Train Deck #489355 — Yu-Gi-Oh! Master Duel

40 Main, 17 Extra, incl. Infinitrack Harvester x3, Double Wild x3, Heavy Forward x3.

Created by: YGO Mod (20517634)

Created On: 05/19/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 31, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.15
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Field presence of a Level 10 EARTH Machine monster (e.g., Super Express Bullet Train) followed by a high‑ATK Xyz or Link finisher; Control the board with hand traps and floodgate effects
  • Turn 1 (going first): Search and summon a Level 10 EARTH Machine starter, set up hand traps, and aim for a quick Xyz/Link finish
  • Turn 2 (going second): Use hand traps to disrupt opponent, then on turn 2 fire a searcher‑combo to bring out a Level 10 monster and finish
  • Recovery: Utilize recursion effects (Infinitrack Road Roller, Machina Gearframe, etc.) and extra‑deck links to regain board presence after disruption
  • After siding: No side deck present; theoretical plan would rely on flexible extra‑deck summons

Why it scores here

The deck can occasionally open on a Level 10 EARTH Machine starter and chain into powerful Xyz or Link finishers, giving it a modest ceiling. However, a 42 % chance of opening without any core engine piece, the illegal extra‑deck size, and the lack of a side deck make its everyday performance fragile. Abundant hand traps and negation provide some resilience, but the overall plan is complex and heavily dependent on specific cards, resulting in a low but theoretically possible power level.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core‑group opening probability 0.5771 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk: 0.4229 chance of no core in opening hand (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon multiple Level 10 machines and Xyz/Link finishers gives high ceiling (Inferred)
D4 Combo Floor & Median Output 40 Without combo boards the median output is expected to be low due to brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three copies of Infinite Impermanence plus Skill Drain and other negators provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (20 copies) and recursion cards offer resource recovery, but many high‑level costs (Inferred)
D7 End-Board & Interaction Quality 65 Numerous negation, floodgate, and removal texts across main and extra deck (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand‑trap group (3 copies) plus searchers aid going‑second board‑break (Inferred)
D9 Offensive Pressure & Closing Power 60 High ATK Level 10 monsters and boost effects give solid closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Low archetype purity (17.5 %) and many off‑archetype cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra deck exceeds legal limit (17 > 15) and contains many interchangeable options (Inferred)
D12 Side Deck Adaptability 20 No side deck cards → no post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament context or meta data supplied (Provisional)
D14 Pilotability & Error Tolerance 30 Complex multi‑card combos and illegal list increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.15, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Extra deck size violation (-5); No side deck (-3); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped due to Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High number of searchers and hand‑trap negators
  • Broad extra‑deck toolbox with many Xyz/Link options
  • Strong late‑game pressure from Level 10 EARTH Machines

Weaknesses

  • Illegal extra‑deck size (17 > 15)
  • Low archetype purity and many off‑archetype cards
  • High brick risk (≈42 % chance of no core starter)
  • No side deck for matchup adjustment
  • Complex decision tree increasing pilot error

Critical choke points

  • Need to draw a Level 10 EARTH Machine starter early
  • Reliance on core Infinitrack/Machina engine cards that are few in number
Priority Remove Add Reason
1 Excess off‑archetype cards (e.g., generic Machine, Ancient Gear, Gadget, Geargia) Core Train staples such as Night Train Blue Traveler and more copies of Heavy Freight Train Derricrane Increase archetype purity and reduce brick rate
2 Extra‑deck cards exceeding limit (choose 2 to cut) Bring Extra Deck within legal 15‑card limit
3 None side deck A 5‑card side with additional hand traps (e.g., Solemn Judgment) and tech removes Add matchup flexibility

Evidence & confidence

  • Verified: legality status; card banlist status; side deck count (0); extra deck count (17); hand trap group count
  • Inferred: core opening probability 0.5771; brick risk 0.4229; searcher group coverage 0.9764; hand trap hand‑6 probability 0.3943; engine potential from Level 10 machines; interaction density from card texts; resource loops from recursion cards
  • Provisional: matchup coverage (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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