversity and conditional GY triggers create variance; Interruption resilience: 2 independent lines (Ogdoadic vs Reptilianne roots) without shared choke points; moderate recovery via tribute mechanics and field loops; Going-second power: 56/100 inferred from hand-trap count (4 copies, ~46% P in opening 6), mass removal access (2 board-wipes), and medium board-break efficiency; Pilotability: High skill requirement inferred from multi-branch engine paths, conditional hand-sends, GY sequencing, and A-Counter discretion
- Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share and per-pilot match record absent; format fit cannot be validated; Post-side plan: unknown — no side deck provided; adaptability to meta is provisional; Matchup coverage: Archetype is niche in Master Duel; metagame positioning unverified
- Data gaps: No combo boards supplied: best line, median power index, board per starter all inferred from card text; no observed combo frequency or resource signatures No tournament link: archetype meta-share, per-pilot match records, and metagame representation absent; Meta Power is provisional No win-rate telemetry: YGOVN does not track game-level, matchup-level, or turn-order win rates; consistency/brick/opener success rates are inferred from probability theory No side deck: post-side plan and best-of-3 adaptation unknown; tournament reliability reduced by ~20% No guide excerpts: human strategic intent for archetype in this deck build unknown; inferred from card roles only Archetype core incompleteness: 40% of usage-stat core cards missing; unclear whether deck is intentionally rogue or incomplete implementation
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