Train Deck #487514 — Yu-Gi-Oh! Master Duel
52 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Droll & Lock Bird x3. Created May 15, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/15/2025
Main Deck (52)
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Statue x3
- Ancient Gear Tanker x1
- Ancient Gear Wyvern x3
- Droll & Lock Bird x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Final Bringer of the End Times x3
- Forbidden Droplet x3
- Geartown x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Ultimate Slayer x3
- Urgent Schedule x3
- Ancient Gear Duel x1
- Infinite Impermanence x3
Extra Deck (15)
- Ancient Gear Howitzer x1
- Chaos Ancient Gear Giant x1
- Elder Entity N'tss x1
- Ultimate Ancient Gear Golem x1
- Accesscode Talker x1
- Ancient Gear Ballista x2
- Knightmare Phoenix x1
- Qliphort Genius x1
- Sky Striker Ace - Azalea Temperance x1
- Tri-Brigade Ferrijit the Barren Blossom x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Mereologic Aggregator x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 37.8 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Board denial / hand‑trap control
- Turn 1 (going first): Open with a hand trap (Infinite Impermanence / Ash Blossom) to shut down opponent’s combo, then use Ancient Gear Advance or Mulcharmy Fuwalos for draw and token generation.
- Turn 2 (going second): Play Urgent Schedule or Nibiru to summon multiple EARTH Machine monsters, then lock down opponent with hand traps and field removal (Harpie's Feather Duster / Heavy Storm).
- Recovery: If board is broken, rely on draw engines (Ancient Gear Advance, Mulcharmy Fuwalos) and Extra‑Deck links (Ancient Gear Ballista, Knightmare Phoenix) to rebuild a defensive field.
- After siding: No side deck present; the deck lacks a dedicated side plan.
Why it scores here
The deck leans heavily on hand traps and generic removal to control the opponent, but it lacks a cohesive engine and contains many unrelated sub‑archetypes that dilute consistency. Opening‑hand reliability is modest (≈0.75 chance to have a core piece) yet brick risk is high because of overlapping tech cards. Interaction is decent thanks to numerous negates and board‑wipes, but the lack of a clear win‑condition or side‑deck plan limits closing power and adaptability. Illegal status further caps its practical score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one core card in opening 5) ≈ 0.75 (Inferred); no single starter engine identified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 15 hand‑trap copies + many 3‑copy tech cards increase redundancy and potential dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | No parsed combo boards; best possible line would require multiple separate summons (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical play hinges on single hand trap and a draw engine; median output modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple independent hand traps (Infinite Impermanence, Ash Blossom, Forbidden Droplet) give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Ancient Gear Advance and Mulcharmy Fuwalos provide draw/refresh, but many cards lack recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Board interaction via Harpie's Feather Duster, Heavy Storm, and numerous negates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Urgent Schedule, Nibiru and hand traps give decent going‑second board‑break potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Highest ATK monster is Ultimate Ancient Gear Golem (4400) but requires specific Fusion setup (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 52‑card main deck with 23 distinct cards spreads focus thin; archetype purity only 4.5% (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15‑card Extra Deck contains many links/fusions that are not synergistic with the main plan (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck absent; no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament context or meta‑share data supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex mix of hand traps, tech, and extra‑deck options raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 37.8, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal status (over‑limit copy) (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Rich suite of hand traps and negates
- Several draw engines (Ancient Gear Advance, Mulcharmy Fuwalos)
- Board‑breaking tools for going‑second
Weaknesses
- No clear win‑condition engine
- Very low archetype purity; many unrelated cards
- Illegal due to over‑limit Droll & Lock Bird
- No side deck or dedicated post‑side plan
Critical choke points
- Reliance on Droll & Lock Bird for draw‑lock; illegal copies break consistency
- Need to assemble specific Ancient Gear Fusion or Link monsters to finish
- Hand‑trap heavy opening can be disrupted by opponent’s own hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Droll & Lock Bird (3 copies) | Droll & Lock Bird (2 copies) or alternative draw lock such as Ghost Belle & Haunted Mansion | Fix illegal status and reduce brick risk |
| 2 | Unrelated extra‑deck cards (e.g., Sky Striker Ace, Number 60, Divine Arsenal AA‑ZEUS) | More Ancient Gear or Train‑specific links/fusions | Increase extra‑deck efficiency and engine cohesion |
| 3 | Redundant tech cards that overlap functions | A dedicated finisher like Ultimate Ancient Gear Golem or a consistent link such as Accesscode Talker | Raise closing power and reduce complexity |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts; hypergeometric probabilities
- Inferred: engine accessibility based on core probability; brick risk from copy histogram; combo floor/ceiling without board data; resource economy from draw engines; interaction quality from hand trap count; going‑second board breaking from Urgent Schedule and Nibiru; offensive power from Ultimate Ancient Gear Golem; main‑deck efficiency from archetype purity; extra‑deck efficiency from breakdown; pilotability from overall complexity
- Provisional: matchup format fit (no tournament data); meta power
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





