Created by: YGO Mod (20517634)

Created On: 02/18/2023

Need 27 UR

UR Rarity
Windwitch - Ice Bell3 card
UR Rarity
Wynn the Wind Channeler3 card
UR Rarity
Clear Wing Synchro Dragon1 card
UR Rarity
Crystal Clear Wing Synchro Dragon1 card
UR Rarity
Crystal Wing Synchro Dragon2 card
UR Rarity
Hi-Speedroid Chanbara1 card
UR Rarity
Hi-Speedroid Clear Wing Rider1 card
UR Rarity
Virtual World Beast - Jiujiu1 card
UR Rarity
Windwitch - Diamond Bell2 card
UR Rarity
Clear Wing Fast Dragon1 card
UR Rarity
Effect Veiler2 card
UR Rarity
Ghost Mourner & Moonlit Chill2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Judgment3 card

Main: 40 Extra: 15

R Rarity
1 cardAwakening of the Possessed - Rasenryu
R Rarity
1 cardAwakening of the Possessed - Rasenryu
Awakening of the Possessed - Rasenryu
WIND 5
Awakening of the Possessed - Rasenryu
  • ATK:

  • 2000

  • DEF:

  • 200


You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. ● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


R Rarity
3 cardWindwitch - Freeze Bell
R Rarity
3 cardWindwitch - Freeze Bell
Windwitch - Freeze Bell
WIND 3
Windwitch - Freeze Bell
  • ATK:

  • 1200

  • DEF:

  • 1200


If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.


UR Rarity
3 cardWindwitch - Ice Bell
UR Rarity
3 cardWindwitch - Ice Bell
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


UR Rarity
3 cardWynn the Wind Channeler
UR Rarity
3 cardWynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Mourner & Moonlit Chill
UR Rarity
2 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


N Rarity
3 cardWindwitch - Blizzard Bell
N Rarity
3 cardWindwitch - Blizzard Bell
Windwitch - Blizzard Bell
WIND 5
Windwitch - Blizzard Bell
  • ATK:

  • 1800

  • DEF:

  • 1800


If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.


SR Rarity
3 cardWindwitch - Glass Bell
SR Rarity
3 cardWindwitch - Glass Bell
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


R Rarity
3 cardWindwitch - Snow Bell
R Rarity
3 cardWindwitch - Snow Bell
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


SR Rarity
3 cardDark Room of Nightmare
SR Rarity
3 cardDark Room of Nightmare
Dark Room of Nightmare
Spell Continuous
Dark Room of Nightmare

    Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      UR Rarity
      1 cardMonster Reborn
      UR Rarity
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        SR Rarity
        1 cardPot of Avarice
        SR Rarity
        1 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




          Tag(s):

          UR Rarity
          1 cardRaigeki
          UR Rarity
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            SR Rarity
            3 cardWindwitch Chimes
            SR Rarity
            3 cardWindwitch Chimes
            Windwitch Chimes
            Spell Normal
            Windwitch Chimes

              Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.


              N Rarity
              1 cardIcy Breeze Refrain
              N Rarity
              1 cardIcy Breeze Refrain
              Icy Breeze Refrain
              Trap Normal
              Icy Breeze Refrain

                Activate 1 of the following effects. ● Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position. ● When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect. You can only activate 1 "Icy Breeze Refrain" per turn.


                UR Rarity
                1 cardInfinite Impermanence
                UR Rarity
                1 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  3 cardSolemn Judgment
                  UR Rarity
                  3 cardSolemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    SR Rarity
                    1 cardSolemn Warning
                    SR Rarity
                    1 cardSolemn Warning
                    Solemn Warning
                    Trap Counter
                    Solemn Warning

                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                      Tag(s):

                      R Rarity
                      1 cardSpiritual Wind Art - Miyabi
                      R Rarity
                      1 cardSpiritual Wind Art - Miyabi
                      Spiritual Wind Art - Miyabi
                      Trap Normal
                      Spiritual Wind Art - Miyabi

                        Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.


                        SR Rarity
                        1 cardHi-Speedroid Rubber Band Shooter
                        SR Rarity
                        1 cardHi-Speedroid Rubber Band Shooter
                        Hi-Speedroid Rubber Band Shooter
                        WIND
                        Hi-Speedroid Rubber Band Shooter
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.


                        UR Rarity
                        1 cardClear Wing Synchro Dragon
                        UR Rarity
                        1 cardClear Wing Synchro Dragon
                        Clear Wing Synchro Dragon
                        WIND 7
                        Clear Wing Synchro Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                        UR Rarity
                        1 cardCrystal Clear Wing Synchro Dragon
                        UR Rarity
                        1 cardCrystal Clear Wing Synchro Dragon
                        Crystal Clear Wing Synchro Dragon
                        WIND 10
                        Crystal Clear Wing Synchro Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                        UR Rarity
                        2 cardCrystal Wing Synchro Dragon
                        UR Rarity
                        2 cardCrystal Wing Synchro Dragon
                        Crystal Wing Synchro Dragon
                        WIND 8
                        Crystal Wing Synchro Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                        UR Rarity
                        1 cardHi-Speedroid Chanbara
                        UR Rarity
                        1 cardHi-Speedroid Chanbara
                        Hi-Speedroid Chanbara
                        WIND 5
                        Hi-Speedroid Chanbara
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


                        UR Rarity
                        1 cardHi-Speedroid Clear Wing Rider
                        UR Rarity
                        1 cardHi-Speedroid Clear Wing Rider
                        Hi-Speedroid Clear Wing Rider
                        WIND 11
                        Hi-Speedroid Clear Wing Rider
                        • ATK:

                        • 3500

                        • DEF:

                        • 2000


                        1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                        R Rarity
                        1 cardStardust Charge Warrior
                        R Rarity
                        1 cardStardust Charge Warrior
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                        UR Rarity
                        1 cardVirtual World Beast - Jiujiu
                        UR Rarity
                        1 cardVirtual World Beast - Jiujiu
                        Virtual World Beast - Jiujiu
                        WIND 6
                        Virtual World Beast - Jiujiu
                        • ATK:

                        • 2400

                        • DEF:

                        • 1700


                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                        SR Rarity
                        1 cardWind Pegasus @Ignister
                        SR Rarity
                        1 cardWind Pegasus @Ignister
                        Wind Pegasus @Ignister
                        WIND 7
                        Wind Pegasus @Ignister
                        • ATK:

                        • 2300

                        • DEF:

                        • 1500


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                        UR Rarity
                        2 cardWindwitch - Diamond Bell
                        UR Rarity
                        2 cardWindwitch - Diamond Bell
                        Windwitch - Diamond Bell
                        WIND 8
                        Windwitch - Diamond Bell
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.


                        SR Rarity
                        2 cardWindwitch - Winter Bell
                        SR Rarity
                        2 cardWindwitch - Winter Bell
                        Windwitch - Winter Bell
                        WIND 7
                        Windwitch - Winter Bell
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                        UR Rarity
                        1 cardClear Wing Fast Dragon
                        UR Rarity
                        1 cardClear Wing Fast Dragon
                        Clear Wing Fast Dragon
                        WIND 74
                        Clear Wing Fast Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.




                        More Master Duel Info

                        Windwitch Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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