Created by: YGO Mod (20517634)

Created On: 02/16/2023

Main: 40 Extra: 15

3 cardAleister the Invoker 3 cardAleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


2 cardFallen of Albaz 2 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardThunder Dragondark 1 cardThunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


1 cardThunder Dragonhawk 1 cardThunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


1 cardBranded Fusion
1 cardBranded Fusion
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        2 cardForbidden Droplet 2 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          3 cardFusion Deployment 3 cardFusion Deployment
          Fusion Deployment
          Spell Normal
          Fusion Deployment

            Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


            3 cardInvocation 3 cardInvocation
            Invocation
            Spell Normal
            Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


              3 cardMagical Meltdown 3 cardMagical Meltdown
              Magical Meltdown
              Spell Field
              Magical Meltdown

                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                3 cardSpellbook of Knowledge 3 cardSpellbook of Knowledge
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                  2 cardSpellbook of Secrets 2 cardSpellbook of Secrets
                  Spellbook of Secrets
                  Spell Normal
                  Spellbook of Secrets

                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                        Albion the Branded Dragon
                        DARK 8
                        Albion the Branded Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                        1 cardAlbion the Sanctifire Dragon 1 cardAlbion the Sanctifire Dragon
                        Albion the Sanctifire Dragon
                        LIGHT 8
                        Albion the Sanctifire Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the center Main Monster Zones, and if you do, Special Summon this card.


                        1 cardInvoked Augoeides 1 cardInvoked Augoeides
                        Invoked Augoeides
                        LIGHT 8
                        Invoked Augoeides
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                        1 cardInvoked Caliga 1 cardInvoked Caliga
                        Invoked Caliga
                        DARK 4
                        Invoked Caliga
                        • ATK:

                        • 1000

                        • DEF:

                        • 1800


                        "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                        2 cardInvoked Mechaba 2 cardInvoked Mechaba
                        Invoked Mechaba
                        LIGHT 9
                        Invoked Mechaba
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                        1 cardInvoked Purgatrio 1 cardInvoked Purgatrio
                        Invoked Purgatrio
                        FIRE 7
                        Invoked Purgatrio
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        2 cardLubellion the Searing Dragon 2 cardLubellion the Searing Dragon
                        Lubellion the Searing Dragon
                        LIGHT 8
                        Lubellion the Searing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                        2 cardMirrorjade the Iceblade Dragon 2 cardMirrorjade the Iceblade Dragon
                        Mirrorjade the Iceblade Dragon
                        DARK 8
                        Mirrorjade the Iceblade Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                        1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                        Predaplant Dragostapelia
                        DARK 8
                        Predaplant Dragostapelia
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                        1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                        Thunder Dragon Colossus
                        DARK 8
                        Thunder Dragon Colossus
                        • ATK:

                        • 2600

                        • DEF:

                        • 2400


                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                        1 cardThunder Dragon Titan 1 cardThunder Dragon Titan
                        Thunder Dragon Titan
                        LIGHT 10
                        Thunder Dragon Titan
                        • ATK:

                        • 3200

                        • DEF:

                        • 3200


                        3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.




                        More OCG Info

                        Invoked Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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