Windwitch Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Pilica, Descendant of Gusto
R Rarity
Pilica, Descendant of Gusto
R Rarity
Pilica, Descendant of Gusto
WIND 3
Pilica, Descendant of Gusto
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn.

UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
UR Rarity
Windwitch - Ice Bell
WIND 3
Windwitch - Ice Bell
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.

UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.

R Rarity
Gusto Vedir
R Rarity
Gusto Vedir
R Rarity
Gusto Vedir
WIND 3
Gusto Vedir
  • ATK:

  • 600

  • DEF:

  • 1000


If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.

SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
SR Rarity
Windwitch - Glass Bell
WIND 4
Windwitch - Glass Bell
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.

R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
R Rarity
Windwitch - Snow Bell
WIND 1
Windwitch - Snow Bell
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Dark Ruler No More
    UR Rarity
    Dark Ruler No More
    UR Rarity
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



      Tag(s):

      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          SR Rarity
          Kashtira Birth
          SR Rarity
          Kashtira Birth
          SR Rarity
          Kashtira Birth
          Spell Continuous
          Kashtira Birth

            You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            UR Rarity
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.



              Tag(s):

              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                SR Rarity
                Small World
                SR Rarity
                Small World
                SR Rarity
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

                   Rarity
                  Spell Card "Monster Reborn"
                   Rarity
                  Spell Card "Monster Reborn"
                   Rarity
                  Spell Card "Monster Reborn"
                  Spell Quick
                  Spell Card "Monster Reborn"

                    Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.

                    R Rarity
                    Tailwind of Gusto
                    R Rarity
                    Tailwind of Gusto
                    R Rarity
                    Tailwind of Gusto
                    Spell Equip
                    Tailwind of Gusto

                      Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster; ● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                          SR Rarity
                          Different Dimension Ground
                          SR Rarity
                          Different Dimension Ground
                          SR Rarity
                          Different Dimension Ground
                          Trap Normal
                          Different Dimension Ground

                            This turn, any monster sent to the GY is banished instead.

                            SR Rarity
                            Dimensional Barrier
                            SR Rarity
                            Dimensional Barrier
                            SR Rarity
                            Dimensional Barrier
                            Trap Normal
                            Dimensional Barrier

                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                              SR Rarity
                              Evenly Matched
                              SR Rarity
                              Evenly Matched
                              SR Rarity
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                SR Rarity
                                Gozen Match
                                SR Rarity
                                Gozen Match
                                SR Rarity
                                Gozen Match
                                Trap Continuous
                                Gozen Match

                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                                  R Rarity
                                  Heavy Slump
                                  R Rarity
                                  Heavy Slump
                                  R Rarity
                                  Heavy Slump
                                  Trap Normal
                                  Heavy Slump

                                    If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

                                    SR Rarity
                                    Ice Dragon's Prison
                                    SR Rarity
                                    Ice Dragon's Prison
                                    SR Rarity
                                    Ice Dragon's Prison
                                    Trap Normal
                                    Ice Dragon's Prison

                                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        R Rarity
                                        Light-Imprisoning Mirror
                                        R Rarity
                                        Light-Imprisoning Mirror
                                        R Rarity
                                        Light-Imprisoning Mirror
                                        Trap Continuous
                                        Light-Imprisoning Mirror

                                          Negate all LIGHT monster effects activated on the field or in the Graveyard.

                                          R Rarity
                                          Shadow-Imprisoning Mirror
                                          R Rarity
                                          Shadow-Imprisoning Mirror
                                          R Rarity
                                          Shadow-Imprisoning Mirror
                                          Trap Continuous
                                          Shadow-Imprisoning Mirror

                                            Negate all DARK monster effects activated on the field or in the Graveyard.

                                            N Rarity
                                            Synchro Zone
                                            N Rarity
                                            Synchro Zone
                                            N Rarity
                                            Synchro Zone
                                            Trap Continuous
                                            Synchro Zone

                                              Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.

                                              Extra Deck

                                              SR Rarity
                                              Wynn the Wind Charmer, Verdant
                                              SR Rarity
                                              Wynn the Wind Charmer, Verdant
                                              SR Rarity
                                              Wynn the Wind Charmer, Verdant
                                              WIND
                                              Wynn the Wind Charmer, Verdant
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                                              UR Rarity
                                              Baronne de Fleur
                                              UR Rarity
                                              Baronne de Fleur
                                              UR Rarity
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                              UR Rarity
                                              Clear Wing Synchro Dragon
                                              UR Rarity
                                              Clear Wing Synchro Dragon
                                              UR Rarity
                                              Clear Wing Synchro Dragon
                                              WIND 7
                                              Clear Wing Synchro Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

                                              UR Rarity
                                              Crystal Wing Synchro Dragon
                                              UR Rarity
                                              Crystal Wing Synchro Dragon
                                              UR Rarity
                                              Crystal Wing Synchro Dragon
                                              WIND 8
                                              Crystal Wing Synchro Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                                              SR Rarity
                                              Daigusto Sphreez
                                              SR Rarity
                                              Daigusto Sphreez
                                              SR Rarity
                                              Daigusto Sphreez
                                              WIND 6
                                              Daigusto Sphreez
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.

                                              UR Rarity
                                              Hi-Speedroid Clear Wing Rider
                                              UR Rarity
                                              Hi-Speedroid Clear Wing Rider
                                              UR Rarity
                                              Hi-Speedroid Clear Wing Rider
                                              WIND 11
                                              Hi-Speedroid Clear Wing Rider
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 2000


                                              1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

                                              SR Rarity
                                              Maple Maiden
                                              SR Rarity
                                              Maple Maiden
                                              SR Rarity
                                              Maple Maiden
                                              WIND 7
                                              Maple Maiden
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2600


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.

                                              R Rarity
                                              Stardust Charge Warrior
                                              R Rarity
                                              Stardust Charge Warrior
                                              R Rarity
                                              Stardust Charge Warrior
                                              WIND 6
                                              Stardust Charge Warrior
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                                              UR Rarity
                                              Virtual World Kyubi - Shenshen
                                              UR Rarity
                                              Virtual World Kyubi - Shenshen
                                              UR Rarity
                                              Virtual World Kyubi - Shenshen
                                              WIND 9
                                              Virtual World Kyubi - Shenshen
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

                                              SR Rarity
                                              Wind Pegasus @Ignister
                                              SR Rarity
                                              Wind Pegasus @Ignister
                                              SR Rarity
                                              Wind Pegasus @Ignister
                                              WIND 7
                                              Wind Pegasus @Ignister
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1500


                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                              SR Rarity
                                              Windwitch - Winter Bell
                                              SR Rarity
                                              Windwitch - Winter Bell
                                              SR Rarity
                                              Windwitch - Winter Bell
                                              WIND 7
                                              Windwitch - Winter Bell
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

                                              UR Rarity
                                              Clear Wing Fast Dragon
                                              UR Rarity
                                              Clear Wing Fast Dragon
                                              UR Rarity
                                              Clear Wing Fast Dragon
                                              WIND 74
                                              Clear Wing Fast Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                                              Need 32 UR

                                              UR Rarity
                                              Dimension Shifter2 card
                                              UR Rarity
                                              Kashtira Unicorn2 card
                                              UR Rarity
                                              Maxx "C"3 card
                                              UR Rarity
                                              Windwitch - Ice Bell3 card
                                              UR Rarity
                                              Wynn the Wind Channeler3 card
                                              UR Rarity
                                              Baronne de Fleur2 card
                                              UR Rarity
                                              Clear Wing Synchro Dragon1 card
                                              UR Rarity
                                              Crystal Wing Synchro Dragon2 card
                                              UR Rarity
                                              Hi-Speedroid Clear Wing Rider1 card
                                              UR Rarity
                                              Virtual World Kyubi - Shenshen1 card
                                              UR Rarity
                                              Clear Wing Fast Dragon1 card
                                              UR Rarity
                                              Called by the Grave2 card
                                              UR Rarity
                                              Dark Ruler No More1 card
                                              UR Rarity
                                              Harpie's Feather Duster1 card
                                              UR Rarity
                                              Monster Reborn1 card
                                               Rarity
                                              Spell Card "Monster Reborn"2 card
                                              UR Rarity
                                              Triple Tactics Talent1 card
                                              UR Rarity
                                              Triple Tactics Thrust2 card
                                              UR Rarity
                                              Infinite Impermanence1 card

                                              Main: 55 Extra: 15

                                              UR Rarity
                                              2 cardDimension Shifter
                                              UR Rarity
                                              2 cardDimension Shifter
                                              Dimension Shifter
                                              DARK 6
                                              Dimension Shifter
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 2200


                                              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                              SR Rarity
                                              1 cardDroll & Lock Bird
                                              SR Rarity
                                              1 cardDroll & Lock Bird
                                              Droll & Lock Bird
                                              WIND 1
                                              Droll & Lock Bird
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                              R Rarity
                                              1 cardGadarla, the Mystery Dust Kaiju
                                              R Rarity
                                              1 cardGadarla, the Mystery Dust Kaiju
                                              Gadarla, the Mystery Dust Kaiju
                                              WIND 8
                                              Gadarla, the Mystery Dust Kaiju
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1600


                                              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                              UR Rarity
                                              2 cardKashtira Unicorn
                                              UR Rarity
                                              2 cardKashtira Unicorn
                                              Kashtira Unicorn
                                              WIND 7
                                              Kashtira Unicorn
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                              UR Rarity
                                              3 cardMaxx "C"
                                              UR Rarity
                                              3 cardMaxx "C"
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              R Rarity
                                              3 cardPilica, Descendant of Gusto
                                              R Rarity
                                              3 cardPilica, Descendant of Gusto
                                              Pilica, Descendant of Gusto
                                              WIND 3
                                              Pilica, Descendant of Gusto
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1500


                                              When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn.


                                              UR Rarity
                                              3 cardWindwitch - Ice Bell
                                              UR Rarity
                                              3 cardWindwitch - Ice Bell
                                              Windwitch - Ice Bell
                                              WIND 3
                                              Windwitch - Ice Bell
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1000


                                              If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.


                                              UR Rarity
                                              3 cardWynn the Wind Channeler
                                              UR Rarity
                                              3 cardWynn the Wind Channeler
                                              Wynn the Wind Channeler
                                              WIND 5
                                              Wynn the Wind Channeler
                                              • ATK:

                                              • 1850

                                              • DEF:

                                              • 1500


                                              (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


                                              R Rarity
                                              2 cardGusto Vedir
                                              R Rarity
                                              2 cardGusto Vedir
                                              Gusto Vedir
                                              WIND 3
                                              Gusto Vedir
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.


                                              SR Rarity
                                              1 cardWindwitch - Glass Bell
                                              SR Rarity
                                              1 cardWindwitch - Glass Bell
                                              Windwitch - Glass Bell
                                              WIND 4
                                              Windwitch - Glass Bell
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1500


                                              If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


                                              R Rarity
                                              1 cardWindwitch - Snow Bell
                                              R Rarity
                                              1 cardWindwitch - Snow Bell
                                              Windwitch - Snow Bell
                                              WIND 1
                                              Windwitch - Snow Bell
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 100


                                              If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              2 cardCalled by the Grave
                                              UR Rarity
                                              2 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                UR Rarity
                                                1 cardDark Ruler No More
                                                UR Rarity
                                                1 cardDark Ruler No More
                                                Dark Ruler No More
                                                Spell Normal
                                                Dark Ruler No More

                                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                  Tag(s):

                                                  SR Rarity
                                                  1 cardEmergency Teleport
                                                  SR Rarity
                                                  1 cardEmergency Teleport
                                                  Emergency Teleport
                                                  Spell Quick
                                                  Emergency Teleport

                                                    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardHarpie's Feather Duster
                                                    UR Rarity
                                                    1 cardHarpie's Feather Duster
                                                    Harpie's Feather Duster
                                                    Spell Normal
                                                    Harpie's Feather Duster

                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardKashtira Birth
                                                      SR Rarity
                                                      1 cardKashtira Birth
                                                      Kashtira Birth
                                                      Spell Continuous
                                                      Kashtira Birth

                                                        You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                        UR Rarity
                                                        1 cardMonster Reborn
                                                        UR Rarity
                                                        1 cardMonster Reborn
                                                        Monster Reborn
                                                        Spell Normal
                                                        Monster Reborn

                                                          Target 1 monster in either GY; Special Summon it.




                                                          Tag(s):

                                                          SR Rarity
                                                          1 cardPot of Prosperity
                                                          SR Rarity
                                                          1 cardPot of Prosperity
                                                          Pot of Prosperity
                                                          Spell Normal
                                                          Pot of Prosperity

                                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                            Tag(s):

                                                            SR Rarity
                                                            3 cardSmall World
                                                            SR Rarity
                                                            3 cardSmall World
                                                            Small World
                                                            Spell Normal
                                                            Small World

                                                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                               Rarity
                                                              2 cardSpell Card "Monster Reborn"
                                                               Rarity
                                                              2 cardSpell Card "Monster Reborn"
                                                              Spell Card "Monster Reborn"
                                                              Spell Quick
                                                              Spell Card "Monster Reborn"

                                                                Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                                R Rarity
                                                                1 cardTailwind of Gusto
                                                                R Rarity
                                                                1 cardTailwind of Gusto
                                                                Tailwind of Gusto
                                                                Spell Equip
                                                                Tailwind of Gusto

                                                                  Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster; ● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    2 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    2 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      SR Rarity
                                                                      1 cardDifferent Dimension Ground
                                                                      SR Rarity
                                                                      1 cardDifferent Dimension Ground
                                                                      Different Dimension Ground
                                                                      Trap Normal
                                                                      Different Dimension Ground

                                                                        This turn, any monster sent to the GY is banished instead.


                                                                        SR Rarity
                                                                        1 cardDimensional Barrier
                                                                        SR Rarity
                                                                        1 cardDimensional Barrier
                                                                        Dimensional Barrier
                                                                        Trap Normal
                                                                        Dimensional Barrier

                                                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                          SR Rarity
                                                                          3 cardEvenly Matched
                                                                          SR Rarity
                                                                          3 cardEvenly Matched
                                                                          Evenly Matched
                                                                          Trap Normal
                                                                          Evenly Matched

                                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                            SR Rarity
                                                                            1 cardGozen Match
                                                                            SR Rarity
                                                                            1 cardGozen Match
                                                                            Gozen Match
                                                                            Trap Continuous
                                                                            Gozen Match

                                                                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                              R Rarity
                                                                              1 cardHeavy Slump
                                                                              R Rarity
                                                                              1 cardHeavy Slump
                                                                              Heavy Slump
                                                                              Trap Normal
                                                                              Heavy Slump

                                                                                If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.


                                                                                SR Rarity
                                                                                1 cardIce Dragon's Prison
                                                                                SR Rarity
                                                                                1 cardIce Dragon's Prison
                                                                                Ice Dragon's Prison
                                                                                Trap Normal
                                                                                Ice Dragon's Prison

                                                                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                                  UR Rarity
                                                                                  1 cardInfinite Impermanence
                                                                                  UR Rarity
                                                                                  1 cardInfinite Impermanence
                                                                                  Infinite Impermanence
                                                                                  Trap Normal
                                                                                  Infinite Impermanence

                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                    R Rarity
                                                                                    3 cardLight-Imprisoning Mirror
                                                                                    R Rarity
                                                                                    3 cardLight-Imprisoning Mirror
                                                                                    Light-Imprisoning Mirror
                                                                                    Trap Continuous
                                                                                    Light-Imprisoning Mirror

                                                                                      Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                                                                      R Rarity
                                                                                      3 cardShadow-Imprisoning Mirror
                                                                                      R Rarity
                                                                                      3 cardShadow-Imprisoning Mirror
                                                                                      Shadow-Imprisoning Mirror
                                                                                      Trap Continuous
                                                                                      Shadow-Imprisoning Mirror

                                                                                        Negate all DARK monster effects activated on the field or in the Graveyard.


                                                                                        N Rarity
                                                                                        1 cardSynchro Zone
                                                                                        N Rarity
                                                                                        1 cardSynchro Zone
                                                                                        Synchro Zone
                                                                                        Trap Continuous
                                                                                        Synchro Zone

                                                                                          Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                                                          SR Rarity
                                                                                          1 cardWynn the Wind Charmer, Verdant
                                                                                          SR Rarity
                                                                                          1 cardWynn the Wind Charmer, Verdant
                                                                                          Wynn the Wind Charmer, Verdant
                                                                                          WIND
                                                                                          Wynn the Wind Charmer, Verdant
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                                                          UR Rarity
                                                                                          2 cardBaronne de Fleur
                                                                                          UR Rarity
                                                                                          2 cardBaronne de Fleur
                                                                                          Baronne de Fleur
                                                                                          WIND 10
                                                                                          Baronne de Fleur
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                          UR Rarity
                                                                                          1 cardClear Wing Synchro Dragon
                                                                                          UR Rarity
                                                                                          1 cardClear Wing Synchro Dragon
                                                                                          Clear Wing Synchro Dragon
                                                                                          WIND 7
                                                                                          Clear Wing Synchro Dragon
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                                                                          UR Rarity
                                                                                          2 cardCrystal Wing Synchro Dragon
                                                                                          UR Rarity
                                                                                          2 cardCrystal Wing Synchro Dragon
                                                                                          Crystal Wing Synchro Dragon
                                                                                          WIND 8
                                                                                          Crystal Wing Synchro Dragon
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                                                          SR Rarity
                                                                                          1 cardDaigusto Sphreez
                                                                                          SR Rarity
                                                                                          1 cardDaigusto Sphreez
                                                                                          Daigusto Sphreez
                                                                                          WIND 6
                                                                                          Daigusto Sphreez
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • DEF:

                                                                                          • 1300


                                                                                          1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.


                                                                                          UR Rarity
                                                                                          1 cardHi-Speedroid Clear Wing Rider
                                                                                          UR Rarity
                                                                                          1 cardHi-Speedroid Clear Wing Rider
                                                                                          Hi-Speedroid Clear Wing Rider
                                                                                          WIND 11
                                                                                          Hi-Speedroid Clear Wing Rider
                                                                                          • ATK:

                                                                                          • 3500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.


                                                                                          SR Rarity
                                                                                          1 cardMaple Maiden
                                                                                          SR Rarity
                                                                                          1 cardMaple Maiden
                                                                                          Maple Maiden
                                                                                          WIND 7
                                                                                          Maple Maiden
                                                                                          • ATK:

                                                                                          • 2100

                                                                                          • DEF:

                                                                                          • 2600


                                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.


                                                                                          R Rarity
                                                                                          1 cardStardust Charge Warrior
                                                                                          R Rarity
                                                                                          1 cardStardust Charge Warrior
                                                                                          Stardust Charge Warrior
                                                                                          WIND 6
                                                                                          Stardust Charge Warrior
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • DEF:

                                                                                          • 1300


                                                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                                          UR Rarity
                                                                                          1 cardVirtual World Kyubi - Shenshen
                                                                                          UR Rarity
                                                                                          1 cardVirtual World Kyubi - Shenshen
                                                                                          Virtual World Kyubi - Shenshen
                                                                                          WIND 9
                                                                                          Virtual World Kyubi - Shenshen
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                                                                          SR Rarity
                                                                                          2 cardWind Pegasus @Ignister
                                                                                          SR Rarity
                                                                                          2 cardWind Pegasus @Ignister
                                                                                          Wind Pegasus @Ignister
                                                                                          WIND 7
                                                                                          Wind Pegasus @Ignister
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • DEF:

                                                                                          • 1500


                                                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardWindwitch - Winter Bell
                                                                                          SR Rarity
                                                                                          1 cardWindwitch - Winter Bell
                                                                                          Windwitch - Winter Bell
                                                                                          WIND 7
                                                                                          Windwitch - Winter Bell
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardClear Wing Fast Dragon
                                                                                          UR Rarity
                                                                                          1 cardClear Wing Fast Dragon
                                                                                          Clear Wing Fast Dragon
                                                                                          WIND 74
                                                                                          Clear Wing Fast Dragon
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          [ Pendulum Effect ] You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner WIND monsters (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.



                                                                                          WINDWITCH Decks in MASTER DUEL

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