Chaos Deck #49291 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Magician's Rod x3, Magicians' Souls x3, Dark Magician x3.

Created by: YGO Mod (20517634)

Created On: 02/17/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Nov 9, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual and Fusion boards built from Dark Magician-named monsters, ending in Dark Magician the Dragon Knight, Master of Chaos or a 3000-ATK Link/Xyz finisher; Dark Magician Girl and Apprentice Illusion Magician beats, supported by Chaos Ritual and Link extenders
  • Turn 1 (going first): Search a Dark Magician or Ritual monster with Magician's Rod, Soul Servant or Magicians' Souls, then Ritual Summon Illusion of Chaos through Preparation of Rites and open a Fusion line with The Eye of Timaeus or Secrets of Dark Magic
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring to break the opponent's first starter, then rebuild from the graveyard with Magician's Souls and Soul Servant
  • Recovery: Recover searchers and Dark Magician-named monsters from the graveyard through Magician's Rod, Magicians' Souls and Dark Magic Circle
  • After siding: No side deck is registered, so no post-side plan can be scored; the list has nothing to swap into for a second game

Why it scores here

This list is illegal in Master Duel because it runs two Called by the Grave and one Terraforming, all Forbidden, so the score is a structural, theoretical read only and is capped low. The engine is a Dark Magician core: the nine copies of the archetype core give about a 74% chance of at least one in a 5-card opening hand, and sixteen searcher-text cards make a first starter likely. Conversion is the weak point, because no recorded boards exist and the Ritual and Fusion lines are inferred from card text alone. The deck has three hand traps and eight negation-text cards for interruption, but 22 of its 40 main deck cards are Spells with no Level, 51 copies are off-archetype, and the Extra Deck spreads across Link, Fusion and Xyz sub-archetypes, which weakens coherence. Popularity and archetype identity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5-card opening hand) about 0.74, with sixteen searcher-text cards giving about 0.94 for at least one searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 of 40 main deck cards are Spells with no Level and 51 copies are off-archetype, so many hands are redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the Ritual and Fusion conversion ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the typical output is unknown and is estimated low from the same text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Three hand traps, eight negation-text cards and sixteen searchers give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers, Magician's Souls draw and graveyard recursion through Magician's Rod recover resources across turns (Inferred)
D7 End-Board & Interaction Quality 45 Eleven removal-text cards and Ash Blossom give layered interaction, but no board or interaction telemetry exists (Inferred)
D8 Going-Second & Board-Breaking Power 40 Three Ash Blossom copies and a Ritual-based rebuild give some going-second answer, but the floodgate and board-breaking coverage is thin (Inferred)
D9 Offensive Pressure & Closing Power 50 Dark Magician the Dragon Knight, Master of Chaos and Ebon Illusion Magician give 3000-ATK closers, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Seven single copies, 51 off-archetype copies and an exact-name purity of 7.3% lower compactness, although the Dark Magician spread is coherent (Observed structural count)
D11 Extra Deck Efficiency & Coverage 45 Fifteen Extra Deck cards spread across Link, Fusion, Xyz and five sub-archetypes, so Extra Deck coverage is wide but loosely coherent (Observed structural count)
D12 Side Deck Adaptability 20 The side deck is empty, so no post-side adaptation can be scored (Observed structural count)
D13 Matchup Coverage & Format Fit 40 No dated metagame or archetype meta-share sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Ritual, Fusion and Link sequencing across several Extra Deck choices gives many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied, so this is a theoretical structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core is dense enough for a reliable first starter (about 74% in a 5-card hand)
  • Sixteen searcher-text cards and graveyard recursion give resource recovery
  • Three hand traps plus eight negation-text cards cover interruption

Weaknesses

  • Two Forbidden cards and one more Forbidden card make the list illegal in Master Duel
  • Zero side deck cards means no post-side adaptation
  • Half the main deck is Spells with no Level, and most copies are off-archetype, which weakens the engine
  • Extra Deck spreads across five sub-archetypes with no shared engine

Critical choke points

  • The Dark Magician core: a hand without any of the nine copies has no engine (about 26% of opening hands)
  • Illustration of Chaos Ritual requires a Ritual Monster in hand, which is not guaranteed by the searchers
Priority Remove Add Reason
1 Called by the Grave (2 copies) and Terraforming (1 copy) Legal Master Duel replacements that keep negation or a searcher role These cards are Forbidden, and removing them is required before the list can be scored normally
2 Two or three off-archetype single copies A second Chaos Ritual or Dark Magician searcher Lowers the brick rate and tightens the engine
3 None A one-to-three card side deck Enables post-side adaptation, which the list currently lacks

Evidence & confidence

  • Verified: Two Forbidden cards (Called by the Grave x2, Terraforming x1) are run; Main deck is 40 cards and Extra Deck is 15, both within Master Duel size rules; Zero side deck cards are registered; Archetype is Chaos with 7.3% exact-name purity
  • Observed: Copy histogram: 7 single copies, 3 double copies and 9 triple copies; Extra Deck is 7 Link, 5 Fusion and 3 Xyz; 22 of 40 main deck cards are Spells with no Level
  • Inferred: About 74% chance of at least one archetype-core card in a 5-card opening hand; Ritual and Fusion conversion ceiling is estimated from card text alone; Interruption resilience and resource recovery from negation and searcher text
  • Provisional: Format fit and matchup coverage, because no dated metagame sample exists
  • Data gaps: No recorded combos are attached, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates Meta Power is provisional until a dated metagame sample is supplied Deck title is null, and the side deck is empty

More Master Duel Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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