Created by: Mèo Fool Gaming (37156024)

Created On: 03/31/2022

Sylvio's Showstopping Performance

Need 11 UR

UR Rarity
Abyss Dweller1 card
UR Rarity
Brotherhood of the Fire Fist - Tiger King1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Yosenjus' Sword Sting3 card

Main: 20 Extra: 7

SR Rarity
Kiteroid
SR Rarity
Kiteroid
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


SR Rarity
Kiteroid
SR Rarity
Kiteroid
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


R Rarity
Yosenju Izna
R Rarity
Yosenju Izna
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.


R Rarity
Yosenju Izna
R Rarity
Yosenju Izna
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.


SR Rarity
Yosenju Kama 1
SR Rarity
Yosenju Kama 1
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 1
SR Rarity
Yosenju Kama 1
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 1
SR Rarity
Yosenju Kama 1
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 2
SR Rarity
Yosenju Kama 2
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 2
SR Rarity
Yosenju Kama 2
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 2
SR Rarity
Yosenju Kama 2
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
Yosenju Kama 3
SR Rarity
Yosenju Kama 3
Yosenju Kama 3
WIND 4
Yosenju Kama 3
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


N Rarity
Yosenju Oyam
N Rarity
Yosenju Oyam
Yosenju Oyam
WIND 6
Yosenju Oyam
  • ATK:

  • -1

  • DEF:

  • -1


When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.


SR Rarity
Fire Formation - Tenki
SR Rarity
Fire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Yosenjus' Sword Sting
            UR Rarity
            Yosenjus' Sword Sting
            Yosenjus' Sword Sting
            Trap Normal
            Yosenjus' Sword Sting

              If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.


              UR Rarity
              Yosenjus' Sword Sting
              UR Rarity
              Yosenjus' Sword Sting
              Yosenjus' Sword Sting
              Trap Normal
              Yosenjus' Sword Sting

                If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.


                UR Rarity
                Yosenjus' Sword Sting
                UR Rarity
                Yosenjus' Sword Sting
                Yosenjus' Sword Sting
                Trap Normal
                Yosenjus' Sword Sting

                  If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.


                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                  UR Rarity
                  Brotherhood of the Fire Fist - Tiger King
                  UR Rarity
                  Brotherhood of the Fire Fist - Tiger King
                  Brotherhood of the Fire Fist - Tiger King
                  FIRE
                  Brotherhood of the Fire Fist - Tiger King
                  • ATK:

                  • 2200

                  • DEF:

                  • 1800


                  2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                  UR Rarity
                  Dark Rebellion Xyz Dragon
                  UR Rarity
                  Dark Rebellion Xyz Dragon
                  Dark Rebellion Xyz Dragon
                  DARK
                  Dark Rebellion Xyz Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                  UR Rarity
                  Number 39: Utopia
                  UR Rarity
                  Number 39: Utopia
                  Number 39: Utopia
                  LIGHT
                  Number 39: Utopia
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                  SR Rarity
                  Number 52: Diamond Crab King
                  SR Rarity
                  Number 52: Diamond Crab King
                  Number 52: Diamond Crab King
                  EARTH
                  Number 52: Diamond Crab King
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  Number 70: Malevolent Sin
                  DARK
                  Number 70: Malevolent Sin
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                  UR Rarity
                  Number C39: Utopia Ray
                  UR Rarity
                  Number C39: Utopia Ray
                  Number C39: Utopia Ray
                  LIGHT
                  Number C39: Utopia Ray
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.




                  More Duel Links Info

                  Yosenju Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                  https://metaduelist.com/
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