Created by: YGO Mod (20517634)

Created On: 05/09/2025

Need 9 UR

UR Rarity
Arcana Force XXI - The World
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Final Countdown
UR Rarity
Tokusano Shinkyojin
UR Rarity
Tokusano Shinkyojin
UR Rarity
Tokusano Shinkyojin
UR Rarity
Upstart Goblin

Main: 41 Extra: 4

R Rarity
2 cardArcana Force XV - The Fiend
R Rarity
2 cardArcana Force XV - The Fiend
Arcana Force XV - The Fiend
LIGHT 7
Arcana Force XV - The Fiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


UR Rarity
1 cardArcana Force XXI - The World
UR Rarity
1 cardArcana Force XXI - The World
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


N Rarity
3 cardCapricious Darklord
N Rarity
3 cardCapricious Darklord
Capricious Darklord
DARK 4
Capricious Darklord
  • ATK:

  • 0

  • DEF:

  • 1600


During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.


N Rarity
3 cardCouple of Aces
N Rarity
3 cardCouple of Aces
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


N Rarity
3 cardDarklord Desire
N Rarity
3 cardDarklord Desire
Darklord Desire
DARK 10
Darklord Desire
  • ATK:

  • 3000

  • DEF:

  • 2800


Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.


SR Rarity
3 cardDarklord Ixchel
SR Rarity
3 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


N Rarity
3 cardTethys, Goddess of Light
N Rarity
3 cardTethys, Goddess of Light
Tethys, Goddess of Light
LIGHT 5
Tethys, Goddess of Light
  • ATK:

  • 2400

  • DEF:

  • 1800


When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


SR Rarity
3 cardTrickstar Corobane
SR Rarity
3 cardTrickstar Corobane
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


SR Rarity
2 cardWorld Soul - Carbon
SR Rarity
2 cardWorld Soul - Carbon
World Soul - Carbon
EARTH 4
World Soul - Carbon
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.


N Rarity
1 cardPerformapal Lebellman
N Rarity
1 cardPerformapal Lebellman
Performapal Lebellman
LIGHT 61
Performapal Lebellman
  • ATK:

  • 100

  • DEF:

  • 2600


[ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.


N Rarity
1 cardRain Bozu
N Rarity
1 cardRain Bozu
Rain Bozu
LIGHT 78
Rain Bozu
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). [ Monster Effect ] Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


R Rarity
1 cardHerald of Orange Light
R Rarity
1 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




Tag(s):

UR Rarity
3 cardChicken Game
UR Rarity
3 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    UR Rarity
    1 cardFinal Countdown
    UR Rarity
    1 cardFinal Countdown
    Final Countdown
    Spell Normal
    Final Countdown

      Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


      SR Rarity
      3 cardInto the Void
      SR Rarity
      3 cardInto the Void
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


        SR Rarity
        1 cardLight Barrier
        SR Rarity
        1 cardLight Barrier
        Light Barrier
        Spell Field
        Light Barrier

          During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            UR Rarity
            3 cardTokusano Shinkyojin
            UR Rarity
            3 cardTokusano Shinkyojin
            Tokusano Shinkyojin
            Spell Normal
            Tokusano Shinkyojin

              Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


              UR Rarity
              1 cardUpstart Goblin
              UR Rarity
              1 cardUpstart Goblin
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.


                R Rarity
                1 cardGravity Controller
                R Rarity
                1 cardGravity Controller
                Gravity Controller
                DARK
                Gravity Controller
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom-Left


                1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                N Rarity
                1 cardSpace Insulator
                N Rarity
                1 cardSpace Insulator
                Space Insulator
                DARK
                Space Insulator
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.


                R Rarity
                1 cardChaos Beast
                R Rarity
                1 cardChaos Beast
                Chaos Beast
                DARK 6
                Chaos Beast
                • ATK:

                • 2000

                • DEF:

                • 1800


                1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                SR Rarity
                1 cardStarring Knight
                SR Rarity
                1 cardStarring Knight
                Starring Knight
                LIGHT
                Starring Knight
                • ATK:

                • 1900

                • DEF:

                • 1000


                2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.




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