Chaos Deck #49359 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Magician's Rod x3, Magicians' Souls x3, Chicken Game x3. Created Feb 17, 2023 by YGO Mod.

Deck Chaos Master Duel

Created by: YGO Mod (20517634)

Created On: 02/17/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Nov 9, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from the Dark Magician shell, closing with 3000-ATK Extra Deck monsters (Inferred from card text; no recorded boards); Dark Magician the Dragon Knight and Master of Chaos, which negate or banish the opponent's field when they are summoned (Inferred from card text)
  • Turn 1 (going first): Search or draw Dark Magician-family starters with Magician's Rod, Magicians' Souls and Soul Servant, then extend into Link or Fusion summons (Inferred)
  • Turn 2 (going second): Hold Ash Blossom and Maxx C for hand-trap interaction, then rebuild through Magicians' Souls and Soul Servant recursion (Inferred)
  • Recovery: Soul Servant and Magicians' Souls return cards from the GY to the Deck or hand (Inferred from card text)
  • After siding: None: the side deck is empty, so there is no post-side plan

Why it scores here

This list is structurally a Dark Magician engine with Chaos and Link support, and its draw and search package is coherent on paper: the 3-copy starters have about a 34% chance of appearing in a going-first opening hand, and the archetype core is about 69% likely to show at least one card. Its closing power comes from several 3000-ATK Extra Deck monsters and a set of hand traps for going second. The score is not an average of card scores: it reflects how the system opens, converts and interacts together. Low engine coherence (only 5.5% of main-deck cards carry the exact archetype name), no recorded boards, and an empty side deck pull the structural read down. The list is illegal in Master Duel because it runs three Forbidden cards and three Limited cards over their limits, so the score is capped and is theoretical only. Popularity and archetype usage were not credited as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in opening 5) about 0.34; archetype core about 0.69 in the opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Spell-heavy main (18 Spells, 6 Traps, 16 monsters) with 52 off-archetype copies raises dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 Fusion, Ritual and Link routes exist in card text, but no recorded boards exist to measure output (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Maxx C and Eternal Soul give some alternative routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Magicians' Souls and Soul Servant recursion plus Magician's Rod search give steady resource regrowth (Inferred)
D7 End-Board & Interaction Quality 55 Skill Drain and Gozen Match give layered field interaction, but three of the strongest negates are Forbidden and cannot be run (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps and Dark Magician Girl offer some going-second pressure; Ash Blossom and Maxx C are Limited/hand-trap dependent (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 3000-ATK Extra Deck monsters (Master of Chaos, Dark Magician the Dragon Knight, Black Luster Soldier) close boards (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 21 distinct main cards with only 3 exact-name Chaos copies; compact but low coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra Deck slots used across 11 Link, 3 Fusion and 1 Synchro, with mixed archetype support (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample and no tournament link; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion, Link and Ritual lines need several decision points and careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal cap applied: theoretical/structural-only. Uncapped 0.80*Structural + 0.20*TournamentReliability + modifiers = 35; capped to 25. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core (Magician's Rod, Magicians' Souls, Soul Servant, Dark Magician Girl, Eternal Soul) gives a draw and search package on paper
  • Three 3000-ATK Extra Deck monsters (Master of Chaos, Dark Magician the Dragon Knight, Black Luster Soldier) and 2800-ATK The Dark Magicians provide closing power
  • Ash Blossom and Maxx C give going-second interaction

Weaknesses

  • Illegal list: six copy-limit violations, including three Forbidden cards
  • Only 3 of 40 main cards carry the exact Chaos name, so engine coherence is low
  • No side deck, so no post-side plan
  • No recorded boards, so the real output is unverified

Critical choke points

  • Most lines depend on Dark Magician being on the field or in the GY, so losing the shell removes the engine
  • Forbidden cards occupy 5 copies of the main deck and must be replaced before the list is playable
Priority Remove Add Reason
1 Called by the Grave x2, Secret Village of the Spellcasters x2, Terraforming x1 Legal replacements from the same Dark Magician and Chaos engine Forbidden cards make the list illegal, and a normal score cannot apply until they are gone
2 One copy each of Maxx C, Gozen Match and Skill Drain Fill the side deck toward 15 with interaction and matchup cards Brings the Limited cards to legal copies and gives the deck a post-side plan

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within Master Duel size limits; Six copy-limit violations, including three Forbidden cards; Side deck is empty; Archetype and card-type data for the listed cards
  • Observed: No recorded boards exist for this deck
  • Inferred: Starter odds of about 0.34 for 3-copy cards going first; Low engine coherence from 5.5% exact archetype purity; Dimension scores are structural estimates from card text and composition
  • Provisional: Matchup and format fit, with no dated metagame sample; Meta Power is null
  • Data gaps: No recorded boards, so floor, median and ceiling are text-only inference No tournament link, so meta share and match record are absent No win-rate telemetry exists for this deck Side deck is empty, so post-side behaviour is unknown

More Master Duel Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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