Created by: Ao (16273450)

Created On: 05/23/2025

Need 40 UR

UR Rarity
Diabellstar the Black Witch1 card
UR Rarity
Fiendsmith Engraver2 card
UR Rarity
Girsu, the Orcust Mekk-Knight3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Azamina Ilia Silvia1 card
UR Rarity
Fiendsmith's Lacrima1 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Mermaid1 card
UR Rarity
Moon of the Closed Heaven1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
The Phantom Knights of Rusty Bardiche1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Deception of the Sinful Spoils2 card
UR Rarity
Fiendsmith's Tract1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
The Hallowed Azamina1 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Ultimate Slayer1 card
UR Rarity
WANTED: Seeker of Sinful Spoils1 card
UR Rarity
Infinite Impermanence3 card

Main: 60 Extra: 15

UR Rarity
1 cardDiabellstar the Black Witch
UR Rarity
1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


N Rarity
1 cardFabled Lurrie
N Rarity
1 cardFabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.


UR Rarity
2 cardFiendsmith Engraver
UR Rarity
2 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
2 cardOrcust Cymbal Skeleton
N Rarity
2 cardOrcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


R Rarity
3 cardOrcust Harp Horror
R Rarity
3 cardOrcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


R Rarity
2 cardOrcust Knightmare
R Rarity
2 cardOrcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


SR Rarity
1 cardThe Phantom Knights of Ancient Cloak
SR Rarity
1 cardThe Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


SR Rarity
2 cardThe Phantom Knights of Silent Boots
SR Rarity
2 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


R Rarity
3 cardThe Phantom Knights of Torn Scales
R Rarity
3 cardThe Phantom Knights of Torn Scales
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


R Rarity
1 cardWorld Legacy - "World Wand"
R Rarity
1 cardWorld Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      2 cardDeception of the Sinful Spoils
      UR Rarity
      2 cardDeception of the Sinful Spoils
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


        UR Rarity
        1 cardFiendsmith's Tract
        UR Rarity
        1 cardFiendsmith's Tract
        Fiendsmith's Tract
        Spell Normal
        Fiendsmith's Tract

          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


          UR Rarity
          3 cardForbidden Droplet
          UR Rarity
          3 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            R Rarity
            1 cardOrcustrated Babel
            R Rarity
            1 cardOrcustrated Babel
            Orcustrated Babel
            Spell Field
            Orcustrated Babel

              You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


              R Rarity
              2 cardOrcustrated Return
              R Rarity
              2 cardOrcustrated Return
              Orcustrated Return
              Spell Normal
              Orcustrated Return

                Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  UR Rarity
                  1 cardThe Hallowed Azamina
                  UR Rarity
                  1 cardThe Hallowed Azamina
                  The Hallowed Azamina
                  Spell Normal
                  The Hallowed Azamina

                    Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                    UR Rarity
                    2 cardTriple Tactics Talent
                    UR Rarity
                    2 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      1 cardUltimate Slayer
                      UR Rarity
                      1 cardUltimate Slayer
                      Ultimate Slayer
                      Spell Normal
                      Ultimate Slayer

                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                        UR Rarity
                        1 cardWANTED: Seeker of Sinful Spoils
                        UR Rarity
                        1 cardWANTED: Seeker of Sinful Spoils
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            1 cardOrcust Crescendo
                            SR Rarity
                            1 cardOrcust Crescendo
                            Orcust Crescendo
                            Trap Counter
                            Orcust Crescendo

                              When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                              R Rarity
                              2 cardPhantom Knights' Fog Blade
                              R Rarity
                              2 cardPhantom Knights' Fog Blade
                              Phantom Knights' Fog Blade
                              Trap Continuous
                              Phantom Knights' Fog Blade

                                Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                SR Rarity
                                1 cardSinful Spoils of Betrayal - Silvera
                                SR Rarity
                                1 cardSinful Spoils of Betrayal - Silvera
                                Sinful Spoils of Betrayal - Silvera
                                Trap Normal
                                Sinful Spoils of Betrayal - Silvera

                                  Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardThe Phantom Knights of Shade Brigandine
                                  SR Rarity
                                  1 cardThe Phantom Knights of Shade Brigandine
                                  The Phantom Knights of Shade Brigandine
                                  Trap Normal
                                  The Phantom Knights of Shade Brigandine

                                    Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                    UR Rarity
                                    1 cardAzamina Ilia Silvia
                                    UR Rarity
                                    1 cardAzamina Ilia Silvia
                                    Azamina Ilia Silvia
                                    DARK 6
                                    Azamina Ilia Silvia
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                    SR Rarity
                                    1 cardAzamina Mu Rcielago
                                    SR Rarity
                                    1 cardAzamina Mu Rcielago
                                    Azamina Mu Rcielago
                                    DARK 6
                                    Azamina Mu Rcielago
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2400


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                    UR Rarity
                                    1 cardFiendsmith's Lacrima
                                    UR Rarity
                                    1 cardFiendsmith's Lacrima
                                    Fiendsmith's Lacrima
                                    LIGHT 6
                                    Fiendsmith's Lacrima
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2400


                                    2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                    UR Rarity
                                    1 cardApollousa, Bow of the Goddess
                                    UR Rarity
                                    1 cardApollousa, Bow of the Goddess
                                    Apollousa, Bow of the Goddess
                                    WIND
                                    Apollousa, Bow of the Goddess
                                    • ATK:

                                    • -1

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                    SR Rarity
                                    1 cardFiendsmith's Requiem
                                    SR Rarity
                                    1 cardFiendsmith's Requiem
                                    Fiendsmith's Requiem
                                    LIGHT
                                    Fiendsmith's Requiem
                                    • ATK:

                                    • 600

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                    SR Rarity
                                    1 cardFiendsmith's Sequence
                                    SR Rarity
                                    1 cardFiendsmith's Sequence
                                    Fiendsmith's Sequence
                                    LIGHT
                                    Fiendsmith's Sequence
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                    SR Rarity
                                    1 cardGalatea, the Orcust Automaton
                                    SR Rarity
                                    1 cardGalatea, the Orcust Automaton
                                    Galatea, the Orcust Automaton
                                    DARK
                                    Galatea, the Orcust Automaton
                                    • ATK:

                                    • 1800

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Left


                                    2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                    UR Rarity
                                    1 cardI:P Masquerena
                                    UR Rarity
                                    1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    UR Rarity
                                    1 cardKnightmare Mermaid
                                    UR Rarity
                                    1 cardKnightmare Mermaid
                                    Knightmare Mermaid
                                    WATER
                                    Knightmare Mermaid
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                    SR Rarity
                                    1 cardKnightmare Phoenix
                                    SR Rarity
                                    1 cardKnightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

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                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    SR Rarity
                                    1 cardLongirsu, the Orcust Orchestrator
                                    SR Rarity
                                    1 cardLongirsu, the Orcust Orchestrator
                                    Longirsu, the Orcust Orchestrator
                                    DARK
                                    Longirsu, the Orcust Orchestrator
                                    • ATK:

                                    • 2500

                                    • LINK-3

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                                    2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                    UR Rarity
                                    1 cardMoon of the Closed Heaven
                                    UR Rarity
                                    1 cardMoon of the Closed Heaven
                                    Moon of the Closed Heaven
                                    LIGHT
                                    Moon of the Closed Heaven
                                    • ATK:

                                    • 1200

                                    • LINK-2

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                                    2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

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                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    UR Rarity
                                    1 cardThe Phantom Knights of Rusty Bardiche
                                    UR Rarity
                                    1 cardThe Phantom Knights of Rusty Bardiche
                                    The Phantom Knights of Rusty Bardiche
                                    DARK
                                    The Phantom Knights of Rusty Bardiche
                                    • ATK:

                                    • 2100

                                    • LINK-3

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                                    2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                    UR Rarity
                                    1 cardDingirsu, the Orcust of the Evening Star
                                    UR Rarity
                                    1 cardDingirsu, the Orcust of the Evening Star
                                    Dingirsu, the Orcust of the Evening Star
                                    DARK
                                    Dingirsu, the Orcust of the Evening Star
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.




                                    More Master Duel Info

                                    Orcust Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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